Flask接口签名sign原理与实例代码浅析
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2022-12-16
java实现扫雷小游戏
本文实例为大家分享了java实现扫雷小游戏的具体代码,供大家参考,具体内容如下
代码:
package GUI;
import java.util.Random;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.Font;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.event.InputEvent;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JButton;
import javax.swing.JTextField;
import javax.swing.JMenuBar;
import javax.swing.JMenu;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.UIManager;
import javax.swing.ImageIcon;
import javax.swing.BorderFactory;
import javax.swing.border.EmptyBorder;
public class MineSweeperFrame extends JFrame {
// 游戏模式编号
public static final int Custom_Mode = 0;
public static final int Elementary_Mode = 1;
public static final int Intermediate_Mode = 2;
public static final int Advanced_Mode = 3;
// 游戏模式参数
public static final int[] Elementary = {9, 9, 10, Elementary_Mode};
public static final int[] Intermediate = {16, 16, 40, Intermediate_Mode};
public static final int[] Advanced = {16, 30, 99, Advanced_Mode};
// 游戏字体、图片、文字颜色
private static final Font FontC = new Font("Consolas", Font.PLAIN, 22);
private static final Font FontD = new Font("等线", Font.PLAIN, 20);
private static final ImageIcon imgicon = new ImageIcon(
MineSweeperFrame.class.getResource("/Images/icon.jpg"));
private static final ImageIcon imgflag = new ImageIcon(
MineSweeperFrame.class.getResource("/Images/flag.png"));
private static final ImageIcon imgbomb = new ImageIcon(
MineSweeperFrame.class.getResource("/Images/bomb.png"));
private static final Color[] NumberColor = {Color.blue,
Color.iXkjRdebgreen, Color.orange, Color.magenta,
Color.red, Color.cyan, Color.black, Color.gray};
// 数据文件及高分记录
private static File file = new File("MineSweeper.txt");
private static int HighScore_Elementary;
private static int HighScore_Intermediate;
private static int HighScore_Advanced;
private int gamemode;
private int row;
private int column;
private int area;
private int minecount;
private int flagcount;
private int enablecount;
private boolean[][] minearea;
private boolean[][] flagmark;
private boolean isGameOver;
private boolean isFirstClick;
private TimeThread timeThread;
private JPanel contentPane;
private JMenuBar menuBar;
private JPanel pnlCount;
private JPanel pnlMine;
private MineButton[][] btnMine;
private JTextField txtTime;
private JTextField txtCount;
/**
* Launch the application.
*/
public static void main(String[] args) {
int[] i = getDataFromFile();
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
new MineSweeperFrame(i[0], i[1], i[2], i[3]);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public MineSweeperFrame(int row, int column, int minecount, int mode) {
// 设置各组件的默认字体
UIManager.put("Menu.font", FontD);
UIManager.put("Label.font", FontD);
UIManager.put("Button.font", FontD);
UIManager.put("MenuBar.font", FontD);
UIManager.put("MenuItem.font", FontD);
UIManager.put("TextField.font", FontD);
UIManager.put("OptionPane.buttonFont", FontD);
UIManager.put("OptionPane.messageFont", FontD);
setTitle("扫雷");
setResizable(false); // 设置窗口不可改变大小
setVisible(true); // 设置窗口初始可见
setIconImage(imgicon.getImage()); // 设置窗体的icon
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// 注册监听器,响应窗口关闭事件
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e){
saveDataToFile();
}
});
menuBar = new JMenuBar();
setJMenuBar(menuBar);
JMenu mGame = new JMenu("游戏");
menuBar.add(mGame);
JMenu mRestart = new JMenu("重新开始");
mGame.add(mRestart);
JMenuItem mitRestart = new JMenuItem("重新开始本局");
mitRestart.addActionListener(new RestartListener());
mRestart.add(mitRestart);
JMenuItem mitReset = new JMenuItem("开始新的游戏");
