Java实现萝卜勇者游戏的示例代码

网友投稿 320 2022-08-29


Java实现萝卜勇者游戏的示例代码

目录前言主要设计功能截图代码实现启动类键盘监听核心算法总结

前言

《萝卜勇者》是由国内玩家自制的一款独立游戏,玩家扮演萝卜勇士闯关,打败各种邪恶的敌人,获得最后的胜利。

《萝卜勇者》游戏是用java语言实现,采用了swing技术进行了界面化处理,设计思路用了面向对象思想。

主要需求

参考《萝卜勇者》的剧情,实现JAVA版本的单机游戏。

主要设计

1、 用Swing库做可视化界面

2、键盘监听,用WSAD可以控制光标移动,J是确定,K是取消,游戏中,WSAD移动,J攻击,K格挡。

3、 用线程实现画面刷新。

4、用流实现音乐播放。

5、支持多种语言,支持用户翻译语言文件。

6、在帮助界面下,按键盘1234567890可以启用秘籍(传奇模式:一刀砍999血)

7、使用的是JDK8

8、文件编码GBK

功能截图

游戏开始

游戏帮助

游戏设置

选择不同的关卡

游戏效果

怪物攻击效果

代码实现

启动类

@SuppressWarnings("serial")

public class TestWindowBuilder extends JFrame {

TextLibrary textLib;

settingLoader settingLib;

private JPanel contentPane;

boolean isCheating;

saveSelect saveSelectMenu;

int[] startMenuPointer=new int[1];

JLabel lblNewLabel1;

JLabel lblNewLabel2;

JLabel lblNewLabel3;

JLabel lblNewLabel3_2;

JLabel lblNewLabel3_1;

JLabel lblNewLabel4;

JLabel lblNewLabel5;

JLabel lblNewLabel6;

CMusicLink CMLHead=new CMusicLink(1);

CMusicLink CMLLast=new CMusicLink(2);

boolean sawExplain=true;

CMusic menuBGMusic;

/**

* Launch the application.

*/

public static void main(String[] args) {

EventQueue.invokeLater(new Runnable() {

public void run() {

try {

TestWindowBuilder frame = new TestWindowBuilder();

frame.setVisible(true);

} catch (Exception e) {

e.printStackTrace();

}

}

});

}

/**

* Create the frame.

*/

public TestWindowBuilder() {

this.setTitle("CARROT MAN II");

this.setIconImage(new ImageIcon("resource/down4.png").getImage());

int screenWidth=Calculator.setInside(ScreenSize.getWidth(), 800, 99999);

int screenHeight=Calculator.setInside(ScreenSize.getHeight(), 450, 99999);

System.out.println("启动控制台222...");

CMLHead.next=CMLLast;

CMLLast.prev=CMLHead;

settingLib=new settingLoader();

settingLib.loadSetting();//加载设置

settingLib.saveSetting();

textLib=new TextLibrary();

textLib.saveText();//创建默认的语言文件

textLib.loadText(settingLib.settings[0]);

startNewMenuBGMusic(1);

/*游戏阶段:

* 0开始菜单

* */

int gamePhase=0;

isCheating=false;

/*开始菜单指针

* 0开始

* 1帮助

* 2退出

* */

startMenuPointer[0]=0;

int allSMPCount=5;//总指针数

TestWindowBuilder testMenu=this;

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

setBounds((screenWidth-800)/2, (screenHeight-450)/2, 800, 450);

contentPane = new JPanel();

contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));

setContentPane(contentPane);

contentPane.setLayout(null);

JPanel mainMenu = new JPanel();

mainMenu.setBounds(0, 0, 784, 412);

contentPane.add(mainMenu);

mainMenu.setLayout(null);

lblNewLabel1 = new JLabel();//菜单标题

lblNewLabel1.setBounds(192, 10, 400, 150);

lblNewLabel1.setIcon(new ImageIcon("resource/MenuTitle.png"));

mainMenu.add(lblNewLabel1);

lblNewLabel2 = new JLabel();//开始

lblNewLabel2.setBounds(10, 193, 764, 43);

lblNewLabel2.setHorizontalAlignment(SwingConstants.CENTER);

lblNewLabel2.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 21));

lblNewLabel2.setForeground(new Color(200,200,200));

mainMenu.add(lblNewLabel2);

lblNewLabel3 = new JLabel();//帮助

lblNewLabel3.setBounds(10, 223, 764, 43);

lblNewLabel3.setHorizontalAlignment(SwingConstants.CENTER);

lblNewLabel3.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 21));

lblNewLabel3.setForeground(new Color(200,200,200));

mainMenu.add(lblNewLabel3);

lblNewLabel3_2 = new JLabel();//设置

lblNewLabel3_2.setBounds(10, 253, 764, 43);

lblNewLabel3_2.setHorizontalAlignment(SwingConstants.CENTER);

lblNewLabel3_2.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 21));

lblNewLabel3_2.setForeground(new Color(200,200,200));

mainMenu.add(lblNewLabel3_2);

lblNewLabel3_1 = new JLabel();//语言

lblNewLabel3_1.setBounds(10, 283, 764, 43);

lblNewLabel3_1.setHorizontalAlignment(SwingConstants.CENTER);

lblNewLabel3_1.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 21));

lblNewLabel3_1.setForeground(new Color(200,200,200));

mainMenu.add(lblNewLabel3_1);

lblNewLabel4 = new JLabel();//退出

lblNewLabel4.setBounds(10, 313, 764, 43);

lblNewLabel4.setHorizontalAlignment(SwingConstants.CENTER);

lblNewLabel4.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 21));

lblNewLabel4.setForeground(new Color(200,200,200));

mainMenu.add(lblNewLabel4);

lblNewLabel5 = new JLabel(textLib.textData[5]);//底部提示

lblNewLabel5.setBounds(10, 371, 764, 31);

lblNewLabel5.setHorizontalAlignment(SwingConstants.CENTER);

lblNewLabel5.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 15));

lblNewLabel5.setForeground(new Color(200,200,200));

mainMenu.add(lblNewLabel5);

lblNewLabel6 = new JLabel();//半透明黑背景

lblNewLabel6.setBounds(267, 193, 250, 209);

lblNewLabel6.setIcon(new ImageIcon("resource/mainMenuButtonBackGround.png"));

mainMenu.add(lblNewLabel6);

