Java实现飞机小游戏

网友投稿 317 2022-07-26


本文实例为大家分享了java实现飞机小游戏的具体代码,供大家参考,具体内容如下

该小游戏使用java语言实现,使用工具idea。

共写9个类

Constant;Explode;GameObject;GameUtil;Plane;Shell;image;images;Plan;

本文实例为大家分享了vue + element ui实现锚点定位的具体代码,供大家参考,具体内容如下

1,Constant;专门放常量

package com.game2;

//专门放常量的一个类

public class Constant {

public static final int GAME_WIDTH=500;//窗口的宽度

public static final int GAME_HEIDHT=500;//窗口的高度

public static final int GAME_X=300;

public static final int GAME_Y=300;

}

2,GameObject;工具父类

package com.game2;

//写工具父类

import java.awt.*;

public class GameObject {

//声明6个变量

Image img;

double x,y;

int speed;

int width,height;

//重写构造方法

public void drawSelf(Graphics g){

g.drawImage(img,(int)x,(int)y,null);

}

//6个变量的构造方法

public GameObject(Image img, double x, double y, int speed, int width, int height) {

super();

this.img = img;

this.x = x;

this.y = y;

this.speed = speed;

this.width = width;

this.height = height;

}

//重写构造方法

public GameObject(Image img, double x, double y) {

super();

this.img = img;

this.x = x;

this.y = y;

}

//写空的方法

public GameObject(){

}

/*

返回物体所在的矩形,便于后续的碰撞检测

*/

public Rectangle getRect(){

return new Rectangle((int)x,(int)y,width,height);

}

}

3,GameUtil;工具类

package com.game2;

//工具类

import javax.imageio.ImageIO;

import java.awt.*;

import java.awt.image.BufferedImage;

import java.io.IOException;

import java.net.URL;

public class GameUtil {

//工具类私有化

private GameUtil(){

}

public static Image getImage(String path){

BufferedImage bi = null;

try{

URL u = GameUtil.class.getClassLoader().getResource(path);

bi = ImageIO.read(u);

}catch(IOException e){

e.printStackTrace();

}

return bi;

}

}

4,Explode;爆炸

package com.game2;

//爆炸类

import java.awt.*;

public class Explode {

//爆炸位置

double x,y;

public Explode(double x,double y){

this.x = x;

this.y = y;

}

//设置对象数组

static Image[] imgs =new Image[12];

static {

//图片循环

for(int i= 0;i<12;i++){

imgs[i] = GameUtil.getImage("com/game2/images/a"+(i+1)+".png");

imgs[i].getWidth(null);

}

}

//图片计数轮播

int count;

public void draw(Graphics g){

if(count <= 11){

g.drawImage(imgs[count],(int)x,(int)y,null );

count++;

}

}

}

5,Plane;飞机类

package com.game2;

//飞机类

import java.awt.*;

import java.awt.event.KeyEvent;

public class Plane extends GameObject {

//增加方向

boolean left,up,right,down;

boolean live = true;

public void draatHQPlTwSelf(Graphics g){

if(live){

g.drawImage(img,(int)x,(int)y,null);

if(left){

x -=speed;

}

if(right) {

x +=speed;

}

if(up){

y -=speed;

}

if(down){

y +=speed;

}

}else{

}

}

public Plane(Image img, double x, double y){

this.img = img;

this.x = x;

this.y = y;

this.speed =5;

this.width =30;

this.height =40;

}

//按下键盘的某个键,增加相应的方向

public void addDirection(KeyEvent e){

switch (e.getKeyCode()){

case KeyEvent.VK_UP:

up = true;

break;

case KeyEvent.VK_DOWN:

down = true;

break;

case KeyEvent.VK_LEFT:

left = true;

break;

case KeyEvent.VK_RIGHT:

right = true;

break;

