Flask接口签名sign原理与实例代码浅析
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2022-12-06
java实现简单的推箱子小游戏
我们做的是 “灰太狼推箱子” 的小游戏
首先准备需要的图片:
然后放入二进制文件(所谓的地图)
当然music是必不可少的
目录:
话不多说直接上代码:
package com.xhh.xyx;
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
import java.io.*;
import javax.sound.midi.*;
import java.util.Stack;
public class Tuixiangzi
{
public static void main(String[] args)
{
new mainFrame();
}
}
class mainFrame extends JFrame implements ActionListener,ItemListener
{
JLabel lb;
JLabel lb2;
JButton btnrenew,btnlast,btnnext,btnchoose,btnfirst,btnover,btnmuc,btnback;
mainpanel panel;
Sound sound;
JComboBox jc=new JComboBox();
MenuItem renew=new MenuItem("重新开始");
MenuItem back=new MenuItem("悔一步");
MenuItem last=new MenuItem("上一关");
MenuItem next=new MenuItem("下一关");
MenuItem choose=new MenuItem("选关");
MenuItem exit=new MenuItem("退出");
MenuItem qin=new MenuItem("琴萧合奏");
MenuItem po=new MenuItem("泡泡堂");
MenuItem guang=new MenuItem("灌篮高手");
MenuItem nor=new MenuItem("默认");
MenuItem eye=new MenuItem("eyes on me");
MenuItem about=new MenuItem("关于推箱子...");
mainFrame()
{
super("推箱子2.0");
setSize(720,720);
setVisible(true);
setResizable(false);
setLocation(300,20);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Container cont=getContentPane();
cont.setLayout(null);
cont.setBackground(Color.black);
Menu choice=new Menu("选项");
choice.add(renew);
choice.add(last);
choice.add(next);
choice.add(choose);
choice.add(back);
choice.addSeparator();
choice.add(exit);
renew.addActionListener(this);
last.addActionListener(this);
next.addActionListener(this);
choose.addActionListener(this);
exit.addActionListener(this);
back.addActionListener(this);
Menu setmuc=new Menu("设置音乐");
setmuc.add(nor);
setmuc.add(qin);
setmuc.add(po);
setmuc.add(guang);
setmuc.add(eye);
nor.addActionListener(this);
qin.addActionListener(this);
po.addActionListener(this);
guang.addActionListener(this);
eye.addActionListener(this);
Menu help=new Menu("帮助");
help.add(about);
about.addActionListener(this);
MenuBar bar=new MenuBar();
bar.add(choice);bar.add(setmuc);bar.add(help);
setMenuBar(bar);
nor.setEnabled(false);
lb=new JLabel("灰太狼古堡推箱子!",SwingConstants.CENTER);
lb2=new JLabel("更换音乐",SwingConstants.CENTER);
add(lb);add(lb2);
lb.setBounds(100,20,400,20);
lb.setForeground(Color.white);
lb2.setBounds(625,500,55,20);
lb2.setForeground(Color.white);
btnrenew=new JButton("重玩");
btnback=new JButton("悔一步");
btnlast=new JButton("上一关");
btnnext=new JButton("下一关");
btnchoose=new JButton("选关");
btnfirst=new JButton("第1关");
btnover=new JButton("最终关");
btnmuc=new JButton("音乐关");
add(btnrenew);
add(btnlast);
add(btnnext);
add(btnchoose);
add(btnfirst);
add(btnover);
add(btnmuc);
add(btnback);
btnrenew.setBounds(625,100,80,30);
btnrenew.addActionListener(this);
btnback.setBounds(625,150,80,30);
btnback.addActionListener(this);
btnfirst.setBounds(625,200,80,30);
btnfirst.addActionListener(this);
btnlast.setBounds(625,250,80,30);
btnlast.addActionListener(this);
btnnext.setBounds(625,300,80,30);
btnnext.addActionListener(this);
btnover.setBounds(625,350,80,30);
btnover.addActionListener(this);
btnchoose.setBounds(625,400,80,30);
btnchoose.addActionListener(this);
btnmuc.setBounds(625,450,80,30);
btnmuc.addActionListener(this);
jc.setBounds(625,530,80,20);
jc.addItem("默认");
jc.addItem("琴萧合奏");
jc.addItem("泡泡堂");