mitReset.addActionListener(new ResetMineListener());
mRestart.add(mitReset);
JMenu mDifficulty = new JMenu("难度设置");
mGame.add(mDifficulty);
JMenuItem mitElementary = new JMenuItem("初级");
mitElementary.addActionListener(new ResetModeListener(Elementary));
mDifficulty.add(mitElementary);
JMenuItem mitIntermediate = new JMenuItem("中级");
mitIntermediate.addActionListener(new ResetModeListener(Intermediate));
mDifficulty.add(mitIntermediate);
JMenuItem mitAdvanced = new JMenuItem("高级");
mitAdvanced.addActionListener(new ResetModeListener(Advanced));
mDifficulty.add(mitAdvanced);
JMenuItem mitCustom = new JMenuItem("自定义");
mitCustom.addActionListener(new CustomSizeFrameListener());
mDifficulty.add(mitCustom);
JMenuItem mitHighScore = new JMenuItem("高分榜");
mitHighScore.addActionListener(new HighScoreListener());
mGame.add(mitHighScore);
mGame.addSeparator();
JMenuItem mitExit = new JMenuItem("退出");
// 注册监听器,监听“退出”菜单项
mitExit.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
saveDataToFile();
System.exit(0);
}
});
mGame.add(mitExit);
JMenu mHelp = new JMenu("帮助");
mHelp.add(new JMenuItem("http://baidu.com/"));
menuBar.add(mHelp);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(10, 10, 10, 10));
contentPane.setLayout(new BorderLayout(0, 0));
setContentPane(contentPane);
pnlCount = new JPanel();
contentPane.add(pnlCount, BorderLayout.NORTH);
JLabel lblTime = new JLabel("时间");
pnlCount.add(lblTime);
txtTime = new JTextField("0", 3);
txtTime.setEditable(false);
pnlCount.add(txtTime);
JLabel lblCount = new JLabel("计数");
pnlCount.add(lblCount);
txtCount = new JTextField("0/" + minecount, 5);
txtCount.setEditable(false);
pnlCount.add(txtCount);
pnlMine = new JPanel();
contentPane.add(pnlMine, BorderLayout.CENTER);
gamemode = mode;
setMineArea(row, column, minecount);
setMinePosition();
setMineButton();
UIManager.put("Label.font", FontC);
}
// 从文件中读取数据
public static int[] getDataFromFile() {
try {
FileInputStream fis = new FileInputStream(file);
byte[] buffer = new byte[256];
int size = fis.read(buffer);
fis.close();
String[] s = new String(buffer, 0, size).split(" ");
HighScore_Elementary = Integer.parseInt(s[0]);
HighScore_Intermediate = Integer.parseInt(s[1]);
HighScore_Advanced = Integer.parseInt(s[2]);
int[] i = {Integer.parseInt(s[3]), Integer.parseInt(s[4]),
Integer.parseInt(s[5]), Integer.parseInt(s[6])};
return i;
} catch (Exception e) {
HighScore_Elementary = Integer.MAX_VALUE;
HighScore_Intermediate = Integer.MAX_VALUE;
HighScore_Advanced = Integer.MAX_VALUE;
return Elementary;
}
}
// 保存数据到文件
public void saveDataToFile() {
try {
String s = HighScore_Elementary + " " + HighScore_Intermediate + " "
+ HighScore_Advanced + " " + row + " " + column + " "
+ minecount + " " + gamemode;
FileOutputStream fos = new FileOutputStream(file);
fos.write(s.getBytes());
fos.close();
} catch (IOException e) {
e.printStackTrace();
}
}
// 初始化面板的各项参数
private void setMineArea(int row, int column, int minecount) {
setSize(30 * column + 20, 30 * row + 120);
// 设置窗口在屏幕的正中心
setLocationRelativeTo(null);
this.row = row;
this.column = column;
this.minecount = minecount;
area = row * column;
flagcount = 0;
enablecount = area;
minearea = new boolean[row][column];
flagmark = new boolean[row][column];
isGameOver = false;
isFirstClick = true;
}
// 随机生成地雷的位置
private void setMinePosition(){
// 生成minecount个不重复的随机数
int[] pos = new int[area];
for (int i = 0; i < area; i++) {
pos[i] = i;
}
Random rand = new Random();
for (int i = 0; i < minecount; i++) {
int n = rand.nextInt(area - i);
minearea[pos[n] / column][pos[n] % column] = true;
pos[n] = pos[area - i - 1];
}
}
// 向地雷面板上添加按钮
private void setMineButton() {
pnlMine.setLayout(new GridLayout(row, column));
