Flask接口签名sign原理与实例代码浅析
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2022-10-15
java简单实现斗地主发牌功能
本文实例为大家分享了java简单实现斗地主发牌的具体代码,供大家参考,具体内容如下
问题:
参考斗地主的游戏规则,完成一个发牌的功能(54张牌,考虑点数,花色;三名玩家,其中地主比其他玩家多3张牌)
要求实现以下功能:
1、洗牌
2、发牌(发牌按照常规方式A-B-C-A-B-C-A…,不允许一次性随机17张给某个玩家)
3、玩家手中牌的展示(要求按点数实现排序)
分析
运用面向对象的程序设计思维分为扑克、玩家和游戏三部分,扑克类属性有花色,点数,次序;玩家类属性有玩家id,昵称,是否地主,牌的集合;游戏过程分为洗牌,随机产生地主,发牌,完成牌的排序,玩家手里的牌展示功能
程序实现
package com.lesson17.homework;
/**
* @author HUC
*
*/
/**扑克类*/
public class Poker {
/** 扑克花色 */
private String flower;
/** 扑克点数 */
private String pointer;
/** 扑克顺序 */
private int sort;
public Poker(String flower, String pointer, int sort) {
super();
this.flower = flower;
this.pointer = pointer;
this.sort = sort;
}
public String getFlower() {
return flower;
}
public void setFlower(String flower) {
this.flower = flower;
}
public String getPointer() {
return pointer;
}
public void setPointer(String pointer) {
this.pointer = pointer;
}
public int getSort() {
return sort;
}
public void setSort(int sort) {
this.sort = sort;
}
@Override
public String toString() {
return flower + pointer;
}
package com.lesson17.homework;
public class Player {
/** 玩家id */
private int id;
/** 玩家昵称 */
private String name;
/** 玩家拿到的牌 */
private ArrayList
/** 玩家是否地主 */
private boolean boss;
public Player(int id, String name) {
super();
this.id = id;
this.name = name;
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public ArrayList
return pokers;
}
public void setPokers(ArrayList
this.pokers = pokers;
}
public boolean isBoss() {
return boss;
}
public void setBoss(boolean boss) {
this.boss = boss;
}
package com.lesson17.homework;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Random;
public class PokerGame {
static List
static ArrayList
static String[] flowers = {"方块","梅花","黑桃","红心"};
static String[] pointers = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
int bossIndex; //地主索引
static{
//初始化扑克
for (int i = 0; i < flowers.length; i++) {
for (MnvNJint j = 0; j < pointers.length; j++) {
//生成一张扑克对象
Poker p = new Poker(flowers[i], pointers[j], j);
list.add(p);
}
}
//单独将大小王加入集合
list.add(new Poker("小", "王", 13));
list.add(new Poker("大", "王", 14));
//初始化玩家
players = Arrays.asList(
new Player(1, "刘备"),
new Player(2, "关羽"),
new Player(3, "张飞"));
}
/**洗牌*/
public void washPoker(){
Collections.shuffle(list);
}
/**随机地主*/
public void pushBoss(){
Random r = new Random();
bossIndex = r.nextInt(players.size());
//设置被随机到的玩家为地主
players.get(bossIndex).setBoss(true);
}
/**依次发牌*/
public void pushPoker(){http://
for (int i = 0; i < 51; i+=3) {
players.get(0).getPokers().add(list.get(i));
players.get(1).getPokers().add(list.gethttp://(i+1));
players.get(2).getPokers().add(list.get(i+2));
}
for(int i = 51;i < 54 ;i++){
//将最后剩余的牌(3张)全部给地主
players.get(bossIndex).getPokers().add(list.get(i));
}
}
/**排序*/
public void sortPoker() {
Collections.sort(players.get(0).getPokers(), (a,b)->a.getSort()-b.getSort());
Collections.sort(players.get(1).getPokers(), (a,b)->a.getSort()-b.getSort());
Collections.sort(players.get(2).getPokers(), (a,b)->a.getSort()-b.getSort());
}
public void start(){
//随机地主
pushBoss();
//洗牌
washPoker();
//发牌
pushPoker();
//排序
sortPoker();
//展示牌
for(Player p : players){
System.out.println(p.getPokers());
}
}
public static void main(String[] args) {
new PokerGame().start();
}
}
结果
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