Java实现俄罗斯方块小游戏源码

网友投稿 259 2022-09-03


Java实现俄罗斯方块小游戏源码

本文实例为大家分享了java实现俄罗斯方块小游戏的具体代码,供大家参考,具体内容如下

一、最终效果

二、功能需求

1、 在二维平面里面用各种随机产生的方块堆积木,每满一行消去一行,当达到顶部时,游戏结束。2、 通过方向键来控制方块转动,左移,右移和直落。3、 方块下落统一设置蓝色,接触底部变粉色。4、 计算分数,分数是由方块的类型决定的,每堆积一个方块就把分数累加到总分中。5、 游戏有开始、重新开始、降低提高级数(速度)、暂停、退出

三、程序实现

这个是最基础的方块素材

package 俄罗斯方块;

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

import java.applet.*;

import java.lang.String.*;

import java.lang.*;

import java.io.*;

public class Block extends JPanel implements ActionListener,KeyListener//应该是继承JPanel

{

static Button but[] = new Button[6];

static Button noStop = new Button("取 消 暂 停");

static Label scoreLab = new Label("分数:");

static Label infoLab = new Label("提示:");

static Label speedLab = new Label("级数:");

static Label scoreTex = new Label("0");

static Label infoTex = new Label(" ");

static Label speedTex = new Label("1");

static JFrame jf = new JFrame();

static MyTimer timer;

static ImageIcon icon=new ImageIcon("resource/Block.jpg");

static JMenuBar mb = new JMenuBar();

static JMenu menu0 = new JMenu("游 戏 ");

static JMenu menu1 = new JMenu("帮 助 ");

static JMenuItem mi0 = new JMenuItem("新 游 戏");

static JMenuItem mi1 = new JMenuItem("退 出");

static JMenuItem mi1_0 = new JMenuItem("关 于");

static JDialog dlg_1;

static JTextArea dlg_1_text = new JTextArea();

static int startSign = 0;//游戏开始标志 0 未开始 1 开始 2 暂停

static String butLab[] = {"开 始 游 戏","重 新 开 始","降 低 级 数","提 高 级 数","游 戏 暂 停","退 出 游 戏"};

static int game_body[][] = new int[19][10];

static int game_sign_x[] = new int[4];//用于记录4个方格的水平位置

static int game_sign_y[] = new int[4];//用于记录4个方格的垂直位置

static boolean downSign = false;//是否落下

static int blockNumber = 1;//砖块的编号

static int gameScore = 0;//游戏分数

static int speedMark = 1;

public static void main(String args[])

{

Block myBlock = new Block();

mb.add(menu0);

mb.add(menu1);

menu0.add(mi0);

menu0.add(mi1);

menu1.add(mi1_0);

jf.setJMenuBar(mb);

myBlock.init();

jf.add(myBlhttp://ock);

jf.setSize(565,501);

jf.setResizable(false);

jf.setTitle("俄罗斯方块");

jf.setIconImage(icon.getImage());

jf.setLocation(200,100);

jf.show();

timer = new MyTimer(myBlock); //启动线程

timer.setDaemon(true);

timer.start();

timer.suspend();

}

public void init()

{

setLayout(null);

for(int i = 0;i < 6;i++)

{

but[i] = new Button(butLab[i]);

add(but[i]);

but[i].addActionListener(this);

but[i].addKeyListener(this);

but[i].setBounds(360,(240 + 30 * i),160,25);

}

add(scoreLab);

add(scoreTex);

add(speedLab);

add(speedTex);

add(infoLab);

add(infoTex);

add(scoreLab);

scoreLab.setBounds(320,15,30,20);

scoreTex.setBounds(360,15,160,20);

scoreTex.setBackground(Color.white);

speedLab.setBounds(320,45,30,20);

speedTex.setBounds(360,45,160,20);

speedTex.setBackground(Color.white);

but[1].setEnabled(false);

but[4].setEnabled(false);

infoLab.setBounds(320,75,30,20);

infoTex.setBounds(360,75,160,20);

infoTex.setBackground(Color.white);

noStop.setBounds(360,360,160,25);

noStop.addActionListener(this);

noStop.addKeyListener(this);

mi0.addActionListener(this);

mi1.addActionListener(this);

mi1_0.addActionListener(this);

num_csh_game();

rand_block();