btnMine = new MineButton[row][column];
for (int i = 0; i < row; i++) {
for (int j = 0; j < column; j++) {
btnMine[i][j] = new MineButton(i, j);
pnlMine.add(btnMine[i][j]);
}
}
}
// “重新开始本局”菜单项监听类
private class RestartListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
new MenuFunction().Restart();
}
}
// “开始新的的游戏”菜单项监听类
private class ResetMineListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
new MenuFunction().ResetMine();
}
}
// “游戏模式设置”菜单项监听类
private class ResetModeListener implements ActionListener {
private int[] mode;
public ResetModeListener(int[] mode) {
this.mode = mode;
}
public void actionPerformed(ActionEvent e) {
if (gamemode == mode[3]) {
new MenuFunction().ResetMine();
} else {
new MenuFunction().ResetSize(mode[0], mode[1], mode[2]);
gamemode = mode[3];
}
}
}
// “自定义”菜单项监听类,JFrame窗口的子类
private class CustomSizeFrameListener extends JFrame implements ActionListener {
public CustomSizeFrameListener() {
setTitle("自定义");
setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);
setSize(320, 220);
setLocationRelativeTo(null); // 设置窗口在屏幕的正中心
setResizable(false); // 设置窗体不可改变大小
JPanel contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
contentPane.setLayout(new GridLayout(4, 0));
setContentPane(contentPane);
JPanel pnlRow = new JPanel();
contentPane.add(pnlRow);
pnlRow.add(new JLabel("行数:"));
JTextField txtRow = new JTextField(10);
pnlRow.add(txtRow);
JPanel pnlColumn = new JPanel();
contentPane.add(pnlColumn);
pnlColumn.add(new JLabel("列数:"));
JTextField txtColumn = new JTextField(10);
pnlColumn.add(txtColumn);
JPanel pnlMineCount = new JPanel();
contentPane.add(pnlMineCount);
pnlMineCount.add(new JLabel("雷数:"));
JTextField txtMineCount = new JTextField(10);
pnlMineCount.add(txtMineCount);
JPanel pnlButton = new JPanel();
contentPane.add(pnlButton);
JButton btnOK = new JButton("确定");
btnOK.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
try {
int r = Integer.parseInt(txtRow.getText().trim());
int c = Integer.parseInt(txtColumn.getText().trim());
int count = Integer.parseInt(txtMineCount.getText().trim());
if (r <= 0 || c <= 0 || r > 24 || c > 30) {
JOptionPane.showMessageDialog(null, "限制行数:1~24\n限制列数:1~30",
"警告", JOptionPane.WARNING_MESSAGE);
return;
}
if (count <= 0 || count > r * c) {
JOptionPane.showMessageDialog(null, "限制雷数:1~" + (r * c),
"警告", JOptionPane.WARNING_MESSAGE);
return;
}
new MenuFunction().ResetSize(r, c, count);
gamemode = Custom_Mode;
setVisible(false);
} catch (NumberFormatException ex) {
JOptionPane.showMessageDialog(null, "无效输入!",
"错误", JOptionPane.ERROR_MESSAGE);
}
}
});
pnlButton.add(btnOK);
}
public void actionPerformed(ActionEvent e) {
setVisible(true);
}
}
// “高分榜”菜单项监听类
private class HighScoreListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
JOptionPane.showMessageDialog(null, "初级:" + HighScore_Elementary
+ "秒\n中级:" + HighScore_Intermediate
+ "秒\n高级:" + HighScore_Advanced + "秒",
"高分榜", JOptionPane.INFORMATION_MESSAGE);
}
}
// 菜单栏事件监听函数类
private class MenuFunction {
// “重新开始本局”函数
public void Restart() {
flagcount = 0;
enablecount = area;
if (!isFirstClick) {
timeThread.interrupt();
isFirstClick = true;
txtTime.setText("0");
}
txtCount.setText("0/" + minecount);
for (int i = 0; i < row; i++) {
for (int j = 0; j < column; j++) {
flagmark[i][j] = false;
btnMine[i][j].removeLabel();
btnMine[i][j].setIcon(null);
btnMine[i][j].setOriginalStyle();
btnMine[i][j].setEnabled(true);
}
}
if (isGameOver) {
for (int i = 0; i < row; i++) {
for (int j = 0; j < column; j++) {
btnMine[i][j].setMineListener();
}
}
isGameOver = false;
}
}
// “开始新的游戏”函数
public void ResetMine() {
minearea = new boolean[row][column];
setMinePosition();
Restart();
}
// “游戏模式设置”函数