}

}

//按下键盘的某个键,取消相应的方向

public void minusDirection(KeyEvent e){

switch (e.getKeyCode()){

case KeyEvent.VK_UP:

up = false;

break;

case KeyEvent.VK_DOWN:

down = false;

break;

case KeyEvent.VK_LEFT:

left = false;

break;

case KeyEvent.VK_RIGHT:

right = false;

break;

}

}

}

6,Shell;炮弹类

package com.game2;

//炮弹类

import java.awt.*;

public class Shell extends GameObject {

double degree;

public Shell(){

x=200;

y=200;

width = 5;

height = 5;

speed = 2;

degree = Math.random()*Math.PI *2;

}

public void draw(Graphics g){

Color c = g.getColor();

g.setColor(Color.green);

g.fillOval((int)x,(int)y,width,height);

//炮弹沿着任意角度飞

x+= speed*Math.cos(degree);

y+= speed*Math.sin(degree);

//让炮弹在窗口内反弹

if(x<5||x>Constant.GAME_WIDTH-width-5){

degree = Math.PI-degree;

}

if(y<30||y>Constant.GAME_HEIDHT-height-5){

degree= -degree;

}

g.setColor(c);

}

}

7,image;图片包

8,images;爆炸图片包

9,Plan;主类

package com.game2;

//运行类

import java.awt.*;

import java.awt.event.KeyAdapter;

import java.awt.event.KeyEvent;

import java.awt.event.WindowAdapter;

import java.awt.event.WindowEvent;

import java.util.Date;

public class Plan extends Frame {

//图片路径

static Image FeiJ = GameUtil.getImage("com\\game2\\image\\11.png");

static Image BeiJ = GameUtil.getImage("com\\game2\\image\\Xk.jpg");

static Image PaoD = GameUtil.getImage("com\\game2\\image\\00.png");

//定义飞机位置

Plane pl = new Plane(FeiJ,250,250);//飞机对象初始化

Shell[] shells = new Shell[50];//多个炮弹数组

Explode bao;//

Date startTime = new Date();//开始时间

Date endTime;//结束时间

int period;//游戏持续的时间

//窗口内绘制,自动调用

@Override

public void paint(Graphics g) {

Color c= g.getColor();//保存原字体颜色

g.drawImage(BeiJ,0,0,null);

pl.drawSelf(g);//画飞机

//画出所有炮弹for循环

for(int i= 0;i

shells[i].draw(g);

//判断炮弹是否碰撞

boolean peng =shells[i].getRect().intersects(pl.getRect());

if (peng){

pl .live = false;//如果碰撞飞机死亡

if(bao==null){

bao = new Explode(pl.x, pl.y);

//计算结束时间

endTime =new Date();

period= (int)((endTime.getTime()-startTime.getTime())/1000);

}

bao.draw(g);//画出爆炸

}

//游戏时间计算

//如果飞机死亡

if(!pl.live){

//改颜色

g.setColor(Color.CYAN);

//改字体

Font f = new Font("楷体",Font.BOLD,50);

g.setFont(f);

//时间计算

g.drawString("时间:"+period+"秒",(int)pl.x,(int)pl.y);

}

}

g.setColor(c);//改回原来字体颜色

}

//多线程

class PaintThread extends Thread{

@Override

public void run() {

//反复画窗口

while(true){

repaint();

//时间间隔

try {

Thread.sleep(40);

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

}

//定义键盘监听内部类

class KeyMonitor extends KeyAdapter{

@Override

public void keyPressed(KeyEvent e) {

pl.addDirection(e);

}//按下

@Override

public void keyReleased(KeyEvent e) {

pl.minusDirection(e);

}//释放

}

//加入双缓冲,使窗口页面不闪烁

private Image offScreenImage = null;

public void update(Graphics g){

if(offScreenImage == null)

offScreenImage = this.createImage(Constant.GAME_WIDTH,Constant.GAME_HEIDHT);//游戏宽度高度

Graphics gOff = offScreenImage.getGraphics();

paint(gOff);

g.drawImage(offScreenImage,0,0,null);