}

public void actionPerformed(ActionEvent e)

{

if(e.getSource() == but[0])//开始游戏

{

startSign = 1;

infoTex.setText("游戏已经开始!");

but[0].setEnabled(false);

but[1].setEnabled(true);

but[4].setEnabled(true);

timer.resume();

}

if(e.getSource() == but[1]||e.getSource() == mi0)//重新开始游戏

{

startSign = 0;

gameScore = 0;

timer.suspend();

num_csh_restart();

repaint();

rand_block();

scoreTex.setText("0");

infoTex.setText("新游戏!");

but[0].setEnabled(true);

but[1].setEnabled(false);

but[4].setEnabled(false);

}

if(e.getSource() == but[2])//降低级数

{

infoTex.setText("降低级数!");

speedMark--;

if(speedMark <= 1)

{

speedMark = 1;

infoTex.setText("已经是最低级数!");

}

speedTex.setText(speedMark + "");

}

if(e.getSource() == but[3])//提高级数

{

infoTex.setText("提高级数!");

speedMark++;

if(speedMark >= 9)

{

speedMark = 9;

infoTex.setText("已经是最高级数!");

}

speedTex.setText(speedMark + "");

}

if(e.getSource() == but[4])//游戏暂停

{

this.add(noStop);

this.remove(but[4]);

infoTex.setText("游戏暂停!");

timer.suspend();

}

if(e.getSource() == noStop)//取消暂停

{

this.remove(noStop);

this.add(but[4]);

infoTex.setText("继续游戏!");

timer.resume();

}

if(e.getSource() == but[5]||e.getSource() == mi1)//退出游戏

{

jf.dispose();

}

if(e.getSource() == mi1_0)//退出游戏

{

dlg_1 = new JDialog(jf,"关 于");

try{

FileInputStream io = new FileInputStream("resource/guanyu.txt");//得到路径

byte a[] = new byte[io.available()];

io.read(a);

io.close();

String str = new String(a);

dlg_1_text.setText(str);

}

catch(Exception g){}

dlg_1_text.setEditable(false);

dlg_1.add(dlg_1_text);

dlg_1.pack();

dlg_1.setResizable(false);

dlg_1.setSize(200, 120);

dlg_1.setLocation(400, 240);

dlg_1.show();

}

}

public void rand_block()//随机产生砖块

{

int num;

num = (int)(Math.random() * 6) + 1;//产生0~6之间的随机数

blockNumber = num;

switch(blockNumber)

{

case 1: block1(); blockNumber = 1; break;

case 2: block2(); blockNumber = 2; break;

case 3: block3(); blockNumber = 3; break;

case 4: block4(); blockNumber = 4; break;

case 5: block5(); blockNumber = 5; break;

case 6: block6(); blockNumber = 6; break;

case 7: block7(); blockNumber = 7; break;

}

}

public void change_body(int blockNumber)//改变砖块状态

{

dingwei();

if(blockNumber == 1&&downSign == false)//变换长条2种情况

{

if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[3] <= 16)//说明长条是横着的

{

if(game_body[game_sign_y[0] - 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[3] + 2][game_sign_x[3] - 2] != 2)

{

num_csh_game();

game_body[game_sign_y[0] - 1][game_sign_x[0] + 1] = 1;

game_body[game_sign_y[1]][game_sign_x[1]] = 1;

game_body[game_sign_y[2] + 1][game_sign_x[2] - 1] = 1;

game_body[game_sign_y[3] + 2][game_sign_x[3] - 2] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] >= 1&&game_sign_x[3] <= 7)//说明长条是竖着的

{

if(game_body[game_sign_y[0] + 1][game_sign_x[0]-1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3] + 2] != 2)