public void ResetSize(int r, int c, int count) {
Restart();
txtCount.setText("0/" + count);
pnlMine.removeAll();
setMineArea(r, c, count);
setMinePosition();
setMineButton();
}
}
// 地雷区按钮监听类
private class MineListener extends MouseAdapter {
private int r;
private int c;
private boolean bothpress;
private MouseFunction mousefunction;
public MineListener(int r, int c) {
this.r = r;
this.c = c;
mousefunction = new MouseFunction(r, c);
}
// 鼠标点击时触发
public void mousePressed(MouseEvent e) {
// 判断是否为左右双键同时点击
int d = e.getModifiersEx();
if (d == InputEvent.BUTTON1_DOWN_MASK + InputEvent.BUTTON3_DOWN_MASK) {
bothpress = true;
} else {
bothpress = false;
}
if (bothpress) {
mousefunction.bothPressed();
}
}
// 鼠标释放时触发
public void mouseReleased(MouseEvent e) {
if (bothpress) {
mousefunction.bothReleased();
} else if (e.getButton() == MouseEvent.BUTTON1) {
mousefunction.leftReleased(r, c);
} else if (e.getButton() == MouseEvent.BUTTON3 && !bothpress) {
mousefunction.rightReleased();
}
if (minecount == enablecount) {
mousefunction.Success();
}
}
}
// 地雷区鼠标点击事件监听函数类
private class MouseFunction {
private int r;
private int c;
private boolean[] bool;
public MouseFunction(int r, int c) {
this.r = r;
this.c = c;
bool = surroundingButtons(r, c);
}
// 判断被点击按钮周边3*3范围内有无其它按钮
private boolean[] surroundingButtons(int r, int c) {
boolean[] bool = {true, true, true, true, true, true, true, true, true};
if (r == 0) {bool[0] = bool[1] = bool[2] = false;}
if (r == row - 1) {bool[6] = bool[7] = bool[8] = false;}
if (c == 0) {bool[0] = bool[3] = bool[6] = false;}
if (c == column - 1) {bool[2] = bool[5] = bool[8] = false;}
return bool;
}
// 左键释放函数
public void leftReleased(int r, int c) {
if (isFirstClick) {
timeThread = new TimeThread();
timeThread.start();
isFirstClick = false;
}
if (flagmark[r][c] || !btnMine[r][c].isEnabled()) {return;}
if (minearea[r][c]) {GameOver(r, c); return;}
boolean[] bool = surroundingButtons(r, c);
int i = 0;
if (bool[0] && minearea[r - 1][c - 1]) {i++;}
if (bool[1] && minearea[r - 1][c]) {i++;}
if (bool[2] && minearea[r - 1][c + 1]) {i++;}
if (bool[3] && minearea[r][c - 1]) {i++;}
if (bool[5] && minearea[r][c + 1]) {i++;}
if (bool[6] && minearea[r + 1][c - 1]) {i++;}
if (bool[7] && minearea[r + 1][c]) {i++;}
if (bool[8] && minearea[r + 1][c + 1]) {i++;}
btnMine[r][c].setDisabledStyle();
btnMine[r][c].setEnabled(false);
enablecount--;
if (i != 0) {
btnMine[r][c].setLabel(i);
} else {
if (bool[0]) {leftReleased(r - 1, c - 1);}
if (bool[1]) {leftReleased(r - 1, c);}
if (bool[2]) {leftReleased(r - 1, c + 1);}
if (bool[3]) {leftReleased(r, c - 1);}
if (bool[5]) {leftReleased(r, c + 1);}
if (bool[6]) {leftReleased(r + 1, c - 1);}
if (bool[7]) {leftReleased(r + 1, c);}
if (bool[8]) {leftReleased(r + 1, c + 1);}
}
}
// 右键释放函数
public void rightReleased() {
if (flagmark[r][c]) {
btnMine[r][c].setIcon(null);
flagmark[r][c] = false;
flagcount--;
txtCount.setText(flagcount + "/" + minecount);
} else {
if (btnMine[r][c].isEnabled()) {
btnMine[r][c].setIcon(imgflag);
flagmark[r][c] = true;
flagcount++;
txtCount.setText(flagcount + "/" + minecount);
}
}
}
// 双键点击函数
public void bothPressed() {
if (flagmark[r][c]) {return;}
int k = 0;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
if (bool[k++] && btnMine[r + i][c + j].isEnabled() && !flagmark[r + i][c + j]) {
btnMine[r + i][c + j].setClickedStyle();
}
}
}
}
// 双键释放函数
public void bothReleased() {
if (flagmark[r][c]) {return;}
int k = 0, m = 0, n = 0;
for (int i = -1; i <= 1; i++http://) {
for (int j = -1; j <= 1; j++) {
if (bool[k++]) {
if (btnMine[r + i][c + j].isEnabled() && !flagmark[r + i][c + j]) {
btnMine[r + i][c + j].setOriginalStyle();
}
if (minearea[r + i][c + j]) {
m++;
}