jc.addItem("灌篮高手");
jc.addItem("eyes on me");
jc.addItemListener(this);
cont.add(jc);
sound=new Sound();
sound.loadSound();
panel=new mainpanel();
add(panel);
panel.Tuixiangzi(panel.level);
panel.requestFocus();
validate();
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==btnrenew||e.getSource()==renew)
{
panel.Tuixiangzi(panel.level);
panel.requestFocus();
panel.remove();
}
else if(e.getSource()==btnlast||e.getSource()==last)
{
panel.level--;
if(panel.level<1)
{panel.level++;
JOptionPane.showMessageDialog(this,"本关是第一关");
panel.requestFocus();}
else
{
panel.Tuixiangzi(panel.level);
panel.requestFocus();
}
panel.remove();
}
else if(e.getSource()==btnnext||e.getSource()==next)
{
panel.level++;
if(panel.level>panel.maxlevel())
{panel.level--;
JOptionPane.showMessageDialog(this,"本关已是最后一关");
panel.requestFocus();}
else
{
panel.Tuixiangzi(panel.level);
panel.requestFocus();
}
panel.remove();
}
else if(e.getSource()==exit)System.exit(0);
else if(e.getSource()==about)
{
JOptionPane.showMessageDialog(this, "JAVA推箱子游戏!(version 3.0)");
}
else if(e.getSource()==btnchoose||e.getSource()==choose)
{
String lel=JOptionPane.showInputDialog(this,"请输入您要转到的关卡号:(1~50)");
panel.level=Integer.parseInt(lel);
panel.remove();
if(panel.level>panel.maxlevel()||panel.level<1)
{JOptionPane.showMessageDialog(this, "没有这一关!!!");panel.requestFocus();}
else
{
panel.Tuixiangzi(panel.level);
panel.requestFocus();
}
}
else if(e.getSource()==btnfirst)
{
panel.level=1;
panel.Tuixiangzi(panel.level);
panel.requestFocus();
panel.remove();
}
else if(e.getSource()==btnover)
{
panel.level=panel.maxlevel();
panel.Tuixiangzi(panel.level);
panel.requestFocus();
panel.remove();
}
else if(e.getSource()==btnmuc)
{
if(sound.isplay())
{
sound.mystop();
btnmuc.setLabel("音乐开");
}
else
{
sound.loadSound();
btnmuc.setLabel("音乐关");
}
panel.requestFocus();
}
else if(e.getSource()==btnback||e.getSource()==back)
{
if(panel.isMystackEmpty())JOptionPane.showMessageDialog(this, "您还未移动!!!");
else
{
switch(panel.back())
{
case 10:panel.backup(10);break;
case 11:panel.backup(11);break;
case 20:panel.backdown(20);break;
case 21:panel.backdown(21);break;
case 30:panel.backleft(30);break;
case 31:panel.backleft(31);break;
case 40:panel.backright(40);break;
case 41:panel.backright(41);break;
}
}
panel.requestFocus();
}
else if(e.getSource()==nor)
{
jc.setSelectedIndex(0);
}
else if(e.getSource()==qin)
{
jc.setSelectedIndex(1);
}
else if(e.getSource()==guang)
{
jc.setSelectedIndex(3);
}
else if(e.getSource()==eye)
{
jc.setSelectedIndex(4);
}
else if(e.getSource()==po)
{
jc.setSelectedIndex(2);
}
}
public void itemStateChanged(ItemEvent ie)
{
int no=jc.getSelectedIndex();
switch(no)
{
case 0:sound.setMusic("nor.mid");
if(sound.isplay())
sound.mystop();
sound.loadSound();
btnmuc.setLabel("音乐关");
nor.setEnabled(false);
qin.setEnabled(true);
guang.setEnabled(true);
eye.setEnabled(true);
po.setEnabled(true);panel.requestFocus();break;
case 1:sound.setMusic("qin.mid");
if(sound.isplay())
sound.mystop();
sound.loadSound();
btnmuc.setLabel("音乐关");
nor.setEnabled(true);
qin.setEnabled(false);
guang.setEnabled(true);
eye.setEnabled(true);
po.setEnabled(true);panel.requestFocus();break;
case 2:sound.setMusic("popo.mid");
if(sound.isplay())
sound.mystop();
sound.loadSound();
btnmuc.setLabel("音乐关");
nor.setEnabled(true);
qin.setEnabled(true);
guang.setEnabled(true);
