java实现连连看游戏

网友投稿 224 2023-01-16


java实现连连看游戏

本文实例为大家分享了java实现连连看游戏的具体代码,供大家参考,具体内容如下

代码会实现共享的,这个是截图

代码:

package com.lr.bean;

import java.util.Scanner;

import java.util.Random;

import com.lr.bean.Point;

public class Link{

public static void main(String[] args){

Scanner sc=new Scanner(System.in);

System.out.println("==========================");

System.out.println("\t\t连连看小游戏");

System.out.println("\t\t版权:lr");

System.out.println("==========================");

System.out.println("请先输入图片数量(难度系数 1~9):");

int picnum=sc.nextInt();

System.out.println("请输入棋盘的行数:");

int rows=sc.nextInt();

int cols=0; //列数

int count=0; //计数器

do{

if (count>0){

System.out.println("输入有误,列数必须大于0!");

}

System.out.println("请输入棋盘列数:");

cols=sc.nextInt();

count++;

}while( cols<1 || cols%2!=0);

//创建二维数组,生成棋盘,列数+2的原因:做出边框的效果 数组刚刚生成时,每个元素都是0

int[][] chessboard=new int[ rows+2 ][ cols+2];

//随机生成的图片数值存入这个二维数组中,注意:边框不存值,任为0

initBoard( chessboard ,picnum);

System.out.println("初始化后的棋盘为:");

showBoard2( chessboard);

//打乱棋盘

shuffle( chessboard );

//输出

System.out.println("打乱后的棋盘为:");

showBoard2( chessboard);

//实现消除业务

// 1.定义两个Point对象

Point p1=new Point();

Point p2=new Point();

// 2.游戏状态 isGameOver

boolean isGameOver=false;

do{

// 3.循环输入两个点 do...while

System.out.println("请输入两个点的坐标");

p1.x=sc.nextInt();

p1.y=sc.nextInt();

p2.x=sc.nextInt();

p2.y=sc.nextInt();

// 4.判断这两个数是否可以消除

if( isErazeOk( chessboard,p1,p2)){

//如果可以消除,将这两个点在chessboard 中的值都设为0

chessboard[p1.x][p1.y]=0;

chessboard[p2.x][p2.y]=0;

if( checkGameOver( chessboard )){

isGameOver=true;

}

}

//显示消除后的棋盘

showBoard2( chessboard );

}while( !isGameOver );

System.out.println("游戏结束!");

}

//判断是否能消除的业务

public static boolean isErazeOk(int[][] chessboard ,Point p1,Point p2){

// 1.两个点不是同一个

if( p1.equals( p2) ){

System.out.println("输入的两个点位置不能相同!");

}

// 2。两个点的值是否相等

if(chessboard[p1.x][p1.y] !=chessboard[p2.x][p2.y]){

System.out.println("输入的两个点值不相同!请重新输入");

return false;

}

// 3.判断两个点的连线情况

if( doOneLine(chessboard,p1,p2) || doTwoLine(chessboard,p1,p2) || doThreeLine(chessboard,p1,p2)){

return true;

}

return false;

}

// 1连线

publichttp:// static YcuJwPeiJaboolean doOneLine(int[][] chessboard,Point p1,Point p2){

//定义最大值和最小值

int max=0;

int min=0;

//判断是循环行还是循环列

if( p1.x==p2.x){

//找y的最大值、找y的最小值、循环从 min+1 至 max-1、判断是否为0、如果中间有一个不为0,则返回 false

max=p1.y>p2.y?p1.y:p2.y;

min=p1.y

for(int i=min+1;i

if(chessboard[p1.x][i]!=0){

return false;

}

}

return true;

}else if( p1.y==p2.y){

//找x的最大值、找x的最小值、循环从 min+1 至 max-1、判断是否为0、如果中间有一个不为0,则返回 false

max=p1.x>p2.x?p1.x:p2.x;

min=p1.x

for(int i=min+1;i

if(chessboard[i][p1.y]!=0){

return false;