JLabel MenuBackGroundLabel = new JLabel();//白色背景

MenuBackGroundLabel.setBounds(0, 0, 800, 450);

MenuBackGroundLabel.setIcon(new ImageIcon("resource/mainMenuBackGround.png"));

mainMenu.add(MenuBackGroundLabel);

reflash();

//键盘监听器

this.addKeyListener(new KeyAdapter() {

public void keyPressed(KeyEvent e) {

char cmd=e.getKeyChar();

if(gamePhase==0)//开始菜单

{

if(sawExplain==false)

{

sawExplain=true;

StartView sv=new StartView(testMenu);

sv.setVisible(true);

testMenu.setVisible(false);

}

else

{

if(TestWindowBuilder.charEqualsIgnoreCase(cmd, 'w'))

{

startMenuPointer[0]=(startMenuPointer[0]-1+allSMPCount)%allSMPCount;

startNewSound("pointerMove.wav",false,1);

}

if(TestWindowBuilder.charEqualsIgnoreCase(cmdhttp://, 's'))

{

startMenuPointer[0]=(startMenuPointer[0]+1)%allSMPCount;

startNewSound("pointerMove.wav",false,1);

}

reflash();

if(TestWindowBuilder.charEqualsIgnoreCase(cmd, 'j'))

{

if(startMenuPointer[0]==0)

{

saveSelectMenu=new saveSelect(testMenu);

saveSelectMenu.setVisible(true);

testMenu.setVisible(false);

startNewSound("menuChange.wav",false,1);

}

if(startMenuPointer[0]==1)

{

HelpMenu helpMenu=new HelpMenu(testMenu);

helpMenu.setVisible(true);

testMenu.setVisible(false);

startNewSound("menuChange.wav",false,1);

}

if(startMenuPointer[0]==2)

{

settingMenu sMenu=new settingMenu(testMenu);

sMenu.setVisible(true);

testMenu.setVisible(false);

startNewSound("menuChange.wav",false,1);

}

if(startMenuPointer[0]==3)

{

settingLanguage settingMenu=new settingLanguage(testMenu);

settingMenu.setVisible(true);

testMenu.setVisible(false);

startNewSound("menuChange.wav",false,1);

}

if(startMenuPointer[0]==4)

{

startNewSound("menuChange.wav",false,1);

System.exit(0);

}

}

}

}

}

});

}

public void reflash()

{

lblNewLabel1.setText(textLib.textData[1]);

lblNewLabel2.setText(textLib.textData[6]);

lblNewLabel3.setText(textLib.textData[3]);

lblNewLabel3_2.setText(textLib.textData[60]);

lblNewLabel3_1.setText(textLib.textData[49]);

lblNewLabel4.setText(textLib.textData[4]);

lblNewLabel5.setText(textLib.textData[5]);

if(startMenuPointer[0]==0)

{

lblNewLabel2.setText(textLib.textData[6]+" <--");

}

if(startMenuPointer[0]==1)

{

lblNewLabel3.setText(textLib.textData[3]+" <--");

}

if(startMenuPointer[0]==2)

{

lblNewLabel3_2.setText(textLib.textData[60]+" <--");

}

if(startMenuPointer[0]==3)

{

lblNewLabel3_1.setText(textLib.textData[49]+" <--");

}

if(startMenuPointer[0]==4)

{

lblNewLabel4.setText(textLib.textData[4]+" <--");

}

}

public void startNewMenuBGMusic(int prepare)

{

if(settingLib.settings[1].equals("1"))

{

if(menuBGMusic!=null)

menuBGMusic.endMusic();

menuBGMusic=new CMusic("menuMusic.wav",true,30000);

menuBGMusic.start();

}

else if(prepare==1)

{

if(menuBGMusic!=null)

menuBGMusic.endMusic();

menuBGMusic=new CMusic("menuMusic.wav",true,30000);

menuBGMusic.start();

menuBGMusic.pauseMusic();

}

}

public void startNewSound(String soundName,boolean isReplay,int replayDelay)//开启新音效

{

if(settingLib.settings[2].http://equals("1"))

new CMusicLink(CMLLast,soundName,isReplay,replayDelay);

}

/**

* 判断字母a和字母b是否相同(无视大小写)

* @param a 字母a

* @param b 字母b

* @return true:字母a和字母b相同 | false:字母a和字母b不同,或ab中存在非字母

*/

public static boolean charEqualsIgnoreCase(char a,char b)

{

if(((int)a)>=65&&((int)a)<=90)//大写

{

if(a==b)

return true;

if(a+32==b)

return true;

}

if(((int)a)>=97&&((int)a)<=122)//小写

{

if(a==b)

return true;

if(a-32==b)

return true;

}

return false;

}

}

键盘监听

public class KeyLininter extends KeyAdapter

{

GameMenu gameMenu;

public KeyLininter(GameMenu gameMenu)

{

this.gameMenu=gameMenu;

}

public void keyPressed(KeyEvent e) {

char cmd = e.getKeyChar();

if(cmd=='w'||cmd=='W')

{

gameMenu.pressingW=1;

}

if(cmd=='s'||cmd=='S')

{

gameMenu.pressingS=1;

}

if(cmd=='a'||cmd=='A')

{

gameMenu.pressingA=1;

}

if(cmd=='d'||cmd=='D')

{

gameMenu.pressingD=1;

}

if(cmd=='j'||cmd=='J')

{

gameMenu.pressingJ=1;

}

if(cmd=='k'||cmd=='K')

{

gameMenu.pressingK=1;

}

}

public void keyReleased(KeyEvent e)

{

char cmd = e.getKeyChar();

if(cmd=='w'||cmd=='W')

{

gameMenu.pressingW=0;

}

if(cmd=='s'||cmd=='S')

{

gameMenu.pressingS=0;

}

if(cmd=='a'||cmd=='A')

{

gameMenu.pressingA=0;

}

if(cmd=='d'||cmd=='D')

{

gameMenu.pressingD=0;

}

if(cmd=='j'||cmd=='J')

{

gameMenu.pressingJ=0;

}

if(cmd=='k'||cmd=='K')

{

gameMenu.pressingK=0;

}

}

}

核心算法

@SuppressWarnings("serial")

public class GameMenu extends JFrame {

GameMenu thisMenu;

private JPanel contentPane;