}

/*

初始化窗口

*/

public void launchFrame(){

this.setTitle("飞机大战");//窗口标题

this.setVisible(true);//窗口显示可见

this.setSize(Constant.GAME_WIDTH,Constant.GAME_HEIDHT);//设置窗口大小

this.setLocation(Constant.GAME_X,Constant.GAME_Y);//设置窗口左上点在电脑屏幕上的位置

this.addWindowListener(new WindowAdapter() {

@Override

public void windowClosing(WindowEvent e) {

System.exit(0);

}

});//关闭窗口进程

new PaintThread().start();//启动重画窗口的线程

addKeyListener(new KeyMonitor());//给窗口增加键盘的监听

//初始化生成50个炮弹

for(int i=0;i

shells[i]= new Shell();

}

}

public static void main(String [] args){

Plan p = new Plan();

p.launchFrame();

}

}

运行即可

shells[i].draw(g);

//判断炮弹是否碰撞

boolean peng =shells[i].getRect().intersects(pl.getRect());

if (peng){

pl .live = false;//如果碰撞飞机死亡

if(bao==null){

bao = new Explode(pl.x, pl.y);

//计算结束时间

endTime =new Date();

period= (int)((endTime.getTime()-startTime.getTime())/1000);

}

bao.draw(g);//画出爆炸

}

//游戏时间计算

//如果飞机死亡

if(!pl.live){

//改颜色

g.setColor(Color.CYAN);

//改字体

Font f = new Font("楷体",Font.BOLD,50);

g.setFont(f);

//时间计算

g.drawString("时间:"+period+"秒",(int)pl.x,(int)pl.y);

}

}

g.setColor(c);//改回原来字体颜色

}

//多线程

class PaintThread extends Thread{

@Override

public void run() {

//反复画窗口

while(true){

repaint();

//时间间隔

try {

Thread.sleep(40);

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

}

//定义键盘监听内部类

class KeyMonitor extends KeyAdapter{

@Override

public void keyPressed(KeyEvent e) {

pl.addDirection(e);

}//按下

@Override

public void keyReleased(KeyEvent e) {

pl.minusDirection(e);

}//释放

}

//加入双缓冲,使窗口页面不闪烁

private Image offScreenImage = null;

public void update(Graphics g){

if(offScreenImage == null)

offScreenImage = this.createImage(Constant.GAME_WIDTH,Constant.GAME_HEIDHT);//游戏宽度高度

Graphics gOff = offScreenImage.getGraphics();

paint(gOff);

g.drawImage(offScreenImage,0,0,null);

}

/*

初始化窗口

*/

public void launchFrame(){

this.setTitle("飞机大战");//窗口标题

this.setVisible(true);//窗口显示可见

this.setSize(Constant.GAME_WIDTH,Constant.GAME_HEIDHT);//设置窗口大小

this.setLocation(Constant.GAME_X,Constant.GAME_Y);//设置窗口左上点在电脑屏幕上的位置

this.addWindowListener(new WindowAdapter() {

@Override

public void windowClosing(WindowEvent e) {

System.exit(0);

}

});//关闭窗口进程

new PaintThread().start();//启动重画窗口的线程

addKeyListener(new KeyMonitor());//给窗口增加键盘的监听

//初始化生成50个炮弹

for(int i=0;i

shells[i]= new Shell();

}

}

public static void main(String [] args){

Plan p = new Plan();

p.launchFrame();

}

}

运行即可

shells[i]= new Shell();

}

}

public static void main(String [] args){

Plan p = new Plan();

p.launchFrame();

}

}

运行即可


版权声明:本文内容由网络用户投稿,版权归原作者所有,本站不拥有其著作权,亦不承担相应法律责任。如果您发现本站中有涉嫌抄袭或描述失实的内容,请联系我们jiasou666@gmail.com 处理,核实后本网站将在24小时内删除侵权内容。

上一篇:MyBatis多对多关联映射创建示例
下一篇:Mybatis返回Map数据方式示例
相关文章

 发表评论

暂时没有评论,来抢沙发吧~