java简单实现斗地主发牌功能

网友投稿 242 2022-10-15


java简单实现斗地主发牌功能

本文实例为大家分享了java简单实现斗地主发牌的具体代码,供大家参考,具体内容如下

问题:

参考斗地主的游戏规则,完成一个发牌的功能(54张牌,考虑点数,花色;三名玩家,其中地主比其他玩家多3张牌)

要求实现以下功能:

1、洗牌

2、发牌(发牌按照常规方式A-B-C-A-B-C-A…,不允许一次性随机17张给某个玩家)

3、玩家手中牌的展示(要求按点数实现排序)

分析

运用面向对象的程序设计思维分为扑克、玩家和游戏三部分,扑克类属性有花色,点数,次序;玩家类属性有玩家id,昵称,是否地主,牌的集合;游戏过程分为洗牌,随机产生地主,发牌,完成牌的排序,玩家手里的牌展示功能

程序实现

package com.lesson17.homework;

/**

* @author HUC

*

*/

/**扑克类*/

public class Poker {

/** 扑克花色 */

private String flower;

/** 扑克点数 */

private String pointer;

/** 扑克顺序 */

private int sort;

public Poker(String flower, String pointer, int sort) {

super();

this.flower = flower;

this.pointer = pointer;

this.sort = sort;

}

public String getFlower() {

return flower;

}

public void setFlower(String flower) {

this.flower = flower;

}

public String getPointer() {

return pointer;

}

public void setPointer(String pointer) {

this.pointer = pointer;

}

public int getSort() {

return sort;

}

public void setSort(int sort) {

this.sort = sort;

}

@Override

public String toString() {

return flower + pointer;

}

package com.lesson17.homework;

public class Player {

/** 玩家id */

private int id;

/** 玩家昵称 */

private String name;

/** 玩家拿到的牌 */

private ArrayList pokers = new ArrayList<>();

/** 玩家是否地主 */

private boolean boss;

public Player(int id, String name) {

super();

this.id = id;

this.name = name;

}

public int getId() {

return id;

}

public void setId(int id) {

this.id = id;

}

public String getName() {

return name;

}

public void setName(String name) {

this.name = name;

}

public ArrayList getPokers() {

return pokers;

}

public void setPokers(ArrayList pokers) {

this.pokers = pokers;

}

public boolean isBoss() {

return boss;

}

public void setBoss(boolean boss) {

this.boss = boss;

}

package com.lesson17.homework;

import java.util.ArrayList;

import java.util.Arrays;

import java.util.Collections;

import java.util.List;

import java.util.Random;

public class PokerGame {

static List players;

static ArrayList list = new ArrayList<>();

static String[] flowers = {"方块","梅花","黑桃","红心"};

static String[] pointers = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};

int bossIndex; //地主索引

static{

//初始化扑克

for (int i = 0; i < flowers.length; i++) {

for (MnvNJint j = 0; j < pointers.length; j++) {

//生成一张扑克对象

Poker p = new Poker(flowers[i], pointers[j], j);

list.add(p);

}

}

//单独将大小王加入集合

list.add(new Poker("小", "王", 13));

list.add(new Poker("大", "王", 14));

//初始化玩家

players = Arrays.asList(

new Player(1, "刘备"),

new Player(2, "关羽"),

new Player(3, "张飞"));

}

/**洗牌*/

public void washPoker(){

Collections.shuffle(list);

}

/**随机地主*/

public void pushBoss(){

Random r = new Random();

bossIndex = r.nextInt(players.size());

//设置被随机到的玩家为地主

players.get(bossIndex).setBoss(true);

}

/**依次发牌*/

public void pushPoker(){http://

for (int i = 0; i < 51; i+=3) {

players.get(0).getPokers().add(list.get(i));

players.get(1).getPokers().add(list.gethttp://(i+1));

players.get(2).getPokers().add(list.get(i+2));

}

for(int i = 51;i < 54 ;i++){

//将最后剩余的牌(3张)全部给地主

players.get(bossIndex).getPokers().add(list.get(i));

}

}

/**排序*/

public void sortPoker() {

Collections.sort(players.get(0).getPokers(), (a,b)->a.getSort()-b.getSort());

Collections.sort(players.get(1).getPokers(), (a,b)->a.getSort()-b.getSort());

Collections.sort(players.get(2).getPokers(), (a,b)->a.getSort()-b.getSort());

}

public void start(){

//随机地主

pushBoss();

//洗牌

washPoker();

//发牌

pushPoker();

//排序

sortPoker();

//展示牌

for(Player p : players){

System.out.println(p.getPokers());

}

}

public static void main(String[] args) {

new PokerGame().start();

}

}

结果


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