{

num_csh_game();

game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;

game_body[game_sign_y[1]][game_sign_x[1]]=1;

game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;

game_body[game_sign_y[3] - 2][game_sign_x[3] + 2] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

}

if(blockNumber == 3&&downSign == false)//变换转弯1有4种情况

{

if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] == game_sign_x[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] >= 1)

{

if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)

{

num_csh_game();

game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;

game_body[game_sign_y[1]][game_sign_x[1]] = 1;

game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;

game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] <= 17)

{

if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)

{

num_csh_game();

game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;

game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;

game_body[game_sign_y[2]][game_sign_x[2]] = 1;

game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

if(game_sign_x[1] == game_sign_x[2]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[0] == game_sign_y[1]&&game_sign_x[3] <= 8)

{

if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)

{

num_csh_game();

game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;

game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] = 1;

game_body[game_sign_y[2]][game_sign_x[2]] = 1;

game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[0] == game_sign_x[3])

{

if(game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3]][game_sign_x[3] + 2] != 2)

{

num_csh_game();

game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] = 1;

game_body[game_sign_y[1]][game_sign_x[1]] = 1;

game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;

game_body[game_sign_y[3]][game_sign_x[3] + 2] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

}

if(blockNumber == 4&&downSign == false)//变换转弯2有4种情况

{

if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[3] <= 7)

{

if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3]][game_sign_x[3] + 2] != 2)

{

num_csh_game();

game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;

game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;

game_body[game_sign_y[2]][game_sign_x[2]] = 1;

game_body[game_sign_y[3]][game_sign_x[3] + 2] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[1] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[2])

{

if(game_body[game_sign_y[1]][game_sign_x[1] + 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)

{

num_csh_game();

game_body[game_sign_y[0]][game_sign_x[0]] = 1;

game_body[game_sign_y[1]][game_sign_x[1] + 2] = 1;

game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;

game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[0] >= 2)

{

if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)

{

num_csh_game();

game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;

game_body[game_sign_y[1]][game_sign_x[1]] = 1;

game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;

game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[0] == game_sign_y[2]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[0] <= 16)

{

if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] != 2&&game_body[game_sign_y[2]][game_sign_x[2] - 2] != 2)

{

num_csh_game();

game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;

game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] = 1;

game_body[game_sign_y[2]][game_sign_x[2] - 2] = 1;

game_body[game_sign_y[3]][game_sign_x[3]] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

}

if(blockNumber == 5&&downSign == false)//变换转弯3有4种情况

{

if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[2] == game_sign_x[3]&&game_sign_y[0] == game_sign_y[1]&&game_sign_x[1] >= 2)

{

if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[1]][game_sign_x[1] - 2] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)

{

num_csh_game();

game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;

game_body[game_sign_y[1]][game_sign_x[1] - 2] = 1;

game_body[game_sign_y[2]][game_sign_x[2]] = 1;

game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[1]&&game_sign_y[0] <= 16)

{

if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)

{

num_csh_game();

game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;

game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;

game_body[game_sign_y[2]][game_sign_x[2]] = 1;

game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[2] == game_sign_y[3])

{

if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[2]][game_sign_x[2] + 2] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)

{

num_csh_game();

game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;

game_body[game_sign_y[1]][game_sign_x[1]] = 1;

game_body[game_sign_y[2]][game_sign_x[2] + 2] = 1;

game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[2] == game_sign_x[3])

{

if(game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)

{

num_csh_game();

game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] = 1;

game_body[game_sign_y[1]][game_sign_x[1]] = 1;

game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;

game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

}

if(blockNumber == 6&&downSign == false)//变换两层砖块1的2种情况

{

if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[0] >= 2)

{

if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] -1 ] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)

{

num_csh_game();

game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;

game_body[game_sign_y[1]][game_sign_x[1]] = 1;

game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;

game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[3] <= 17)

{

if(game_body[game_sign_y[0]][game_sign_x[0] + 2] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] + 1][game_sign_x[3] - 1] != 2)

