多平台统一管理软件接口,如何实现多平台统一管理软件接口
237
2022-12-06
Java项目实现寻找迷宫出路
本文实例为大家分享了java实现寻找迷宫出路的具体代码,供大家参考,具体内容如下
项目名称
寻找迷宫出路
项目描述
给定一个自定义迷宫,0表示能通过,1表示不能通过。通过程序找出正确的迷宫出路,并将正确的路线改为2输出。
代码实现
测试类
public class Test {
public static void main(String[] args) {
Maze maze = new Maze();
maze.begin();
}
}
主类:实现主方法
public class Maze {
private MazeNode[][] mazeNodes;
private int row;
private int col;
private Stack
private static Scanner scanner = new Scanner(System.in);
public Maze(){
System.out.println("请输入行列数");
row = scanner.nextInt();
col = scanner.nextInt();
mazeNodes = new MazeNode[row][col];
}
public void initValue(){
System.out.println("输入迷宫路径:");
for(int i=0;i for(int j=0;j // i j mazeNodes[i][j] = new MazeNode(scanner.nextInt(),i,j); } } } //2. 根据当前节点的四个方向上面的value值 // 初始化当前节点的四个方向行走状态 public void initWayState(){ for(int i=0;i for(int j=0;j //i j if(mazeNodes[i][j].getValue()==0){ //东 :看东边节点的值是0 if(j+1 // 将当前节点i j 的东边方向设置成可走状态 mazeNodes[i][j].setWayState(Constant.WAY_EAST,Constant.WAY_ABLE); } //西 if(j-1>0 && mazeNodes[i][j-1].getValue() == 0){ mazeNodes[i][j].setWayState(Constant.WAY_WEST,Constant.WAY_ABLE); } //南 if(i+1 mazeNodes[i][j].setWayState(Constant.WAY_SOUTH,Constant.WAY_ABLE); } //北 if(i-1>0 && mazeNodes[i-1][j].getValue() == 0){ mazeNodes[i][j].setWayState(Constant.WAY_NORTH,Constant.WAY_ABLE); } } } } } //走迷宫 public void goMaze(){ if(mazeNodes[0][0].getValue()!=0){ System.out.println("没有迷宫路径"); return; } stack.push(mazeNodes[0][0]); while (!stack.isEmpty()) {//TODO:?????? MazeNode top = stack.peek(); //获取当前栈顶元素在二维数组中的行列坐标 int i = top.getI(); int j = top.getJ(); if(i == row-1 && j==col-1){ System.out.println("找到迷宫路径"); return; } //TODO: if(mazeNodes[i][j].getWayState(Constant.WAY_SOUTH) == Constant.WAY_DISABLE && mazeNodes[i][j].getWayState(Constant.WAY_EAST) == Constant.WAY_DISABLE && mazeNodes[i][j].getWayState(Constant.WAY_NORTH) == Constant.WAY_DISABLE && mazeNodes[i][j].getWayState(Constant.WAY_WEST) == Constant.WAY_DISABLE){ stack.pop(); } //东 else if (mazeNodes[i][j].getWayState(Constant.WAY_EAST)) { stack.push(mazeNodes[i][j + 1]); mazeNodes[i][j+1].setWayState(Constant.WAY_WEST,Constant.WAY_DISABLE); mazeNodes[i][j].setWayState(Constant.WAY_EAST,Constant.WAY_DISABLE); }//南 else if (mazeNodes[i][j].getWayState(Constant.WAY_SOUTH)) { //如果南边方向可走,将南边节点进行入栈操作 stack.push(mazeNodes[i + 1][j]); //封路1:将南边节点的回路(北边)方向封掉 mazeNodes[i+1][j].setWayState(Constant.WAY_NORTH,Constant.WAY_DISABLE); //封路2:将当前节点i,j 走过的路封掉 TODO: mazeNodes[i][j].setWayState(Constant.WAY_SOUTH,Constant.WAY_DISABLE); } //西 else if (mazeNodes[i][j].getWayState(Constant.WAY_WEST)) { stack.push(mazeNodes[i][j - 1]); mazeNodes[i][j-1].setWayState(Constant.WAY_EAST,Constant.WAY_DISABLE); mazeNodes[i][j]cFErm.setWayState(Constant.WAY_WEST,Constant.WAY_DISABLE); } //北 else if (mazeNodes[i][j].getWayState(Constant.WAY_NORTH)) { stack.push(mazeNodes[i - 1][j]); mazeNodes[i-1][j].setWayState(Constant.WAY_SOUTH,Constant.WAY_DISABLE); mazeNodes[i][j].setWayState(Constant.WAY_NORTH,Conshttp://tant.WAY_DISABLE); } // if(mazeNodes[i][j].getWayState(Constant.WAY_SOUTH) == Constant.WAY_DISABLE && // mazeNodes[i][j].getWayState(Constant.WAY_EAST) == Constant.WAY_DISABLE && // mazeNodes[i][j].getWayState(Constant.WAY_NORTH) == Constant.WAY_DISABLE && // mazeNodes[i][j].getWayState(Constant.WAY_WEST) == Constant.WAY_DISABLE){ // stack.pop(); // } } } public void finish(){ while (!stack.isEmpty()) { MazeNode top = stack.peek(); top.setValue(2); stack.pop(); } System.out.println("迷宫路径为:"); int i = 0, j = 0; while (i for (j = 0; j < col; j++) { System.out.print(mazeNodes[i][j].getValue()+" "); } System.out.println(); i++; } } public void begin(){ initValue(); initWayState(); goMaze(); finish(); } // public void show(){ // for(int i=0;i // for(int j=0;j // System.out.print(mazeNodes[i][j].value+" "); // } // System.out.println(); // } // } } MazeNode:结点类,用于迷宫结点 public class MazeNode { private int i; private int j; private int value; private boolean[] wayState; public MazeNode(int value,int i,int j){ wayState = new boolean[Constant.WAYNUM]; this.value = value; this.i = i; this.j = j; } public int getValue() { return value; } public void setWayState(int direction,boolean isAble) { wayState[direction] = isAble; } public boolean getWayState(int direction) { return wayState[direction]; } public void setValue(int value){ this.value = value; } public int getI() { return i; } public int getJ() { return j; } } Constant:常数类,方便使用 public class Constant { public static final int WAYNUM = 4; public static final int WAY_EAST = 0; public static final int WAY_WEST = 1; public static final int WAY_SOUTH = 2; public static final int WAY_NORTH = 3; public static final boolean WAY_ABLE = true; public static final boolean WAY_DISABLE = false; }
for(int j=0;j
// i j
mazeNodes[i][j] = new MazeNode(scanner.nextInt(),i,j);
}
}
}
//2. 根据当前节点的四个方向上面的value值
// 初始化当前节点的四个方向行走状态
public void initWayState(){
for(int i=0;i for(int j=0;j //i j if(mazeNodes[i][j].getValue()==0){ //东 :看东边节点的值是0 if(j+1 // 将当前节点i j 的东边方向设置成可走状态 mazeNodes[i][j].setWayState(Constant.WAY_EAST,Constant.WAY_ABLE); } //西 if(j-1>0 && mazeNodes[i][j-1].getValue() == 0){ mazeNodes[i][j].setWayState(Constant.WAY_WEST,Constant.WAY_ABLE); } //南 if(i+1 mazeNodes[i][j].setWayState(Constant.WAY_SOUTH,Constant.WAY_ABLE); } //北 if(i-1>0 && mazeNodes[i-1][j].getValue() == 0){ mazeNodes[i][j].setWayState(Constant.WAY_NORTH,Constant.WAY_ABLE); } } } } } //走迷宫 public void goMaze(){ if(mazeNodes[0][0].getValue()!=0){ System.out.println("没有迷宫路径"); return; } stack.push(mazeNodes[0][0]); while (!stack.isEmpty()) {//TODO:?????? MazeNode top = stack.peek(); //获取当前栈顶元素在二维数组中的行列坐标 int i = top.getI(); int j = top.getJ(); if(i == row-1 && j==col-1){ System.out.println("找到迷宫路径"); return; } //TODO: if(mazeNodes[i][j].getWayState(Constant.WAY_SOUTH) == Constant.WAY_DISABLE && mazeNodes[i][j].getWayState(Constant.WAY_EAST) == Constant.WAY_DISABLE && mazeNodes[i][j].getWayState(Constant.WAY_NORTH) == Constant.WAY_DISABLE && mazeNodes[i][j].getWayState(Constant.WAY_WEST) == Constant.WAY_DISABLE){ stack.pop(); } //东 else if (mazeNodes[i][j].getWayState(Constant.WAY_EAST)) { stack.push(mazeNodes[i][j + 1]); mazeNodes[i][j+1].setWayState(Constant.WAY_WEST,Constant.WAY_DISABLE); mazeNodes[i][j].setWayState(Constant.WAY_EAST,Constant.WAY_DISABLE); }//南 else if (mazeNodes[i][j].getWayState(Constant.WAY_SOUTH)) { //如果南边方向可走,将南边节点进行入栈操作 stack.push(mazeNodes[i + 1][j]); //封路1:将南边节点的回路(北边)方向封掉 mazeNodes[i+1][j].setWayState(Constant.WAY_NORTH,Constant.WAY_DISABLE); //封路2:将当前节点i,j 走过的路封掉 TODO: mazeNodes[i][j].setWayState(Constant.WAY_SOUTH,Constant.WAY_DISABLE); } //西 else if (mazeNodes[i][j].getWayState(Constant.WAY_WEST)) { stack.push(mazeNodes[i][j - 1]); mazeNodes[i][j-1].setWayState(Constant.WAY_EAST,Constant.WAY_DISABLE); mazeNodes[i][j]cFErm.setWayState(Constant.WAY_WEST,Constant.WAY_DISABLE); } //北 else if (mazeNodes[i][j].getWayState(Constant.WAY_NORTH)) { stack.push(mazeNodes[i - 1][j]); mazeNodes[i-1][j].setWayState(Constant.WAY_SOUTH,Constant.WAY_DISABLE); mazeNodes[i][j].setWayState(Constant.WAY_NORTH,Conshttp://tant.WAY_DISABLE); } // if(mazeNodes[i][j].getWayState(Constant.WAY_SOUTH) == Constant.WAY_DISABLE && // mazeNodes[i][j].getWayState(Constant.WAY_EAST) == Constant.WAY_DISABLE && // mazeNodes[i][j].getWayState(Constant.WAY_NORTH) == Constant.WAY_DISABLE && // mazeNodes[i][j].getWayState(Constant.WAY_WEST) == Constant.WAY_DISABLE){ // stack.pop(); // } } } public void finish(){ while (!stack.isEmpty()) { MazeNode top = stack.peek(); top.setValue(2); stack.pop(); } System.out.println("迷宫路径为:"); int i = 0, j = 0; while (i for (j = 0; j < col; j++) { System.out.print(mazeNodes[i][j].getValue()+" "); } System.out.println(); i++; } } public void begin(){ initValue(); initWayState(); goMaze(); finish(); } // public void show(){ // for(int i=0;i // for(int j=0;j // System.out.print(mazeNodes[i][j].value+" "); // } // System.out.println(); // } // } } MazeNode:结点类,用于迷宫结点 public class MazeNode { private int i; private int j; private int value; private boolean[] wayState; public MazeNode(int value,int i,int j){ wayState = new boolean[Constant.WAYNUM]; this.value = value; this.i = i; this.j = j; } public int getValue() { return value; } public void setWayState(int direction,boolean isAble) { wayState[direction] = isAble; } public boolean getWayState(int direction) { return wayState[direction]; } public void setValue(int value){ this.value = value; } public int getI() { return i; } public int getJ() { return j; } } Constant:常数类,方便使用 public class Constant { public static final int WAYNUM = 4; public static final int WAY_EAST = 0; public static final int WAY_WEST = 1; public static final int WAY_SOUTH = 2; public static final int WAY_NORTH = 3; public static final boolean WAY_ABLE = true; public static final boolean WAY_DISABLE = false; }
for(int j=0;j
//i j
if(mazeNodes[i][j].getValue()==0){
//东 :看东边节点的值是0
if(j+1
// 将当前节点i j 的东边方向设置成可走状态
mazeNodes[i][j].setWayState(Constant.WAY_EAST,Constant.WAY_ABLE);
}
//西
if(j-1>0 && mazeNodes[i][j-1].getValue() == 0){
mazeNodes[i][j].setWayState(Constant.WAY_WEST,Constant.WAY_ABLE);
}
//南
if(i+1 mazeNodes[i][j].setWayState(Constant.WAY_SOUTH,Constant.WAY_ABLE); } //北 if(i-1>0 && mazeNodes[i-1][j].getValue() == 0){ mazeNodes[i][j].setWayState(Constant.WAY_NORTH,Constant.WAY_ABLE); } } } } } //走迷宫 public void goMaze(){ if(mazeNodes[0][0].getValue()!