}

}

return true;

}

return false;

}

// 2连线

public static boolean doTwoLine(int[][] chessboard,Point p1,Point p2){

//定义两个临时点

Point t1=new Point();

t1.x=p1.x;

t1.y=p2.y;

Point t2=new Point();

t2.x=p2.x;

t2.y=p1.y;

if( chessboard[t1.x][t1.y]==0 && doOneLine(chessboard, p1,t1 ) && doOneLine(chessboard, t1,p2) ){

return true;

}

if( chessboard[t2.x][t2.y]==0 && doOneLine(chessboard, p1,t2 ) && doOneLine(chessboard, t2,p2) ){

return true;

}

return false;

}

// 3连线

public static boolean doThreeLine(int[][] chessboard,Point p1,Point p2){

//先循环行 :x

for( int i=0;i<chessboard.length;i++){

Point t=new Point();

t.x=i;

t.y=p1.y;

if( chessboard[t.x][t.y]==0 && doOneLine(chessboard,t, p1) && doTwoLine(chessboard, t,p2) ){

return true;

}

}

//再循环列 :y

for( int i=0;i

Point t=new Point();

t.x=p1.x;

t.y=i;

if( chessboard[t.x][t.y]==0 && doOneLine(chessboard,t, p1) && doTwoLine(chessboard, t,p2) ){

return true;

}

}

return false;

}

//判断游戏是否结束:循环这个数组,判断所有的位置都为0

public static boolean checkGameOver(int[][] chessboard){

for(int i=1;i

for(int j=1;i

if( chessboard[i][j]!=0 ){

return false;

}

}

}

return true;

}

public static void initBoard(int[][] chessboard,int picnum){

Random r=new Random();

for( int i=1;i

for(int j=1;j

int pic=r.nextInt( picnum )+1;

chessboard[i][j]=pic;

chessboard[i][j+1]=pic;

}

}

}

//打乱棋盘,只能对中间的值打乱,而不能打扰边框

//交换数组的两个值 ,随机生成的四个下标,每个下标表示一个数 x1,y1 x2,y2 =》 chessboard【x2】【y1】 将上面两个数交换

//概率:棋盘越大,交换越多

public static void shuffle(int[][] chessboard ){

Random r=new Random();

int x1=0;

int y1=0;

int x2=0;

int y2=0;

int temp=0;

for(int i=0;i

//生成的四个下标,不能为0,也不能为 length-1

x1=r.nextInt( chessboard.length-2 )+1;

y1=r.nextInt( chessboard[0].length-2 )+1;

x2=r.nextInt( chessboard.length-2 )+1;

y2=r.nextInt( chessboard[0].length-2 )+1;

//完成交换

temp=chessboard[x1][y1];

chessboard[x1][y1]=chessboard[x2][y2];

chessboard[x2][y2]=temp;

}

}

//简单的输出

public static void showBoard(int[][] chessboard){

for(int i=0;i

for(int j=0;j

System.out.print(chessboard[i][j]+"\t");

}

System.out.println();

}

}

//私有方法:专门用来输出棋盘最上面和最下面要出现的列号

private static void showColsNum( int[][] chessboard ){

for(int i=0;i

if( i==0 || i==chessboard[i].length-1){

System.out.print("\t");

}else{

System.out.print("*"+i+"\t");

}

}

System.out.println();

}

//带行列提示的输出

public static void showBoard2( int[][] chessboard){

showColsNum( chessboard );//输出error:列号

//中间完成棋盘

for(intYcuJwPeiJa i=0;i

//加入前面行号的输出

if( i==0 || i==chessboard[i].length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

for(int j=0;j

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。

for(int i=min+1;i

if(chessboard[p1.x][i]!=0){

return false;

}

}

return true;

}else if( p1.y==p2.y){

//找x的最大值、找x的最小值、循环从 min+1 至 max-1、判断是否为0、如果中间有一个不为0,则返回 false

max=p1.x>p2.x?p1.x:p2.x;

min=p1.x

for(int i=min+1;i

if(chessboard[i][p1.y]!=0){

return false;