TestWindowBuilder fatherMenu;

boolean isCheating;

CMusic battleBGM,questCompleteBGM;

int pressingW;

int pressingS;

int pressingA;

int pressingD;

int pressingJ;

int pressingK;

int playingSave;

int playingProfessionID;

int g_int1;

Role playingRole;

double playerX;//0-734

double playerY;//0-312

int rotationSpeed=15;//旋转速度

int movementSpeed=3;//移动速度

int NormalSpeed=3;

int attackSpeed=3;//攻击速度

int activeCounter;

int attackCounter;

int defenceCounter=0;

int perfectDefenceTime=0;//完美格挡剩余时间(在敌人发动攻击前0.1秒启动的格挡能让格挡所需体力消耗减少到原来的十分之一)

int defenceCooldown=0;//格挡冷却 这样阻止了玩家疯狂地启动/停止格挡

int playerWidth=50;

int playerHeight=50;

int gamePhaseTimeCounter=0;

int gamePhaseTimeCounter2=0;

int endPhase=6*4;//游戏通关的阶段

/*第一关 0

* 第二关 6

* */

int gamePhase=0;//游戏开始时的阶段(正常玩家从第一关开始打,阶段应当从0开始)

String humanIconContorler;

JPanel viewMap;

//玩家有两个Label 一个在boss上方 一个在boss下方

int usingPlayerLabel=0;

JLabel[] playerLabel=new JLabel[2];

JLabel lblNewLabel_6;

JLabel lblNewLabel_7;

JLabel[] GiantBackGround=new JLabel[400];

JLabel bossLabel;

JLabel lblNewLabel_2;

JLabel lblNewLabel_3;

JLabel lblNewLabel_2B;

JLabel lblNewLabel_3B;

JLabel MobHead;

JLabel MobName;

JLabel MobHPBar;

JLabel MobHPText;

JLabel TitleLabelT;

JLabel SubTitleLabelT;

JLabel TitleLabel;

JLabel SubTitleLabel;

JPanel Titles;

JLabel placeNameLabel;

JLabel groundArrayLabel;

JLabel placeChangeBlack;//换场地时的黑幕

JLabel placeChangeBlack_1;//换场地时的黑幕(用于属性条)

int maxProCount=5000;

JLabel[] proLabel=new JLabel[maxProCount];

boolean[] proIsUsed=new boolean[maxProCount];

proLink proHead=new proLink();

int existProCount;

int maxParCount=5000;

JLabel[] parLabel=new JLabel[maxParCount];

boolean[] parIsUsed=new boolean[maxParCount];

parLink parHead=new parLink();

int existParCount;

int existPro=0;

int proTeamPointer=0;//队列指针 0-499

int existPar=0;

int parTeamPointer=0;

JPanel panel;

Mob boss;

int allPhaseCount=1;

int gameTime=0;

Map map;

/**

* Create the frame.

*/

public GameMenu(TestWindowBuilder fatherMenu,boolean isCheating,int professionID,int partID,int playingSave)

{

this.setTitle("CARROT MAN II");

this.setIconImage(new ImageIcon("resource/down4.png").getImage());

for(int i=0;i

proIsUsed[i]=false;

for(int i=0;i

parIsUsed[i]=false;

playingProfessionID=professionID;

this.playingSave=playingSave;

gamePhase=(partID-1)*6;

this.fatherMenu=fatherMenu;

this.isCheating=isCheating;

//this.isCheating=true;//测试用

g_int1=0;

playerX=50;

playerY=200;

thisMenu=this;

activeCounter=0;

attackCounter=0;

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

setBounds(fatherMenu.getBounds());

contentPane = new JPanel();

contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));

setContentPane(contentPane);

contentPane.setLayout(null);

//转场黑幕 第100层

placeChangeBlack=new JLabel("");

placeChangeBlack.setIcon(new ImageIcon("resource/black.png"));

placeChangeBlack.setVisible(true);

placeChangeBlack_1=new JLabel("");

placeChangeBlack_1.setIcon(new ImageIcon("resource/black.png"));

placeChangeBlack_1.setVisible(true);

placeChangeBlack.setBounds(0, 0, 784, 362);

placeChangeBlack_1.setBounds(0, 0, 784, 362);

//contentPane.add(placeChangeBlack);

JPanel panel_1 = new JPanel();

panel_1.setBounds(0, 0, 784, 50);

contentPane.add(panel_1);

panel_1.setLayout(null);

panel_1.add(placeChangeBlack_1);

JLabel lblNewLabel = new JLabel("");//头像

lblNewLabel.setBounds(0, 0, 50, 50);

lblNewLabel.setIcon(new ImageIcon("resource/HPBarHead.png"));

panel_1.add(lblNewLabel);

lblNewLabel_2B = new JLabel("");//血量字

lblNewLabel_2B.setForeground(Color.WHITE);

lblNewLabel_2B.setHorizontalAlignment(SwingConstants.CENTER);

lblNewLabel_2B.setBounds(50, 0, 200, 25);

panel_1.add(lblNewLabel_2B);

lblNewLabel_3B = new JLabel("");//体力字

lblNewLabel_3B.setForeground(Color.WHITE);

lblNewLabel_3B.setHorizontalAlignment(SwingConstants.CENTER);

lblNewLabel_3B.setBounds(50, 25, 200, 25);

panel_1.add(lblNewLabel_3B);

lblNewLabel_2 = new JLabel("");//血条

lblNewLabel_2.setBounds(50, 0, 200, 25);

lblNewLabel_2.setIcon(new ImageIcon("resource/RedBar.png"));

panel_1.add(lblNewLabel_2);

lblNewLabel_3 = new JLabel("");//体力条

lblNewLabel_3.setBounds(50, 25, 200, 25);

lblNewLabel_3.setIcon(new ImageIcon("resource/GreenBar.png"));

panel_1.add(lblNewLabel_3);

JLabel lblNewLabel_1 = new JLabel("");//血条体力条背景

lblNewLabel_1.setHorizontalAlignment(SwingConstants.CENTER);

lblNewLabel_1.setBounds(50, 0, 200, 50);

lblNewLabel_1.setIcon(new ImageIcon("resource/HPBarBG.png"));

panel_1.add(lblNewLabel_1);