=0){ System.out.println("没有迷宫路径"); return; } stack.push(mazeNodes[0][0]); while (!stack.isEmpty()) {//TODO:?????? MazeNode top = stack.peek(); //获取当前栈顶元素在二维数组中的行列坐标 int i = top.getI(); int j = top.getJ(); if(i == row-1 && j==col-1){ System.out.println("找到迷宫路径"); return; } //TODO: if(mazeNodes[i][j].getWayState(Constant.WAY_SOUTH) == Constant.WAY_DISABLE && mazeNodes[i][j].getWayState(Constant.WAY_EAST) == Constant.WAY_DISABLE && mazeNodes[i][j].getWayState(Constant.WAY_NORTH) == Constant.WAY_DISABLE && mazeNodes[i][j].getWayState(Constant.WAY_WEST) == Constant.WAY_DISABLE){ stack.pop(); } //东 else if (mazeNodes[i][j].getWayState(Constant.WAY_EAST)) { stack.push(mazeNodes[i][j + 1]); mazeNodes[i][j+1].setWayState(Constant.WAY_WEST,Constant.WAY_DISABLE); mazeNodes[i][j].setWayState(Constant.WAY_EAST,Constant.WAY_DISABLE); }//南 else if (mazeNodes[i][j].getWayState(Constant.WAY_SOUTH)) { //如果南边方向可走,将南边节点进行入栈操作 stack.push(mazeNodes[i + 1][j]); //封路1:将南边节点的回路(北边)方向封掉 mazeNodes[i+1][j].setWayState(Constant.WAY_NORTH,Constant.WAY_DISABLE); //封路2:将当前节点i,j 走过的路封掉 TODO: mazeNodes[i][j].setWayState(Constant.WAY_SOUTH,Constant.WAY_DISABLE); } //西 else if (mazeNodes[i][j].getWayState(Constant.WAY_WEST)) { stack.push(mazeNodes[i][j - 1]); mazeNodes[i][j-1].setWayState(Constant.WAY_EAST,Constant.WAY_DISABLE); mazeNodes[i][j]cFErm.setWayState(Constant.WAY_WEST,Constant.WAY_DISABLE); } //北 else if (mazeNodes[i][j].getWayState(Constant.WAY_NORTH)) { stack.push(mazeNodes[i - 1][j]); mazeNodes[i-1][j].setWayState(Constant.WAY_SOUTH,Constant.WAY_DISABLE); mazeNodes[i][j].setWayState(Constant.WAY_NORTH,Conshttp://tant.WAY_DISABLE); } // if(mazeNodes[i][j].getWayState(Constant.WAY_SOUTH) == Constant.WAY_DISABLE && // mazeNodes[i][j].getWayState(Constant.WAY_EAST) == Constant.WAY_DISABLE && // mazeNodes[i][j].getWayState(Constant.WAY_NORTH) == Constant.WAY_DISABLE && // mazeNodes[i][j].getWayState(Constant.WAY_WEST) == Constant.WAY_DISABLE){ // stack.pop(); // } } } public void finish(){ while (!stack.isEmpty()) { MazeNode top = stack.peek(); top.setValue(2); stack.pop(); } System.out.println("迷宫路径为:"); int i = 0, j = 0; while (i for (j = 0; j < col; j++) { System.out.print(mazeNodes[i][j].getValue()+" "); } System.out.println(); i++; } } public void begin(){ initValue(); initWayState(); goMaze(); finish(); } // public void show(){ // for(int i=0;i // for(int j=0;j // System.out.print(mazeNodes[i][j].value+" "); // } // System.out.println(); // } // } } MazeNode:结点类,用于迷宫结点 public class MazeNode { private int i; private int j; private int value; private boolean[] wayState; public MazeNode(int value,int i,int j){ wayState = new boolean[Constant.WAYNUM]; this.value = value; this.i = i; this.j = j; } public int getValue() { return value; } public void setWayState(int direction,boolean isAble) { wayState[direction] = isAble; } public boolean getWayState(int direction) { return wayState[direction]; } public void setValue(int value){ this.value = value; } public int getI() { return i; } public int getJ() { return j; } } Constant:常数类,方便使用 public class Constant { public static final int WAYNUM = 4; public static final int WAY_EAST = 0; public static final int WAY_WEST = 1; public static final int WAY_SOUTH = 2; public static final int WAY_NORTH = 3; public static final boolean WAY_ABLE = true; public static final boolean WAY_DISABLE = false; }
mazeNodes[i][j].setWayState(Constant.WAY_SOUTH,Constant.WAY_ABLE);
}
//北
if(i-1>0 && mazeNodes[i-1][j].getValue() == 0){
mazeNodes[i][j].setWayState(Constant.WAY_NORTH,Constant.WAY_ABLE);
}
}
}
}
}
//走迷宫
public void goMaze(){
if(mazeNodes[0][0].getValue()!=0){
System.out.println("没有迷宫路径");
return;
}
stack.push(mazeNodes[0][0]);
while (!stack.isEmpty()) {//TODO:??????