eye.setEnabled(true);
po.setEnabled(false);panel.requestFocus();break;
case 3:sound.setMusic("guang.mid");
if(sound.isplay())
sound.mystop();
sound.loadSound();
btnmuc.setLabel("音乐关");
nor.setEnabled(true);
qin.setEnabled(true);
guang.setEnabled(false);
eye.setEnabled(true);
po.setEnabled(true);panel.requestFocus();break;
case 4:sound.setMusic("eyes on me.mid");
if(sound.isplay())
sound.mystop();
sound.loadSound();
btnmuc.setLabel("音乐关");
nor.setEnabled(true);
qin.setEnabled(true);
guang.setEnabled(true);
eye.setEnabled(false);
po.setEnabled(true);panel.requestFocus();break;
}
}
}
class mainpanel extends JPanel implements KeyListener
{
int max=50;
int[][] map,maptmp;
int manX,manY,boxnum;
Image[] myImage;
Readmap Levelmap;
Readmap Levelmaptmp;
int len=30;
public int level=1;
Stack mystack=new Stack();
mainpanel()
{
setBounds(15,50,600,600);
setBackground(Color.white);
addKeyListener(this);
myImage=new Image[10];
for(int i=0; i<10; i++)
{
myImage[i] = Toolkit.getDefaultToolkit().getImage("pic\\"+i+".gif");
}
setVisible(true);
}
void Tuixiangzi(int i)
{
Levelmap=new Readmap(i);
Levelmaptmp=new Readmap(i);
map=Levelmap.getmap();
manX=Levelmap.getmanX();
manY=Levelmap.getmanY();
maptmp=Levelmaptmp.getmap();
repaint();
}
int maxlevel(){return max;}
public void paint(Graphics g)
{
for(int i=0; i<20; i++)
for(int j=0; j<20; j++)
{
g.drawImage(myImage[map[j][i]],i*len,j*len,this);
}
g.setColor(new Color(0,0,0));
g.setFont(new Font("楷体_2312",Font.BOLD,30));
g.drawString("第",240,40);
g.drawString(String.valueOf(level),310,40);
g.drawString("层",360,40);
}
public void keyPressed(KeyEvent e)
{
if(e.getKeyCode()==KeyEvent.VK_UP){moveup();}
if(e.getKeyCode()==KeyEvent.VK_DOWN){movedown();}
if(e.getKeyCode()==KeyEvent.VK_LEFT){moveleft();}
if(e.getKeyCode()==KeyEvent.VK_RIGHT){moveright();}
if(iswin())
{
if(level==max){JOptionPane.showMessageDialog(this, "恭喜您通过最后一关!!!");}
else
{
String msg="恭喜您通过第"+level+"关!!!\n是否要进入下一关?";
int type=JOptionPane.YES_NO_OPTION;
String title="恭喜过关!";
int choice=0;
choice=JOptionPane.showConfirmDialog(null,msg,title,type);
if(choice==1)System.exit(0);
else if(choice==0)
{
level++;
Tuixiangzi(level);
}
}
mystack.removeAllElements();
}
}
public void keyTyped(KeyEvent e){}
public void keyReleased(KeyEvent e){}
boolean isMystackEmpty(){return mystack.isEmpty();}
int back(){return (Integer)mystack.pop();}
void remove(){mystack.removeAllElements();}
void moveup()
{
if(map[manY-1][manX]==2||map[manY-1][manX]==4)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY-1][manX]=8;
repaint();manY--;mystack.push(10);
}
else if(map[manY-1][manX]==3)
{
if(map[manY-2][manX]==4)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY-1][manX]=8;
map[manY-2][manX]=9;
repaint();manY--;mystack.push(11);
}
else if(map[manY-2][manX]==2)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY-1][manX]=8;
map[manY-2][manX]=3;
repahttp://int();manY--;mystack.push(11);
}
else {map[manY][manX]=8;repaint();}
}
else if(map[manY-1][manX]==9)
{
if(map[manY-2][manX]==4)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY-1][manX]=8;
map[manY-2][manX]=9;
repaint();manY--;mystack.push(11);
}
else if(map[manY-2][manX]==2)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY-1][manX]=8;
map[manY-2][manX]=3;
repaint();manY--;mystack.push(11);
}
else {map[manY][manX]=8;repaint();}
}