JLabel lblNewLabel_4 = new JLabel("J");

lblNewLabel_4.setForeground(Color.GRAY);

lblNewLabel_4.setFont(new Font("黑体", Font.BOLD, 30));

lblNewLabel_4.setHorizontalAlignment(SwingConstants.CENTER);

lblNewLabel_4.setBounds(250, 0, 50, 50);

panel_1.add(lblNewLabel_4);

JLabel lblNewLabel_5 = new JLabel("");

lblNewLabel_5.setFont(new Font("宋体", Font.PLAIN, 20));

lblNewLabel_5.setHorizontalAlignment(SwingConstants.CENTER);

lblNewLabel_5.setBounds(250, 0, 50, 50);

lblNewLabel_5.setIcon(new ImageIcon("resource/skillJ.png"));

panel_1.add(lblNewLabel_5);

JLabel skillKLabel = new JLabel("K");

skillKLabel.setForeground(Color.GRAY);

skillKLabel.setFont(new Font("黑体", Font.BOLD, 30));

skillKLabel.setHorizontalAlignment(SwingConstants.CENTER);

skillKLabel.setBounds(300, 0, 50, 50);

panel_1.add(skillKLabel);

JLabel skillKLabel2 = new JLabel("");

skillKLabel2.setFont(new Font("宋体", Font.PLAIN, 20));

skillKLabel2.setHorizontalAlignment(SwingConstants.CENTER);

skillKLabel2.setBounds(300, 0, 50, 50);

skillKLabel2.setIcon(new ImageIcon("resource/skillK.png"));

panel_1.add(skillKLabel2);

placeNameLabel = new JLabel("");

placeNameLabel.setFont(new Font("宋体", Font.PLAIN, 30));

placeNameLabel.setHorizontalAlignment(SwingConstants.CENTER);

placeNameLabel.setBounds(350, 0, 200, 50);

panel_1.add(placeNameLabel);

JLabel placeNameLabel2 = new JLabel("");

placeNameLabel2.setHorizontalAlignment(SwingConstants.CENTER);

placeNameLabel2.setBounds(350, 0, 200, 50);

placeNameLabel2.setIcon(new ImageIcon("resource/placeNameBackGround.png"));

panel_1.add(placeNameLabel2);

MobHead = new JLabel("");

MobHead.setHorizontalAlignment(SwingConstants.CENTER);

MobHead.setBounds(550, 0, 50, 50);

MobHead.setIcon(new ImageIcon("resource/MobHead_0.png"));

panel_1.add(MobHead);

MobName = new JLabel("");

MobName.setHorizontalAlignment(SwingConstants.CENTER);

MobName.setBounds(600, 0, 184, 25);

panel_1.add(MobName);

MobHPText = new JLabel("");

MobHPText.setForeground(Color.WHITE);

MobHPText.setHorizontalAlignment(SwingConstants.CENTER);

MobHPText.setBounds(600, 25, 184, 25);

panel_1.add(MobHPText);

MobHPBar = new JLabel("");

MobHPBar.setHorizontalAlignment(SwingConstants.CENTER);

MobHPBar.setBounds(600, 25, 184, 25);

MobHPBar.setIcon(new ImageIcon("resource/RedBar.png"));

panel_1.add(MobHPBar);

JLabel MobNameBG = new JLabel("");

MobNameBG.setHorizontalAlignment(SwingConstants.CENTER);

MobNameBG.setBounds(600, 0, 184, 50);

MobNameBG.setIcon(new ImageIcon("resource/MobNameBG.png"));

panel_1.add(MobNameBG);

panel = new JPanel();

panel.setBounds(0, 50, 784, 362);

contentPane.add(panel);

viewMap=panel;

panel.setLayout(null);

panel.add(placeChangeBlack);

lblNewLabel_7 = new JLabel("");//玩家tryingFace指示器(暂时停用)

lblNewLabel_7.setBounds((int)playerX, (int)playerY, 5, 5);

lblNewLabel_7.setIcon(new ImageIcon("resource/moveDeraction2.png"));

lblNewLabel_7.setVisible(false);

panel.add(lblNewLabel_7);

//第99层

//标题

TitleLabelT = new JLabel("");

TitleLabelT.setFont(new Font("黑体", Font.PLAIN, 45));

TitleLabelT.setHorizontalAlignment(SwingConstants.CENTER);

TitleLabelT.setBounds(100, 50, 584, 50);

TitleLabelT.setVisible(true);

panel.add(TitleLabelT);

//副标题

SubTitleLabelT = new JLabel("");

SubTitleLabelT.setFont(new Font("黑体", Font.PLAIN, 25));

SubTitleLabelT.setHorizontalAlignment(SwingConstants.CENTER);

SubTitleLabelT.setBounds(100, 100, 584, 50);

SubTitleLabelT.setVisible(true);

panel.add(SubTitleLabelT);

//预先创建粒子效果的Label,第6层

for(int i=0;i

{

parLabel[i]=new JLabel("");

panel.add(parLabel[i]);

}

//boss上方的玩家,第5层

playerLabel[1]=new JLabel("");

playerLabel[1].setHorizontalAlignment(SwingConstants.CENTER);

playerLabel[1].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerHeight, playerWidth);

playerLabel[1].setIcon(new ImageIcon("resource/HumanRight_0.png"));

playerLabel[1].setVisible(false);

panel.add(playerLabel[1]);

//bossLabel,第4.5层

bossLabel = new JLabel("");

panel.add(bossLabel);

//boss下方的玩家,第4层

playerLabel[0]=new JLabel("");

playerLabel[0].setHorizontalAlignment(SwingConstants.CENTER);

playerLabel[0].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerHeight, playerWidth);

playerLabel[0].setIcon(new ImageIcon("resource/HumanRight_0.png"));

playerLabel[0].setVisible(true);

panel.add(playerLabel[0]);

//玩家面向方向指示器,第3层

lblNewLabel_6 = new JLabel("");

lblNewLabel_6.setBounds((int)playerX, (int)playerY, 5, 5);

lblNewLabel_6.setIcon(new ImageIcon("resource/moveDeraction.png"));

panel.add(lblNewLabel_6);

//预先创建发射物的Label,第2层

for(int i=0;i

{

proLabel[i]=new JLabel("");

panel.add(proLabel[i]);