MazeNode top = stack.peek();
//获取当前栈顶元素在二维数组中的行列坐标
int i = top.getI();
int j = top.getJ();
if(i == row-1 && j==col-1){
System.out.println("找到迷宫路径");
return;
}
//TODO:
if(mazeNodes[i][j].getWayState(Constant.WAY_SOUTH) == Constant.WAY_DISABLE &&
mazeNodes[i][j].getWayState(Constant.WAY_EAST) == Constant.WAY_DISABLE &&
mazeNodes[i][j].getWayState(Constant.WAY_NORTH) == Constant.WAY_DISABLE &&
mazeNodes[i][j].getWayState(Constant.WAY_WEST) == Constant.WAY_DISABLE){
stack.pop();
}
//东
else if (mazeNodes[i][j].getWayState(Constant.WAY_EAST)) {
stack.push(mazeNodes[i][j + 1]);
mazeNodes[i][j+1].setWayState(Constant.WAY_WEST,Constant.WAY_DISABLE);
mazeNodes[i][j].setWayState(Constant.WAY_EAST,Constant.WAY_DISABLE);
}//南
else if (mazeNodes[i][j].getWayState(Constant.WAY_SOUTH)) {
//如果南边方向可走,将南边节点进行入栈操作
stack.push(mazeNodes[i + 1][j]);
//封路1:将南边节点的回路(北边)方向封掉
mazeNodes[i+1][j].setWayState(Constant.WAY_NORTH,Constant.WAY_DISABLE);
//封路2:将当前节点i,j 走过的路封掉 TODO:
mazeNodes[i][j].setWayState(Constant.WAY_SOUTH,Constant.WAY_DISABLE);
}
//西
else if (mazeNodes[i][j].getWayState(Constant.WAY_WEST)) {
stack.push(mazeNodes[i][j - 1]);
mazeNodes[i][j-1].setWayState(Constant.WAY_EAST,Constant.WAY_DISABLE);
mazeNodes[i][j]cFErm.setWayState(Constant.WAY_WEST,Constant.WAY_DISABLE);
}
//北
else if (mazeNodes[i][j].getWayState(Constant.WAY_NORTH)) {
stack.push(mazeNodes[i - 1][j]);
mazeNodes[i-1][j].setWayState(Constant.WAY_SOUTH,Constant.WAY_DISABLE);
mazeNodes[i][j].setWayState(Constant.WAY_NORTH,Conshttp://tant.WAY_DISABLE);
}
// if(mazeNodes[i][j].getWayState(Constant.WAY_SOUTH) == Constant.WAY_DISABLE &&
// mazeNodes[i][j].getWayState(Constant.WAY_EAST) == Constant.WAY_DISABLE &&
// mazeNodes[i][j].getWayState(Constant.WAY_NORTH) == Constant.WAY_DISABLE &&
// mazeNodes[i][j].getWayState(Constant.WAY_WEST) == Constant.WAY_DISABLE){
// stack.pop();
// }
}
}
public void finish(){
while (!stack.isEmpty()) {
MazeNode top = stack.peek();
top.setValue(2);
stack.pop();
}
System.out.println("迷宫路径为:");
int i = 0, j = 0;
while (i for (j = 0; j < col; j++) { System.out.print(mazeNodes[i][j].getValue()+" "); } System.out.println(); i++; } } public void begin(){ initValue(); initWayState(); goMaze(); finish(); } // public void show(){ // for(int i=0;i // for(int j=0;j // System.out.print(mazeNodes[i][j].value+" "); // } // System.out.println(); // } // } } MazeNode:结点类,用于迷宫结点 public class MazeNode { private int i; private int j; private int value; private boolean[] wayState; public MazeNode(int value,int i,int j){ wayState = new boolean[Constant.WAYNUM]; this.value = value; this.i = i; this.j = j; } public int getValue() { return value; } public void setWayState(int direction,boolean isAble) { wayState[direction] = isAble; } public boolean getWayState(int direction) { return wayState[direction]; } public void setValue(int value){ this.value = value; } public int getI() { return i; } public int getJ() { return j; } } Constant:常数类,方便使用 public class Constant { public static final int WAYNUM = 4; public static final int WAY_EAST = 0; public static final int WAY_WEST = 1; public static final int WAY_SOUTH = 2; public static final int WAY_NORTH = 3; public static final boolean WAY_ABLE = true; public static final boolean WAY_DISABLE = false; }
for (j = 0; j < col; j++) {