}

}

return true;

}

return false;

}

// 2连线

public static boolean doTwoLine(int[][] chessboard,Point p1,Point p2){

//定义两个临时点

Point t1=new Point();

t1.x=p1.x;

t1.y=p2.y;

Point t2=new Point();

t2.x=p2.x;

t2.y=p1.y;

if( chessboard[t1.x][t1.y]==0 && doOneLine(chessboard, p1,t1 ) && doOneLine(chessboard, t1,p2) ){

return true;

}

if( chessboard[t2.x][t2.y]==0 && doOneLine(chessboard, p1,t2 ) && doOneLine(chessboard, t2,p2) ){

return true;

}

return false;

}

// 3连线

public static boolean doThreeLine(int[][] chessboard,Point p1,Point p2){

//先循环行 :x

for( int i=0;i<chessboard.length;i++){

Point t=new Point();

t.x=i;

t.y=p1.y;

if( chessboard[t.x][t.y]==0 && doOneLine(chessboard,t, p1) && doTwoLine(chessboard, t,p2) ){

return true;

}

}

//再循环列 :y

for( int i=0;i

Point t=new Point();

t.x=p1.x;

t.y=i;

if( chessboard[t.x][t.y]==0 && doOneLine(chessboard,t, p1) && doTwoLine(chessboard, t,p2) ){

return true;

}

}

return false;

}

//判断游戏是否结束:循环这个数组,判断所有的位置都为0

public static boolean checkGameOver(int[][] chessboard){

for(int i=1;i

for(int j=1;i

if( chessboard[i][j]!=0 ){

return false;

}

}

}

return true;

}

public static void initBoard(int[][] chessboard,int picnum){

Random r=new Random();

for( int i=1;i

for(int j=1;j

int pic=r.nextInt( picnum )+1;

chessboard[i][j]=pic;

chessboard[i][j+1]=pic;

}

}

}

//打乱棋盘,只能对中间的值打乱,而不能打扰边框

//交换数组的两个值 ,随机生成的四个下标,每个下标表示一个数 x1,y1 x2,y2 =》 chessboard【x2】【y1】 将上面两个数交换

//概率:棋盘越大,交换越多

public static void shuffle(int[][] chessboard ){

Random r=new Random();

int x1=0;

int y1=0;

int x2=0;

int y2=0;

int temp=0;

for(int i=0;i

//生成的四个下标,不能为0,也不能为 length-1

x1=r.nextInt( chessboard.length-2 )+1;

y1=r.nextInt( chessboard[0].length-2 )+1;

x2=r.nextInt( chessboard.length-2 )+1;

y2=r.nextInt( chessboard[0].length-2 )+1;

//完成交换

temp=chessboard[x1][y1];

chessboard[x1][y1]=chessboard[x2][y2];

chessboard[x2][y2]=temp;

}

}

//简单的输出

public static void showBoard(int[][] chessboard){

for(int i=0;i

for(int j=0;j

System.out.print(chessboard[i][j]+"\t");

}

System.out.println();

}

}

//私有方法:专门用来输出棋盘最上面和最下面要出现的列号

private static void showColsNum( int[][] chessboard ){

for(int i=0;i

if( i==0 || i==chessboard[i].length-1){

System.out.print("\t");

}else{

System.out.print("*"+i+"\t");

}

}

System.out.println();

}

//带行列提示的输出

public static void showBoard2( int[][] chessboard){

showColsNum( chessboard );//输出error:列号

//中间完成棋盘

for(intYcuJwPeiJa i=0;i

//加入前面行号的输出

if( i==0 || i==chessboard[i].length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

for(int j=0;j

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。

if(chessboard[p1.x][i]!=0){

return false;

}

}

return true;