}

//创建地面箭头,第1.5层

groundArrayLabel=new JLabel("");

groundArrayLabel.setBounds(709,156, 50, 50);

groundArrayLabel.setIcon(new ImageIcon("resource/groundArray.png"));

groundArrayLabel.setVisible(false);

panel.add(groundArrayLabel);

//创建地面Label,第1层

for(int i=0;i<400;++i)

{

GiantBackGround[i]=new JLabel("");

GiantBackGround[i].setVisible(true);

panel.add(GiantBackGround[i]);

}

playingRole=new Role(professionID,thisMenu);

KeyLininter kl=new KeyLininter(thisMenu);

this.addKeyListener(kl);

map=new Map(thisMenu);

map.start();

}

//发射物相关

public int addProjectile(Projectile pro)

{

existProCount=proHead.getLength();

if(existProCount

{

proHead.insert(new proLink(pro));

int tempFinder=0;

for(int i=0;i

{

if(proIsUsed[i]==false)

{

proIsUsed[i]=true;

tempFinder=i;

break;

}

}

return tempFinder;

}

return -1;

}

public void removeProjectile(int id)

{

proLabel[id].setVisible(false);

proIsUsed[id]=false;

}

public void allProjectilesFly()

{

proLink tempNode=proHead;

while(tempNode.next!=null)

{

tempNode=tempNode.next;

tempNode.data.doFly();

}

}

//发射物相关结束

//粒子效果相关

public int addParticle(particle par)

{

existParCount=parHead.getLength();

if(existParCount

{

parHead.insert(new parLink(par));

int tempFinder=0;

for(int i=0;i

{

if(parIsUsed[i]==false)

{

parIsUsed[i]=true;

tempFinder=i;

break;

}

}

return tempFinder;

}

return -1;

}

public void removeParticle(int id)

{

parLabel[id].setVisible(false);

parIsUsed[id]=false;

}

public void allParticlesFly()

{

parLink tempNode=parHead;

while(tempNode.next!=null)

{

tempNode=tempNode.next;

tempNode.data.doFly();

}

}

public void checkPlayerLocation()//检测玩家位置 如果超出地图 则拉回地图

{

if(playerX

playerX=playerWidth/2;

if(playerX>784-playerWidth/2)

playerX=784-playerWidth/2;

if(playerY

playerY=playerHeight/2;

if(playerY>362-playerHeight/2)

playerY=362-playerHeight/2;

}

@SuppressWarnings("unused")

public void saveData(int part)

{

if(Integer.parseInt(fatherMenu.saveSelectMenu.savedData[playingSave].split(" ")[1])

{

String[] temp= {

fatherMenu.saveSelectMenu.savedData[playingSave].split(" ")[0],

fatherMenu.saveSelectMenu.savedData[playingSave].split(" ")[1]

};

fatherMenu.saveSelectMenu.savedData[playingSave]=""+playingProfessionID+" "+part;

fatherMenu.saveSelectMenu.saveSaves();

}

}

@SuppressWarnings({ "deprecation" })

public void modTick()//每秒执行50次

{

if(attackCounter==0&&defenceCounter==0)

playingRole.regenerate();

if(playingRole.HP>0)

{

//刷新体力条

lblNewLabel_3.setBounds(50, 25, (int) (200*playingRole.energy/playingRole.MaxEnergy), 25);

lblNewLabel_3B.setText(""+(int)playingRole.energy+"/"+(int)playingRole.MaxEnergy);

//刷新血条

lblNewLabel_2.setBounds(50, 0, (int) (200*playingRole.HP/playingRole.MaxHP), 25);

lblNewLabel_2B.setText(""+(int)playingRole.HP+"/"+(int)playingRole.MaxHP);

}

else if(gamePhase!=-1)

{

boss.target=null;

gamePhaseTimeCounter=0;

gamePhase=-1;

movementSpeed=0;

TitleLabelT.setText("YOU DIED");

TitleLabelT.setVisible(true);

playerLabel[usingPlayerLabel].setVisible(false);

lblNewLabel_6.setVisible(false);

lblNewLabel_3.setBounds(50, 25, (int) (200*playingRole.energy/playingRole.MaxEnergy), 25);

lblNewLabel_3B.setText(""+(int)playingRole.energy+"/"+(int)playingRole.MaxEnergy);

lblNewLabel_2.setBounds(50, 0, (int) (200*playingRole.HP/playingRole.MaxHP), 25);

lblNewLabel_2B.setText(""+(int)playingRole.HP+"/"+(int)playingRole.MaxHP);

}

++gameTime;

allProjectilesFly();

allParticlesFly();

if(gamePhase==0)

{

if(gamePhaseTimeCounter<50)

gamePhaseTimeCounter=50;

++gamePhaseTimeCounter;

if(gamePhaseTimeCounter==51)

{

System.out.println("启动控制台...");

movementSpeed=0;

placeChangeBlack.setBounds(0, 0, 784, 362);

placeChangeBlack_1.setBounds(0, 0, 784, 362);

placeChangeBlack.setVisible(true);

placeChangeBlack_1.setVisible(true);

TitleLabelT.setVisible(false);

SubTitleLabelT.setVisible(false);

groundArrayLabel.setVisible(false);

for(int i=0;i<128;++i)//初始化第一关地面

{

String backGroundContorler="resource/ground";

GiantBackGround[i].setBounds(50*(i%16),50*(int)(i/16), 50, 50);

if(Math.random()<0.9)

backGroundContorler=backGroundContorler+"1.png";

else

backGroundContorler=backGroundContorler+"2.png";

GiantBackGround[i].setIcon(new ImageIcon(backGroundContorler));

}

playerX=50;

playerY=200;

placeNameLabel.setText(fatherMenu.textLib.textData[13]);

TitleLabelT.setText(fatherMenu.textLib.textData[13]);

TitleLabelT.setVisible(true);

SubTitleLabelT.setText(fatherMenu.textLib.textData[37]);

SubTitleLabelT.setVisible(true);

}

if(gamePhaseTimeCounter>=100&&gamePhaseTimeCounter<=150)

{

placeChangeBlack.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);

placeChangeBlack_1.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);

}

if(gamePhaseTimeCounter==151)

{

startNewBattleBGM(1);

placeChangeBlack.setVisible(false);

placeChangeBlack_1.setVisible(false);

gamePhaseTimeCounter=0;

++gamePhase;