{

num_csh_game();

game_body[game_sign_y[0]][game_sign_x[0] + 2] = 1;

game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;

game_body[game_sign_y[2]][game_sign_x[2]] = 1;

game_body[game_sign_y[3] + 1][game_sign_x[3] - 1] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

}

if(blockNumber == 7&&downSign == false)//变换两层砖块2的2种情况

{

if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] <= 16)

{

if(game_body[game_sign_y[0]][game_sign_x[0] + 2] != 2&&game_body[game_sign_y[1] - 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)

{

num_csh_game();

game_body[game_sign_y[0]][game_sign_x[0] + 2] = 1;

game_body[game_sign_y[1] - 1][game_sign_x[1] + 1] = 1;

game_body[game_sign_y[2]][game_sign_x[2]] = 1;

game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[2] <= 17)

{

if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[1]][game_sign_x[1] - 2] != 2&&game_body[game_sign_y[2] + 1][game_sign_x[2] + 1] != 2)

{

num_csh_game();

game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = TkQHPl1;

game_body[game_sign_y[1]][game_sign_x[1] - 2] = 1;

game_body[game_sign_y[2] + 1][game_sign_x[2] + 1] = 1;

game_body[game_sign_y[3]][game_sign_x[3]] = 1;

infoTex.setText("游戏进行中!");

repaint();

}

}

}

}

public void num_csh_game()//数组清零

{

for(int i = 0;i < 19;i++)

{

for(int j = 0;j < 10;j++)

{

if(game_body[i][j] == 2)

{

game_body[i][j] = 2;

}

else

{

game_body[i][j] = 0;

}

}

}

}

public void num_csh_restart()//重新开始时数组清零

{

for(int i = 0;i < 19;i++)

{

for(int j = 0;j < 10;j++)

{

game_body[i][j] = 0;

}

}

}

public void keyTyped(KeyEvent e){}

public void keyPressed(KeyEvent e)

{

if(e.getKeyCode() == KeyEvent.VK_DOWN&&startSign == 1)//处理下键

{

this.down();

}

if(e.getKeyCode() == KeyEvent.VK_LEFT&&startSign == 1)//处理左键

{

this.left();

}

if(e.getKeyCode() == KeyEvent.VK_RIGHT&&startSign == 1)//处理右键

{

this.right();

}

if(e.getKeyCode() == KeyEvent.VK_UP&&startSign == 1)//处理上键转换

{

this.change_body(blockNumber);

}

if(startSign == 0)

{

infoTex.setText("游戏未开始或已结束!");

}

}

public void keyReleased(KeyEvent e){}

public void paint(Graphics g)

{

g.setColor(Color.black);

g.fill3DRect(0,0,300,450,true);

for(int i = 0;i < 19;i++)

{

for(int j = 0;j < 10;j++)

{

if(game_body[i][j] == 1)

{

g.setColor(Color.blue);

g.fill3DRect(30*j,30*(i-4),30,30,true);

}

if(game_body[i][j] == 2)

{

g.setColor(Color.magenta);

g.fill3DRect(30*j,30*(i-4),30,30,true);

}

}

}

}

public void left()//向左移动

{

int sign = 0;

dingwei();

for(int k = 0;k < 4;k++)

{

if(game_sign_x[k] == 0||game_body[game_sign_y[k]][game_sign_x[k] - 1] == 2)

{

sign = 1;

}

}

if(sign == 0&&downSign == false)

{

num_csh_game();

for(int k = 0;k < 4;k++)

{

game_body[game_sign_y[k]][game_sign_x[k] - 1] = 1;

}

infoTex.setText("向左移动!");

repaint();

}

}

public void right()//向右移动

{

int sign = 0;

dingwei();

for(int k = 0;k < 4;k++)

{

if(game_sign_x[k] == 9||game_body[game_sign_y[k]][game_sign_x[k] + 1] == 2)

{

sign = 1;

}

}

if(sign == 0&&downSign == false)