}else if( p1.y==p2.y){

//找x的最大值、找x的最小值、循环从 min+1 至 max-1、判断是否为0、如果中间有一个不为0,则返回 false

max=p1.x>p2.x?p1.x:p2.x;

min=p1.x

for(int i=min+1;i

if(chessboard[i][p1.y]!=0){

return false;

}

}

return true;

}

return false;

}

// 2连线

public static boolean doTwoLine(int[][] chessboard,Point p1,Point p2){

//定义两个临时点

Point t1=new Point();

t1.x=p1.x;

t1.y=p2.y;

Point t2=new Point();

t2.x=p2.x;

t2.y=p1.y;

if( chessboard[t1.x][t1.y]==0 && doOneLine(chessboard, p1,t1 ) && doOneLine(chessboard, t1,p2) ){

return true;

}

if( chessboard[t2.x][t2.y]==0 && doOneLine(chessboard, p1,t2 ) && doOneLine(chessboard, t2,p2) ){

return true;

}

return false;

}

// 3连线

public static boolean doThreeLine(int[][] chessboard,Point p1,Point p2){

//先循环行 :x

for( int i=0;i<chessboard.length;i++){

Point t=new Point();

t.x=i;

t.y=p1.y;

if( chessboard[t.x][t.y]==0 && doOneLine(chessboard,t, p1) && doTwoLine(chessboard, t,p2) ){

return true;

}

}

//再循环列 :y

for( int i=0;i

Point t=new Point();

t.x=p1.x;

t.y=i;

if( chessboard[t.x][t.y]==0 && doOneLine(chessboard,t, p1) && doTwoLine(chessboard, t,p2) ){

return true;

}

}

return false;

}

//判断游戏是否结束:循环这个数组,判断所有的位置都为0

public static boolean checkGameOver(int[][] chessboard){

for(int i=1;i

for(int j=1;i

if( chessboard[i][j]!=0 ){

return false;

}

}

}

return true;

}

public static void initBoard(int[][] chessboard,int picnum){

Random r=new Random();

for( int i=1;i

for(int j=1;j

int pic=r.nextInt( picnum )+1;

chessboard[i][j]=pic;

chessboard[i][j+1]=pic;

}

}

}

//打乱棋盘,只能对中间的值打乱,而不能打扰边框

//交换数组的两个值 ,随机生成的四个下标,每个下标表示一个数 x1,y1 x2,y2 =》 chessboard【x2】【y1】 将上面两个数交换

//概率:棋盘越大,交换越多

public static void shuffle(int[][] chessboard ){

Random r=new Random();

int x1=0;

int y1=0;

int x2=0;

int y2=0;

int temp=0;

for(int i=0;i

//生成的四个下标,不能为0,也不能为 length-1

x1=r.nextInt( chessboard.length-2 )+1;

y1=r.nextInt( chessboard[0].length-2 )+1;

x2=r.nextInt( chessboard.length-2 )+1;

y2=r.nextInt( chessboard[0].length-2 )+1;

//完成交换

temp=chessboard[x1][y1];

chessboard[x1][y1]=chessboard[x2][y2];

chessboard[x2][y2]=temp;

}

}

//简单的输出

public static void showBoard(int[][] chessboard){

for(int i=0;i

for(int j=0;j

System.out.print(chessboard[i][j]+"\t");

}

System.out.println();

}

}

//私有方法:专门用来输出棋盘最上面和最下面要出现的列号

private static void showColsNum( int[][] chessboard ){

for(int i=0;i

if( i==0 || i==chessboard[i].length-1){

System.out.print("\t");

}else{

System.out.print("*"+i+"\t");

}

}

System.out.println();

}

//带行列提示的输出

public static void showBoard2( int[][] chessboard){

showColsNum( chessboard );//输出error:列号

//中间完成棋盘

for(intYcuJwPeiJa i=0;i

//加入前面行号的输出

if( i==0 || i==chessboard[i].length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

for(int j=0;j

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。

for(int i=min+1;i

if(chessboard[i][p1.y]!=0){

return false;

}

}

return true;

}

return false;