}

}

if(gamePhase%6==1)

{

++gamePhaseTimeCounter;

if(gamePhaseTimeCounter>=200)

{

++gamePhase;

TitleLabelT.setVisible(false);

SubTitleLabelT.setVisible(false);

movementSpeed=NormalSpeed;

}

}

if(gamePhase==2)

{

gamePhaseTimeCounter=0;

boss=new Mob(1,bossLabel,thisMenu);

boss.reflash();

bossLabel.setVisible(true);

++gamePhase;

}

if(gamePhase==3)

{

if(boss.HP>0)

boss.reflash();

else

{

bossLabel.setVisible(false);

MobHPBar.setBounds(600, 25, 184*boss.HP/boss.MaxHP, 25);

MobHPText.setText(""+boss.HP+"/"+boss.MaxHP);

++gamePhase;

gamePhaseTimeCounter=0;

TitleLabelT.setText(fatherMenu.textLib.textData[38]);

TitleLabelT.setVisible(true);

SubTitleLabelT.setText(fatherMenu.textLib.textData[39]);

SubTitleLabelT.setVisible(true);

saveData(2);

startQuestCompleteBGM();

endBattleBGM();

}

}

if(gamePhase%6==4)

{

playingRole.percentReHP(0.005);

++gamePhaseTimeCounter;

if(gamePhaseTimeCounter>200)

{

gamePhaseTimeCounter=0;

++gamePhase;

TitleLabelT.setText(fatherMenu.textLib.textData[40]);

TitleLabelT.setVisible(true);

SubTitleLabelT.setText(fatherMenu.textLib.textData[41]);

SubTitleLabelT.setVisible(true);

gamePhaseTimeCounter2=0;

}

}

if(gamePhase%6==5)

{

++gamePhaseTimeCounter;

if(gamePhaseTimeCounter2==0)

{

if(gamePhaseTimeCounter>50)

{

groundArrayLabel.setVisible(true);

if(playerX>709&&playerX<759&&playerY>156&&playerY<206)//进入箭头

{

gamePhaseTimeCounter=0;

gamePhaseTimeCounter2=1;

movementSpeed=0;

placeChangeBlack.setBounds(-784,0,784,362);

placeChangeBlack.setVisible(true);

placeChangeBlack_1.setBounds(-784,0,784,362);

placeChangeBlack_1.setVisible(true);

}

}

}

if(gamePhaseTimeCounter2==1)

{

if(gamePhaseTimeCounter>=0&&gamePhaseTimeCounter<=50)

{

placeChangeBlack.setBounds((int)(gamePhaseTimeCounter*0.02*784-784), 0, 784, 362);

placeChangeBlack_1.setBounds((int)(gamePhaseTimeCounter*0.02*784-784), 0, 784, 362);

}

if(gamePhaseTimeCounter==51)

{

++gamePhase;

gamePhaseTimeCounter=0;

}

}

}

if(gamePhase==6)

{

movementSpeed=0;

if(gamePhaseTimeCounter<50)

gamePhaseTimeCounter=50;

++gamePhaseTimeCounter;

if(gamePhaseTimeCounter==51)

{

placeChangeBlack.setBounds(0, 0, 784, 362);

placeChangeBlack.setVisible(true);

placeChangeBlack_1.setBounds(0, 0, 784, 362);

placeChangeBlack_1.setVisible(true);

TitleLabelT.setVisible(false);

SubTitleLabelT.setVisible(false);

groundArrayLabel.setVisible(false);

for(int i=0;i<325;++i)

{

GiantBackGround[i].setBounds(32*(i%25),32*(int)(i/25), 32, 32);

GiantBackGround[i].setIcon(new ImageIcon("resource/ground6.png"));

}

playerX=50;

playerY=200;

placeNameLabel.setText(fatherMenu.textLib.textData[14]);

TitleLabelT.setText(fatherMenu.textLib.textData[14]);

TitleLabelT.setVisible(true);

SubTitleLabelT.setText(fatherMenu.textLib.textData[42]);

SubTitleLabelT.setVisible(true);

}

if(gamePhaseTimeCounter>=100&&gamePhaseTimeCounter<=150)

{

placeChangeBlack.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);

placeChangeBlack_1.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);

}

if(gamePhaseTimeCounter==151)

{

startNewBattleBGM(2);

placeChangeBlack.setVisible(false);

placeChangeBlack_1.setVisible(false);

gamePhaseTimeCounter=0;

++gamePhase;

}

}

if(gamePhase==8)

{

gamePhaseTimeCounter=0;

boss=new Mob(2,bossLabel,thisMenu);

bossLabel.setBounds(375, 175, 100, 100);

boss.reflash();

bossLabel.setVisible(true);

++gamePhase;

}

if(gamePhase==9)

{

if(boss.HP>0)

boss.reflash();

else

{

bossLabel.setVisible(false);

MobHPBar.setBounds(600, 25, 184*boss.HP/boss.MaxHP, 25);

MobHPText.setText(""+boss.HP+"/"+boss.MaxHP);

++gamePhase;

gamePhaseTimeCounter=0;

TitleLabelT.setText(fatherMenu.textLib.textData[43]);

TitleLabelT.setVisible(true);

SubTitleLabelT.setText(fatherMenu.textLib.textData[39]);

SubTitleLabelT.setVisible(true);

saveData(3);

startQuestCompleteBGM();

endBattleBGM();

}

}

if(gamePhase==12)

{

movementSpeed=0;

if(gamePhaseTimeCounter<50)

gamePhaseTimeCounter=50;

++gamePhaseTimeCounter;

if(gamePhaseTimeCounter==51)

{

placeChangeBlack.setBounds(0, 0, 784, 362);

placeChangeBlack.setVisible(true);

placeChangeBlack_1.setBounds(0, 0, 784, 362);

placeChangeBlack_1.setVisible(true);

TitleLabelT.setVisible(false);

SubTitleLabelT.setVisible(false);

groundArrayLabel.setVisible(false);

for(int i=0;i<325;++i)

{

GiantBackGround[i].setBounds(32*(i%25),32*(int)(i/25), 32, 32);

GiantBackGround[i].setIcon(new ImageIcon("resource/ground7.png"));

}

playerX=50;

playerY=200;

placeNameLabel.setText(fatherMenu.textLib.textData[15]);