{

num_csh_game();

for(int k = 0;k < 4;k++)

{

game_body[game_sign_y[k]][game_sign_x[k] + 1] = 1;

}

infoTex.setText("向右移动!");

repaint();

}

}

public void down()//下落

{

int sign = 0;

dingwei();

for(int k = 0;k < 4;k++)

{

if(game_sign_y[k] == 18||game_body[game_sign_y[k] + 1][game_sign_x[k]] == 2)

{

sign = 1;

downSign = true;

changeColor();

cancelDW();

getScore();

if(game_over() == false)

{

rand_block();

repaint();

}

}

}

if(sign == 0)

{

num_csh_game();

for(int k = 0;k < 4;k++)

{

game_body[game_sign_y[k] + 1][game_sign_x[k]] = 1;

}

infoTex.setText("游戏进行中!");

repaint();

}

}

public boolean game_over()//判断游戏是否结束

{

int sign=0;

for(int i = 0;i < 10;i++)

{

if(game_body[4][i] == 2)

{

sign = 1;

}

}

if(sign == 1)

{

infoTex.setText("游戏结束!");

changeColor();

repaint();

startSign = 0;

timer.suspend();

return true;

}

else

return false;

}

public void getScore()//满行消除方法

{

for(int i = 0;i < 19;i++)

{

int sign = 0;

for(int j = 0;j < 10;j++)

{

if(game_body[i][j] == 2)

{

sign++;

}

}

if(sign == 10)

{

gameScore += 100;

scoreTex.setText(gameScore+"");

infoTex.setText("恭喜得分!");

for(int j = i;j >= 1;j--)

{

for(int k = 0;k < 10;k++)

{

game_body[j][k] = game_body[j - 1][k];

}

}

}

}

}

public void changeColor()//给已经落下的块换色

{

downSign = false;

for(int k = 0;k < 4;k++)

{

game_body[game_sign_y[k]][game_sign_x[k]] = 2;

}

}

public void dingwei()//确定其位置

{

int k = 0;

cancelDW();

for(int i = 0;i < 19;i++)

{

for(int j = 0;j < 10;j++)

{

if(game_body[i][j] == 1)

{

game_sign_x[k] = j;

game_sign_y[k] = i;

k++;

}

}

}

}

public void cancelDW()//将定位数组初始化

{

for(int k = 0;k < 4;k++)

{

game_sign_x[k] = 0;

game_sign_y[k] = 0;

}

}

public void block1()//长条

{

game_body[0][4] = 1;

game_body[1][4] = 1;

game_body[2][4] = 1;

game_body[3][4] = 1;

}

public void block2()//正方形

{

game_body[3][4] = 1;

game_body[2][4] = 1;

game_body[3][5] = 1;

game_body[2][5] = 1;

}

public void block3()//3加1(下)

{

game_body[1][4] = 1;

game_body[2][4] = 1;

game_body[3][4] = 1;

game_body[3][5] = 1;

}

public void block4()//3加1(中)

{

game_body[1][4] = 1;

game_body[2][4] = 1;

game_body[3][4] = 1;

game_body[2][5] = 1;

}

public void block5()//3加1(上)

{

game_body[1][4] = 1;

game_body[2][4] = 1;

game_body[3][4] = 1;

game_body[1][5] = 1;

}

public void block6()//转折1

{

game_body[1][5] = 1;

game_body[2][5] = 1;

game_body[2][4] = 1;

game_body[3][4] = 1;

}

public void block7()//转折2

{

game_body[1][4] = 1;

game_body[2][4] = 1;

game_body[2][5] = 1;

game_body[3][5] = 1;

}

}

//定时线程

class MyTimer extends Thread

{

Block myBlock;

public MyTimer(Block myBlock)

{

this.myBlock = myBlock;

}

public void run()

{

while(myBlock.startSign == 1)

{

try{

sleep((10-myBlock.speedMark + 1)*100);

myBlock.down();

}

catch(InterruptedException e){}

}

}

}

备注:上键变换方向


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