}

// 2连线

public static boolean doTwoLine(int[][] chessboard,Point p1,Point p2){

//定义两个临时点

Point t1=new Point();

t1.x=p1.x;

t1.y=p2.y;

Point t2=new Point();

t2.x=p2.x;

t2.y=p1.y;

if( chessboard[t1.x][t1.y]==0 && doOneLine(chessboard, p1,t1 ) && doOneLine(chessboard, t1,p2) ){

return true;

}

if( chessboard[t2.x][t2.y]==0 && doOneLine(chessboard, p1,t2 ) && doOneLine(chessboard, t2,p2) ){

return true;

}

return false;

}

// 3连线

public static boolean doThreeLine(int[][] chessboard,Point p1,Point p2){

//先循环行 :x

for( int i=0;i<chessboard.length;i++){

Point t=new Point();

t.x=i;

t.y=p1.y;

if( chessboard[t.x][t.y]==0 && doOneLine(chessboard,t, p1) && doTwoLine(chessboard, t,p2) ){

return true;

}

}

//再循环列 :y

for( int i=0;i

Point t=new Point();

t.x=p1.x;

t.y=i;

if( chessboard[t.x][t.y]==0 && doOneLine(chessboard,t, p1) && doTwoLine(chessboard, t,p2) ){

return true;

}

}

return false;

}

//判断游戏是否结束:循环这个数组,判断所有的位置都为0

public static boolean checkGameOver(int[][] chessboard){

for(int i=1;i

for(int j=1;i

if( chessboard[i][j]!=0 ){

return false;

}

}

}

return true;

}

public static void initBoard(int[][] chessboard,int picnum){

Random r=new Random();

for( int i=1;i

for(int j=1;j

int pic=r.nextInt( picnum )+1;

chessboard[i][j]=pic;

chessboard[i][j+1]=pic;

}

}

}

//打乱棋盘,只能对中间的值打乱,而不能打扰边框

//交换数组的两个值 ,随机生成的四个下标,每个下标表示一个数 x1,y1 x2,y2 =》 chessboard【x2】【y1】 将上面两个数交换

//概率:棋盘越大,交换越多

public static void shuffle(int[][] chessboard ){

Random r=new Random();

int x1=0;

int y1=0;

int x2=0;

int y2=0;

int temp=0;

for(int i=0;i

//生成的四个下标,不能为0,也不能为 length-1

x1=r.nextInt( chessboard.length-2 )+1;

y1=r.nextInt( chessboard[0].length-2 )+1;

x2=r.nextInt( chessboard.length-2 )+1;

y2=r.nextInt( chessboard[0].length-2 )+1;

//完成交换

temp=chessboard[x1][y1];

chessboard[x1][y1]=chessboard[x2][y2];

chessboard[x2][y2]=temp;

}

}

//简单的输出

public static void showBoard(int[][] chessboard){

for(int i=0;i

for(int j=0;j

System.out.print(chessboard[i][j]+"\t");

}

System.out.println();

}

}

//私有方法:专门用来输出棋盘最上面和最下面要出现的列号

private static void showColsNum( int[][] chessboard ){

for(int i=0;i

if( i==0 || i==chessboard[i].length-1){

System.out.print("\t");

}else{

System.out.print("*"+i+"\t");

}

}

System.out.println();

}

//带行列提示的输出

public static void showBoard2( int[][] chessboard){

showColsNum( chessboard );//输出error:列号

//中间完成棋盘

for(intYcuJwPeiJa i=0;i

//加入前面行号的输出

if( i==0 || i==chessboard[i].length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

for(int j=0;j

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。

if(chessboard[i][p1.y]!=0){

return false;

}

}

return true;

}

return false;

}

// 2连线

public static boolean doTwoLine(int[][] chessboard,Point p1,Point p2){

//定义两个临时点

Point t1=new Point();

t1.x=p1.x;

t1.y=p2.y;