TitleLabelT.setText(fatherMenu.textLib.textData[15]);

TitleLabelT.setVisible(true);

SubTitleLabelT.setText(fatherMenu.textLib.textData[44]);

SubTitleLabelT.setVisible(true);

}

if(gamePhaseTimeCounter>=100&&gamePhaseTimeCounter<=150)

{

placeChangeBlack.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);

placeChangeBlack_1.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);

}

if(gamePhaseTimeCounter==151)

{

startNewBattleBGM(3);

placeChangeBlack.setVisible(false);

placeChangeBlack_1.setVisible(false);

gamePhaseTimeCounter=0;

++gamePhase;

}

}

if(gamePhase==14)

{

gamePhaseTimeCounter=0;

boss=new Mob(3,bossLabel,thisMenu);

bossLabel.setBounds(375, 175, 100, 100);

boss.reflash();

bossLabel.setVisible(true);

++gamePhase;

}

if(gamePhase==15)

{

if(boss.HP>0)

boss.reflash();

else

{

bossLabel.setVisible(false);

MobHPBar.setBounds(600, 25, 184*boss.HP/boss.MaxHP, 25);

MobHPText.setText(""+boss.HP+"/"+boss.MaxHP);

++gamePhase;

gamePhaseTimeCounter=0;

TitleLabelT.setText(fatherMenu.textLib.textData[45]);

TitleLabelT.setVisible(true);

SubTitleLabelT.setText(fatherMenu.textLib.textData[39]);

SubTitleLabelT.setVisible(true);

saveData(4);

startQuestCompleteBGM();

endBattleBGM();

}

}

if(gamePhase==18)

{

movementSpeed=0;

if(gamePhaseTimeCounter<50)

gamePhaseTimeCounter=50;

++gamePhaseTimeCounter;

if(gamePhaseTimeCounter==51)

{

placeChangeBlack.setBounds(0, 0, 784, 362);

placeChangeBlack.setVisible(true);

placeChangeBlack_1.setBounds(0, 0, 784, 362);

placeChangeBlack_1.setVisible(true);

TitleLabelT.setVisible(false);

SubTitleLabelT.setVisible(false);

groundArrayLabel.setVisible(false);

//需要修改开始

for(int i=0;i<325;++i)

{

GiantBackGround[i].setBounds(32*(i%25),32*(int)(i/25), 32, 32);

GiantBackGround[i].setIcon(new ImageIcon("resource/ground8.png"));

}

//需要修改结束

playerX=50;

playerY=200;

//需要修改开始

placeNameLabel.setText(fatherMenu.textLib.textData[70]);

TitleLabelT.setText(fatherMenu.textLib.textData[70]);

TitleLabelT.setForeground(Color.LIGHT_GRAY);

TitleLabelT.setVisible(true);

SubTitleLabelT.setText(fatherMenu.textLib.textData[71]);

SubTitleLabelT.setForeground(Color.LIGHT_GRAY);

//需要修改结束

SubTitleLabelT.setVisible(true);

}

if(gamePhaseTimeCounter>=100&&gamePhaseTimeCounter<=150)

{

placeChangeBlack.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);

placeChangeBlack_1.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);

}

if(gamePhaseTimeCounter==151)

{

startNewBattleBGM(4);//需要修改

placeChangeBlack.setVisible(false);

placeChangeBlack_1.setVisible(false);

gamePhaseTimeCounter=0;

++gamePhase;

}

}

if(gamePhase==20)

{

gamePhaseTimeCounter=0;

boss=new Mob(4,bossLabel,thisMenu);//需要修改

bossLabel.setBounds(375, 175, 100, 100);//需要修改

boss.reflash();

bossLabel.setVisible(true);

++gamePhase;

}

if(gamePhase==21)

{

if(boss.HP>0)

boss.reflash();

else

{

bossLabel.setVisible(false);

MobHPBar.setBounds(600, 25, 184*boss.HP/boss.MaxHP, 25);

MobHPText.setText(""+boss.HP+"/"+boss.MaxHP);

++gamePhase;

gamePhaseTimeCounter=0;

//需要修改开始

TitleLabelT.setText(fatherMenu.textLib.textData[72]);

TitleLabelT.setForeground(Color.LIGHT_GRAY);

TitleLabelT.setVisible(true);

SubTitleLabelT.setText(fatherMenu.textLib.textData[39]);

TitleLabelT.setForeground(Color.LIGHT_GRAY);

SubTitleLabelT.setVisible(true);

//saveData(4);

//需要修改完成

startQuestCompleteBGM();

endBattleBGM();

}

}

if(gamePhase==endPhase)

{

endBattleBGM();

winMenu WM=new winMenu(thisMenu);

WM.setVisible(true);

thisMenu.setVisible(false);

map.stop();

}

if(gamePhase==-1)

{

if(boss.HP>0)

boss.reflash();

++gamePhaseTimeCounter;

if(gamePhaseTimeCounter>250)

{

endBattleBGM();

loseMenu LM=new loseMenu(thisMenu);

LM.setVisible(true);

thisMenu.setVisible(false);

map.stop();

}

}

//刷新bossBar

if(boss!=null&&gamePhase%6==3)

{

MobHead.setIcon(new ImageIcon("resource/MobHead_"+boss.MobId+".png"));

MobName.setText(""+boss.Name);

MobHPBar.setBounds(600, 25, 184*boss.HP/boss.MaxHP, 25);

MobHPText.setText(""+boss.HP+"/"+boss.MaxHP);

}

//玩家试图面向方向

if(attackCounter==0&&defenceCounter==0)

{

if(pressingD==1&&pressingW==0&&pressingS==0)

{

playingRole.tryingFace=0;

}

else if(pressingD==1&&pressingW==1)

{

playingRole.tryingFace=45;

}

else if(pressingW==1&&pressingA==0&&pressingD==0)

{

playingRole.tryingFace=90;

}

else if(pressingW==1&&pressingA==1)

{

playingRole.tryingFace=135;

}

else if(pressingA==1&&pressingW==0&&pressingS==0)

{

playingRole.tryingFace=180;

}

else if(pressingA==1&&pressingS==1)

{

playingRole.tryingFace=225;

}

else if(pressingS==1&&pressingA==0&&pressingD==0)

{

playingRole.tryingFace=270;