if(map[manY-1][manX]==1)
{
map[manY][manX]=8;repaint();
}
}
void backuwITrJOgrp(int t)
{
int n=t;
if(n==10)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
{
map[manY][manX]=4;
}
else map[manY][manX]=2;
}
else if(n==11)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
{
map[manY][manX]=9;
}
else map[manY][manX]=3;
if(maptmp[manY-1][manX]==4||maptmp[manY-1][manX]==9)
{
map[manY-1][manX]=4;
}
else map[manY-1][manX]=2;
}
map[manY+1][manX]=8;
repaint();manY++;
}
void movedown()
{
if(map[manY+1][manX]==2||map[manY+1][manX]==4)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY+1][manX]=5;
repaint();manY++;mystack.push(20);
}
else if(map[manY+1][manX]==3)
{
if(map[manY+2][manX]==4)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY+1][manX]=5;
map[manY+2][manX]=9;
repaint();manY++;mystack.push(21);
}
else if(map[manY+2][manX]==2)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY+1][manX]=5;
map[manY+2][manX]=3;
repaint();manY++;mystack.push(21);
}
else {map[manY][manX]=5;repaint();}
}
else if(map[manY+1][manX]==9)
{
if(map[manY+2][manX]==4)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY+1][manX]=5;
map[manY+2][manX]=9;
repaint();manY++;mystack.push(21);
}
else if(map[manY+2][manX]==2)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY+1][manX]=5;
map[manY+2][manX]=3;
repaint();manY++;mystack.push(21);
}
else {map[manY][manX]=5;repaint();}
}
else if(map[manY+1][manX]==1)
{
map[manY][manX]=5;repaint();
}
}
void backdown(int t)
{
int n=t;
if(n==20)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
{
map[manY][manX]=4;
}
else map[manY][manX]=2;
}
else if(n==21)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
{
map[manY][manX]=9;
}
else map[manY][manX]=3;
if(maptmp[manY+1][manX]==4||maptmp[manY+1][manX]==9)
{
map[manY+1][manX]=4;
}
else map[manY+1][manX]=2;
}
map[manY-1][manX]=5;
repaint();manY--;
}
void moveleft()
{
if(map[manY][manX-1]==2||map[manY][manX-1]==4)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY][manX-1]=6;
repaint();manX--;mystack.push(30);
}
else if(map[manY][manX-1]==3)
{
if(map[manY][manX-2]==4)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY][manX-1]=6;
map[manY][manX-2]=9;
repaint();manX--;mystack.push(31);
}
else if(map[manY][manX-2]==2)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY][manX-1]=6;
map[manY][manX-2]=3;
repaint();manX--;mystack.push(31);
}
else {map[manY][manX]=6;repaint();}
}
else if(map[manY][manX-1]==9)
{
if(map[manY][manX-2]==4)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY][manX-1]=6;
map[manY][manX-2]=9;
repaint();manX--;mystack.push(31);
}
else if(map[manY][manX-2]==2)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY][manX-1]=6;
map[manY][manX-2]=3;
repaint();manX--;mystack.push(31);
}
else {map[manY][manX]=6;repaint();}
}
else if(map[manY][manX-1]==1)
{
map[manY][manX]=6;repaint();
}
}
void backleft(int t)
{
int n=t;
if(n==30)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
{
map[manY][manX]=4;
}
else map[manY][manX]=2;
}
else if(n==31)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
{
map[manY][manX]=9;
}
else map[manY][manX]=3;
if(maptmp[manY][manX-1]==4||maptmp[manY][manX-1]==9)
{
map[manY][manX-1]=4;
}
else map[manY][manX-1]=2;
}
map[manY][manX+1]=6;
repaint();manX++;
}
void moveright()
{
if(map[manY][manX+1]==2||map[manY][manX+1]==4)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY][manX+1]=7;
