Flask接口签名sign原理与实例代码浅析
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2022-08-28
java实现马踏棋盘游戏
用java实现马踏棋盘游戏算法,供大家参考,具体内容如下
在4399小游戏中有这样一个游戏
这是代码实现
package com.HorseChess;
import java.awt.*;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.Scanner;
public class HorseChess {
private static int X;
private static int Y;
private static boolean visited[];
private static boolean finished;
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
System.out.println("请输入行:");
X = sc.nextInt();
System.out.println("请输入列:");
Y = sc.nextInt();
System.out.println("请输入棋子所在行:");
int row = sc.nextInt();
System.out.println("请输入棋子所在列:");
int column = sc.nextInt();
int [][] chessboard = new int[X][Y];
visited = new boolean[X*Y];
traverchess(chessboard,row-1,column-1,1);
for(int[] rows : chessboard){
for (int step : rows){
System.out.print(step + "\t");
}
System.out.println();
}
}
public static void traverchess(int[][] chessboard,int row,int column,int step){
chessboard[row][column] = step;
visited[row * X+column] = true;
ArrayList
sort(http://ps);
while (!ps.isEmpty()){
Point p = ps.remove(0);
if(!visited[p.y*X+p.x]){
traverchess(chessboard,p.y,p.x,step+1);
}
}
if(step chessboard[row][column] = 0; visited[row * X + column] = false; } else { finished = true; } } //判断当前棋子下一个可以走的所有位置数组 public static ArrayList ArrayList Point p1 = new Point(); if((p1.x = curpoint.x - 2)>=0&&(p1.y = curpoint.y - 1)>=0){ ps.add(new Point(p1)); } if((p1.x = curpoint.x - 1)>=0&&(p1.y = curpoint.y - 2)>=0){ ps.add(new Point(p1)); } nlBhKd if((p1.x = curpoint.x + 1)< X && (p1.y = curpoint.y - 2)>=0){ ps.add(new Point(p1)); } if((p1.x = curpoint.x + 2)< X && (p1.y = curpoint.y - 1)>=0){ ps.add(new Point(p1)); } if((p1.x = curpoint.x + 2) ps.add(new Point(p1)); } if((p1.x = curpoint.x + 1) ps.add(new Point(p1)); } if((p1.x = curpoint.x - 1)>=0&&(p1.y = curpoint.y + 2) ps.add(new Point(p1)); } if((p1.x = curpoint.x - 2)>=0&&(p1.y = curpoint.y + 1) ps.add(new Point(p1)); } return ps; } //使用贪心算法提高算法运行速度 public static void sort(ArrayList ps.sort(new Comparator @Override public int compare(Point o1, Point o2) { int count1 = next(o1).size(); int count2 = next(o2).size(); if(count1 return -1; }else if (count1 == count2){ return 0; } else { return 1; } } }); } } 然后照着步骤一步一步下就可以了
chessboard[row][column] = 0;
visited[row * X + column] = false;
}
else {
finished = true;
}
}
//判断当前棋子下一个可以走的所有位置数组
public static ArrayList
ArrayList
Point p1 = new Point();
if((p1.x = curpoint.x - 2)>=0&&(p1.y = curpoint.y - 1)>=0){
ps.add(new Point(p1));
}
if((p1.x = curpoint.x - 1)>=0&&(p1.y = curpoint.y - 2)>=0){
ps.add(new Point(p1));
}
nlBhKd if((p1.x = curpoint.x + 1)< X && (p1.y = curpoint.y - 2)>=0){
ps.add(new Point(p1));
}
if((p1.x = curpoint.x + 2)< X && (p1.y = curpoint.y - 1)>=0){
ps.add(new Point(p1));
}
if((p1.x = curpoint.x + 2) ps.add(new Point(p1)); } if((p1.x = curpoint.x + 1) ps.add(new Point(p1)); } if((p1.x = curpoint.x - 1)>=0&&(p1.y = curpoint.y + 2) ps.add(new Point(p1)); } if((p1.x = curpoint.x - 2)>=0&&(p1.y = curpoint.y + 1) ps.add(new Point(p1)); } return ps; } //使用贪心算法提高算法运行速度 public static void sort(ArrayList ps.sort(new Comparator @Override public int compare(Point o1, Point o2) { int count1 = next(o1).size(); int count2 = next(o2).size(); if(count1 return -1; }else if (count1 == count2){ return 0; } else { return 1; } } }); } } 然后照着步骤一步一步下就可以了
ps.add(new Point(p1));
}
if((p1.x = curpoint.x + 1) ps.add(new Point(p1)); } if((p1.x = curpoint.x - 1)>=0&&(p1.y = curpoint.y + 2) ps.add(new Point(p1)); } if((p1.x = curpoint.x - 2)>=0&&(p1.y = curpoint.y + 1) ps.add(new Point(p1)); } return ps; } //使用贪心算法提高算法运行速度 public static void sort(ArrayList ps.sort(new Comparator @Override public int compare(Point o1, Point o2) { int count1 = next(o1).size(); int count2 = next(o2).size(); if(count1 return -1; }else if (count1 == count2){ return 0; } else { return 1; } } }); } } 然后照着步骤一步一步下就可以了
ps.add(new Point(p1));
}
if((p1.x = curpoint.x - 1)>=0&&(p1.y = curpoint.y + 2) ps.add(new Point(p1)); } if((p1.x = curpoint.x - 2)>=0&&(p1.y = curpoint.y + 1) ps.add(new Point(p1)); } return ps; } //使用贪心算法提高算法运行速度 public static void sort(ArrayList ps.sort(new Comparator @Override public int compare(Point o1, Point o2) { int count1 = next(o1).size(); int count2 = next(o2).size(); if(count1 return -1; }else if (count1 == count2){ return 0; } else { return 1; } } }); } } 然后照着步骤一步一步下就可以了
ps.add(new Point(p1));
}
if((p1.x = curpoint.x - 2)>=0&&(p1.y = curpoint.y + 1) ps.add(new Point(p1)); } return ps; } //使用贪心算法提高算法运行速度 public static void sort(ArrayList ps.sort(new Comparator @Override public int compare(Point o1, Point o2) { int count1 = next(o1).size(); int count2 = next(o2).size(); if(count1 return -1; }else if (count1 == count2){ return 0; } else { return 1; } } }); } } 然后照着步骤一步一步下就可以了
ps.add(new Point(p1));
}
return ps;
}
//使用贪心算法提高算法运行速度
public static void sort(ArrayList
ps.sort(new Comparator
@Override
public int compare(Point o1, Point o2) {
int count1 = next(o1).size();
int count2 = next(o2).size();
if(count1 return -1; }else if (count1 == count2){ return 0; } else { return 1; } } }); } } 然后照着步骤一步一步下就可以了
return -1;
}else if (count1 == count2){
return 0;
}
else {
return 1;
}
}
});
}
}
然后照着步骤一步一步下就可以了
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