System.out.print(mazeNodes[i][j].getValue()+" ");
}
System.out.println();
i++;
}
}
public void begin(){
initValue();
initWayState();
goMaze();
finish();
}
// public void show(){
// for(int i=0;i // for(int j=0;j // System.out.print(mazeNodes[i][j].value+" "); // } // System.out.println(); // } // } } MazeNode:结点类,用于迷宫结点 public class MazeNode { private int i; private int j; private int value; private boolean[] wayState; public MazeNode(int value,int i,int j){ wayState = new boolean[Constant.WAYNUM]; this.value = value; this.i = i; this.j = j; } public int getValue() { return value; } public void setWayState(int direction,boolean isAble) { wayState[direction] = isAble; } public boolean getWayState(int direction) { return wayState[direction]; } public void setValue(int value){ this.value = value; } public int getI() { return i; } public int getJ() { return j; } } Constant:常数类,方便使用 public class Constant { public static final int WAYNUM = 4; public static final int WAY_EAST = 0; public static final int WAY_WEST = 1; public static final int WAY_SOUTH = 2; public static final int WAY_NORTH = 3; public static final boolean WAY_ABLE = true; public static final boolean WAY_DISABLE = false; }
// for(int j=0;j // System.out.print(mazeNodes[i][j].value+" "); // } // System.out.println(); // } // } } MazeNode:结点类,用于迷宫结点 public class MazeNode { private int i; private int j; private int value; private boolean[] wayState; public MazeNode(int value,int i,int j){ wayState = new boolean[Constant.WAYNUM]; this.value = value; this.i = i; this.j = j; } public int getValue() { return value; } public void setWayState(int direction,boolean isAble) { wayState[direction] = isAble; } public boolean getWayState(int direction) { return wayState[direction]; } public void setValue(int value){ this.value = value; } public int getI() { return i; } public int getJ() { return j; } } Constant:常数类,方便使用 public class Constant { public static final int WAYNUM = 4; public static final int WAY_EAST = 0; public static final int WAY_WEST = 1; public static final int WAY_SOUTH = 2; public static final int WAY_NORTH = 3; public static final boolean WAY_ABLE = true; public static final boolean WAY_DISABLE = false; }
// System.out.print(mazeNodes[i][j].value+" ");
// }
// System.out.println();
// }
// }
}
MazeNode:结点类,用于迷宫结点
public class MazeNode {
private int i;
private int j;
private int value;
private boolean[] wayState;
public MazeNode(int value,int i,int j){
wayState = new boolean[Constant.WAYNUM];
this.value = value;
this.i = i;
this.j = j;
}
public int getValue() {
return value;
}
public void setWayState(int direction,boolean isAble) {
wayState[direction] = isAble;
}
public boolean getWayState(int direction) {
return wayState[direction];
}
public void setValue(int value){
this.value = value;
}
public int getI() {
return i;
}
public int getJ() {
return j;
}
}
Constant:常数类,方便使用
public class Constant {
public static final int WAYNUM = 4;
public static final int WAY_EAST = 0;
public static final int WAY_WEST = 1;
public static final int WAY_SOUTH = 2;
public static final int WAY_NORTH = 3;
public static final boolean WAY_ABLE = true;
public static final boolean WAY_DISABLE = false;
}
版权声明:本文内容由网络用户投稿,版权归原作者所有,本站不拥有其著作权,亦不承担相应法律责任。如果您发现本站中有涉嫌抄袭或描述失实的内容,请联系我们jiasou666@gmail.com 处理,核实后本网站将在24小时内删除侵权内容。
发表评论
暂时没有评论,来抢沙发吧~