repaint();manX++;mystack.push(40);
}
else if(map[manY][manX+1]==3)
{
if(map[manY][manX+2]==4)
{
if(maptmp[manY][manX]==4)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY][manX+1]=7;
map[manY][manX+2]=9;
repaint();manX++;mystack.push(41);
}
else if(map[manY][manX+2]==2)
{
if(maptmp[manY][manX]==4)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY][manX+1]=7;
map[manY][manX+2]=3;
repaint();manX++;mystack.push(41);
}
else {map[manY][manX]=7;repaint();}
}
else if(map[manY][manX+1]==9)
{
if(map[manY][manX+2]==4)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY][manX+1]=7;
map[manY][manX+2]=9;
repaint();manX++;mystack.push(41);
}
else if(map[manY][manX+2]==2)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
map[manY][manX]=4;
else map[manY][manX]=2;
map[manY][manX+1]=7;
map[manY][manX+2]=3;
repaint();manX++;mystack.push(41);
}
else {map[manY][manX]=7;repaint();}
}
else if(map[manY][manX+1]==1)
{
map[manY][manX]=7;repaint();
}
}
void backright(int t)
{
int n=t;
if(n==40)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
{
map[manY][manX]=4;
}
else map[manY][manX]=2;
}
else if(n==41)
{
if(maptmp[manY][manX]==4||maptmp[manY][manX]==9)
{
map[manY][manX]=9;
}
else map[manY][manX]=3;
if(maptmp[manY][manX+1]==4||maptmp[manY][manX+1]==9)
{
map[manY][manX+1]=4;
}
else map[manY][manX+1]=2;
}
map[manY][manX-1]=7;
repaint();manX--;
}
boolean iswin()
{
boolean num=false;
out:for(int i=0; i<20; i++)
for(int j=0; j<20; j++)
{
if(maptmp[i][j]==4||maptmp[i][j]==9)
if(map[i][j]==9)num=true;
else {num=false;break out;}
}
return num;
}
}
class Sound
{
String path=new String("musics\\");
String file=new String("nor.mid");
Sequence seq;
Sequencer midi;
boolean sign;
void loadSound()
{
try {
seq=MidiSystem.getSequence(new File(path+file));
midi=MidiSystem.getSequencer();
midi.open();
midi.setSequence(seq);
midi.start();
midi.setLoopCount(Sequencer.LOOP_CONTINUOUSLY);
}
catch (Exception ex) {ex.printStackTrace();}
sign=true;
}
void mystop(){midi.stop();midi.close();sign=false;}
boolean isplay(){return sign;}
void setMusic(String e){file=e;}
}
class Readmap
{
private int level,mx,my;
private int[][] mymap=new int[20][20];
FileReader r;
BufferedReader br;
String bb="";
int[] x;int c=0;
Readmap(int k)
{
level=k;
String s;
try
{
File f=new File("maps\\"+level+".map");
r=new FileReader(f);
br=new BufferedReader(r);
}
catch (IOException e)
{
System.out.println(e);
}
try
{
while ((s=br.readLine())!=null)
{
bb=bb+s;
}
}
catch (IOException g)
{
System.out.println(g);
}
byte[] d=bb.getBytes();
int len=bb.length();
int[] x=new int[len];
for(int i=0;i for(int i=0;i<20;i++) { for(int j=0;j<20;j++) { mymap[i][j]=x[c]; if(mymap[i][j]==5) { mx=j;my=i; } c++; } } } int[][] getmap(){return mymap;} intwITrJOgr getmanX(){return mx;} int getmanY(){return my;} } 运行: 以上就是我们的灰太狼古堡推箱子的小游戏啦! 更多有趣的经典小游戏实现专题,分享给大家: C++经典小游戏汇总 python经典小游戏汇总 python俄罗斯方块游戏集合 javascript经典游戏 玩不停 javascript经典小游戏汇总
for(int i=0;i<20;i++)
{
for(int j=0;j<20;j++)
{
mymap[i][j]=x[c];
if(mymap[i][j]==5)
{
mx=j;my=i;
}
c++;
}
}
}
int[][] getmap(){return mymap;}
intwITrJOgr getmanX(){return mx;}
int getmanY(){return my;}
}
运行:
以上就是我们的灰太狼古堡推箱子的小游戏啦!
更多有趣的经典小游戏实现专题,分享给大家:
C++经典小游戏汇总
python经典小游戏汇总
python俄罗斯方块游戏集合
javascript经典游戏 玩不停
javascript经典小游戏汇总
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