if (flagmark[r + i][c + j]) {
n++;
}
}
}
}
if (btnMine[r][c].isEnabled()) {return;}
if (m == n) {
if (bool[0] && !flagmark[r - 1][c - 1]) {leftReleased(r - 1, c - 1);}
if (bool[1] && !flagmark[r - 1][c]) {leftReleased(r - 1, c);}
if (bool[2] && !flagmark[r - 1][c + 1]) {leftReleased(r - 1, c + 1);}
if (bool[3] && !flagmark[r][c - 1]) {leftReleased(r, c - 1);}
if (bool[5] && !flagmark[r][c + 1]) {leftReleased(r, c + 1);}
if (bool[6] && !flagmark[r + 1][c - 1]) {leftReleased(r + 1, c - 1);}
if (bool[7] && !flagmark[r + 1][c]) {leftReleased(r + 1, c);}
if (bool[8] && !flagmark[r + 1][c + 1]) {leftReleased(r + 1, c + 1);}
}
}
// 游戏结束函数
public void GameOver(int r, int c) {
btnMine[r][c].setBackground(Color.red);
for (int i = 0; i < row; i++) {
for (int j = 0; j < column; j++) {
if (minearea[i][j]) {
btnMine[i][j].setIcon(imgbomb);
}
btnMine[i][j].removeMineListener();
}
}
timeThread.interrupt();
JOptionPane.showMessageDialog(null, "Game Over",
"提示", JOptionPane.INFORMATION_MESSAGE);
isGameOver = true;
}
// 游戏胜利函数
public void Success() {
txtCount.setText(minecount + "/" + minecount);
for (int i = 0; i < row; i++) {
for (int j = 0; j < column; j++) {
if (minearea[i][j]) {
btnMine[i][j].setIcon(imgflag);
}
btnMine[i][j].removeMineListener();
}
}
if (timeThread != null) {
timeThread.interrupt();
}
String s = "You Win!";
int time = Integer.parseInt(txtTime.getText());
switch (gamemode) {
case Elementary_Mode:
if (time < HighScore_Elementary) {
HighScore_Elementary = time;
s = "New Record!";
}
break;
case Intermediate_Mode:
if (time < HighScore_Intermediate) {
HighScore_Intermediate = time;
s = "New Record!";
}
break;
case Advanced_Mode:
if (time < HighScore_Advanced) {
HighScore_Advanced = time;
s = "New Record!";
}
}
JOptionPane.showMessageDialog(null, s + "\n用时:" + time + "秒",
"提示", JOptionPane.INFORMATION_MESSAGE);
isGameOver = true;
}
}
// 地雷区按钮类,JButton按钮的子类
private class MineButton extends JButton {
private MineListener mineListener;
private JLabel lbl;
private MineButton() {
super(null, null);
setBackground(Color.lightGray);
// 设置凸起来的按钮
setBorder(BorderFactory.createRaisedBevelBorder());
}
public MineButton(int r, int c) {
this();
mineListener = new MineListener(r, c);
addMouseListener(mineListener);
}
public void setMineListener() {
addMouseListener(mineListener);
}
public void removeMineListener() {
removeMouseListener(mineListener);
}
public void setOriginalStyle() {
setBackground(Color.lightGray);
// 设置凸起来的按钮
setBorder(BorderFactory.createRaisedBevelBorder());
}
public void setDisabledStyle() {
setBackground(null);
// 设置按钮边框线条
setBorder(BorderFactory.createLineBorder(Color.lightGray));
}
public void setClickedStyle() {
setBackground(Color.lightGray);
// 设置凹下去的按钮
setBorder(BorderFactory.createLoweredBevelBorder());
}
public void setLabel(int i) {
lbl = new JLabel(String.valueOf(i));
lbl.setHorizontalAlignment(JLabel.CENTER);
lbl.setVerticalAlignment(JLabel.CENTER);
lbl.setForeground(NumberColor[i - 1]);
setLayout(new BorderLayout(0, 0));
add(lbl, BorderLayout.CENTER);
}
public void removeLabel() {
if (lbl != null) {
remove(lbl);
lbl = null;
}
}
}
// 线程类,游戏开始后每隔一秒刷新txtTime文本框里显示的时间
private class TimeThread extends Thread {
// 重写run()方法
public void run() {
// 获取当前系统时间
long startTime = System.currentTimeMillis();
// 非阻塞过程中通过判断中断标志来退出
while (!isInterrupted()) {
// 获取当前的系统时间,与初始时间相减就是程序运行的毫秒数,除以1000就是秒数
long endTime = System.currentTimeMillis();
long usedTime = (endTime - startTime) / 1000;
txtTime.setText(String.valueOf(usedTime));
try {
// 线程挂起一秒钟
Thread.sleep(1000);
// 阻塞过程捕获中断异常来退出
} catch (InterruptedException e) {
e.printStackTrace();
// 捕获到异常之后,执行break跳出循环
break;
}
}
}
}
}
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