}

else if(pressingS==1&&pressingD==1)

{

playingRole.tryingFace=315;

}

}

playingRole.setFace();

humanIconContorler="resource/human_"+playingRole.face;

if(attackCounter==0&&defenceCounter==0&&(pressingW==1||pressingS==1||pressingA==1||pressingD==1))//进行转向

{

double d_angle=(playingRole.facingAngle-playingRole.tryingFace+360)%360;//0-180为顺时针

if(d_angle<=rotationSpeed||d_angle>=360-rotationSpeed)//旋转功能

{

playingRole.facingAngle=playingRole.tryingFace;

}

else

{

if(d_angle>0&&d_angle<=180)

{

playingRole.facingAngle-=rotationSpeed;

}

else

{

playingRole.facingAngle+=rotationSpeed;

}

}

}

if(attackCounter==0&&defenceCounter==0&&(pressingW==1||pressingS==1||pressingA==1||pressingD==1))//进行移动

{

++activeCounter;

playerX+=(int)(movementSpeed*Math.cos(playingRole.facingAngle*Math.PI/180));

playerY-=(int)(movementSpeed*Math.sin(playingRole.facingAngle*Math.PI/180));

checkPlayerLocation();

if(activeCounter>=10)//10Tick一次 切换移动图片

{

activeCounter=0;

playingRole.lastMoveActive=(playingRole.lastMoveActive+1)%4;

}

if(playingRole.lastMoveActive==2)

humanIconContorler=humanIconContorler+'_'+0;

else if(playingRole.lastMoveActive==3)

humanIconContorler=humanIconContorler+'_'+2;

else

humanIconContorler=humanIconContorler+'_'+playingRole.lastMoveActive;

}

if(pressingJ==1&&attackCounter==0&&defenceCounter==0&&playingRole.HP>0)//发动攻击

{

attackCounter=1;

}

if(attackCounter>0&&attackCounter<=8*attackSpeed)//正在攻击

{

++attackCounter;

if(attackCounter>0&&attackCounter<=attackSpeed)

{

humanIconContorler=humanIconContorler+'_'+3;

}

else if(attackCounter<=2*attackSpeed)

{

humanIconContorler=humanIconContorler+'_'+4;

}

else if(attackCounter<=3*attackSpeed)

{

humanIconContorler=humanIconContorler+'_'+5;

}

else if(attackCounter<=4*attackSpeed)

{

humanIconContorler=humanIconContorler+'_'+6;

}

else if(attackCounter<=5*attackSpeed)

{

humanIconContorler=humanIconContorler+'_'+7;

}

else if(attackCounter<=6*attackSpeed)

{

humanIconContorler=humanIconContorler+'_'+8;

}

else if(attackCounter<=7*attackSpeed)

{

humanIconContorler=humanIconContorler+'_'+9;

}

}

if(attackCounter==3*attackSpeed)//完成攻击

{

playingRole.costEnergy(10);

fatherMenu.startNewSound("sweep"+Calculator.randomInt(1,3)+".wav",false,1);

playingRole.doAhttp://ttack();

}

if(attackCounter>8*attackSpeed)//结束硬直

{

attackCounter=0;

}

if(defenceCooldown>0)

{

--defenceCooldown;

}

if(perfectDefenceTime>0)

{

--perfectDefenceTime;

}

if(pressingK==1&&attackCounter==0&&defenceCounter==0&&defenceCooldown==0)//发动防御

{

perfectDefenceTime=5;

defenceCounter=1;

playingRole.defenceStance=true;

playingRole.isBlocked=false;

}

if(defenceCounter==1)

{

if(pressingK==0)//解除格挡

{

defenceCounter=0;

playingRole.defenceStance=false;

if(playingRole.isBlocked==true)

defenceCooldown=0;

else

defenceCooldown=30;

}

else

{

humanIconContorler=humanIconContorler+'_'+10;

}

}

humanIconContorler=humanIconContorler+".png";

if(boss!=null&&playingRole.HP>0)

{

if(playerY>=boss.bossY&&usingPlayerLabel==0)//玩家应当盖住boss,但是却没盖住

{

usingPlayerLabel=1;

playerLabel[0].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerWidth, playerHeight);

playerLabel[1].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerWidth, playerHeight);

playerLabel[0].setVisible(false);

playerLabel[1].setVisible(true);

}

if(playerY

{

usingPlayerLabel=0;

playerLabel[0].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerWidth, playerHeight);

playerLabel[1].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerWidth, playerHeight);

playerLabel[0].setVisible(true);

playerLabel[1].setVisible(false);

}

}

playerLabel[usingPlayerLabel].setIcon(new ImageIcon(humanIconContorler));

playerLabel[usingPlayerLabel].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerWidth, playerHeight);

lblNewLabel_6.setBounds((int)playerX+(int)(25*Math.cos(playingRole.facingAngle*Math.PI/180))-2, (int)playerY-(int)(25*Math.sin(playingRole.facingAngle*Math.PI/180))-2, 4,4);

lblNewLabel_7.setBounds((int)playerX+(int)(25*Math.cos(playingRole.tryingFace*Math.PI/180))-2, (int)playerY-(int)(25*Math.sin(playingRole.tryingFace*Math.PI/180))-2, 4,4);

}

public void startNewBattleBGM(int bossID)

{

if(fatherMenu.settingLib.settings[1].equals("1"))

{

if(battleBGM!=null)

battleBGM.endMusic();

battleBGM=new CMusic("boss"+bossID+".wav",true,1);

battleBGM.start();

}

}

public void endBattleBGM()

{

if(battleBGM!=null)

battleBGM.endMusic();

}

public void startQuestCompleteBGM()

{

if(questCompleteBGM!=null)

questCompleteBGM.endMusic();

questCompleteBGM=new CMusic("QuestComplete.wav",false,1);

questCompleteBGM.start();

}

}

总结

通过此次的《萝卜勇者》游戏实现,让我对swing的相关知识有了进一步的了解,对java这门语言也有了比以前更深刻的认识。

java的一些基本语法,比如数据类型、运算符、程序流程控制和数组等,理解更加透彻。java最核心的核心就是面向对象思想,对于这一个概念,终于悟到了一些。

以上就是Java实现萝卜勇者游戏的示例代码的详细内容,更多关于Java萝卜勇者的资料请关注我们其它相关文章!


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