Point t2=new Point();

t2.x=p2.x;

t2.y=p1.y;

if( chessboard[t1.x][t1.y]==0 && doOneLine(chessboard, p1,t1 ) && doOneLine(chessboard, t1,p2) ){

return true;

}

if( chessboard[t2.x][t2.y]==0 && doOneLine(chessboard, p1,t2 ) && doOneLine(chessboard, t2,p2) ){

return true;

}

return false;

}

// 3连线

public static boolean doThreeLine(int[][] chessboard,Point p1,Point p2){

//先循环行 :x

for( int i=0;i<chessboard.length;i++){

Point t=new Point();

t.x=i;

t.y=p1.y;

if( chessboard[t.x][t.y]==0 && doOneLine(chessboard,t, p1) && doTwoLine(chessboard, t,p2) ){

return true;

}

}

//再循环列 :y

for( int i=0;i

Point t=new Point();

t.x=p1.x;

t.y=i;

if( chessboard[t.x][t.y]==0 && doOneLine(chessboard,t, p1) && doTwoLine(chessboard, t,p2) ){

return true;

}

}

return false;

}

//判断游戏是否结束:循环这个数组,判断所有的位置都为0

public static boolean checkGameOver(int[][] chessboard){

for(int i=1;i

for(int j=1;i

if( chessboard[i][j]!=0 ){

return false;

}

}

}

return true;

}

public static void initBoard(int[][] chessboard,int picnum){

Random r=new Random();

for( int i=1;i

for(int j=1;j

int pic=r.nextInt( picnum )+1;

chessboard[i][j]=pic;

chessboard[i][j+1]=pic;

}

}

}

//打乱棋盘,只能对中间的值打乱,而不能打扰边框

//交换数组的两个值 ,随机生成的四个下标,每个下标表示一个数 x1,y1 x2,y2 =》 chessboard【x2】【y1】 将上面两个数交换

//概率:棋盘越大,交换越多

public static void shuffle(int[][] chessboard ){

Random r=new Random();

int x1=0;

int y1=0;

int x2=0;

int y2=0;

int temp=0;

for(int i=0;i

//生成的四个下标,不能为0,也不能为 length-1

x1=r.nextInt( chessboard.length-2 )+1;

y1=r.nextInt( chessboard[0].length-2 )+1;

x2=r.nextInt( chessboard.length-2 )+1;

y2=r.nextInt( chessboard[0].length-2 )+1;

//完成交换

temp=chessboard[x1][y1];

chessboard[x1][y1]=chessboard[x2][y2];

chessboard[x2][y2]=temp;

}

}

//简单的输出

public static void showBoard(int[][] chessboard){

for(int i=0;i

for(int j=0;j

System.out.print(chessboard[i][j]+"\t");

}

System.out.println();

}

}

//私有方法:专门用来输出棋盘最上面和最下面要出现的列号

private static void showColsNum( int[][] chessboard ){

for(int i=0;i

if( i==0 || i==chessboard[i].length-1){

System.out.print("\t");

}else{

System.out.print("*"+i+"\t");

}

}

System.out.println();

}

//带行列提示的输出

public static void showBoard2( int[][] chessboard){

showColsNum( chessboard );//输出error:列号

//中间完成棋盘

for(intYcuJwPeiJa i=0;i

//加入前面行号的输出

if( i==0 || i==chessboard[i].length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

for(int j=0;j

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。

Point t=new Point();

t.x=p1.x;

t.y=i;

if( chessboard[t.x][t.y]==0 && doOneLine(chessboard,t, p1) && doTwoLine(chessboard, t,p2) ){

return true;

}

}

return false;

}

//判断游戏是否结束:循环这个数组,判断所有的位置都为0

public static boolean checkGameOver(int[][] chessboard){

for(int i=1;i

for(int j=1;i

if( chessboard[i][j]!=0 ){

return false;

}

}

}

return true;

}

public static void initBoard(int[][] chessboard,int picnum){

Random r=new Random();

for( int i=1;i

for(int j=1;j

int pic=r.nextInt( picnum )+1;

chessboard[i][j]=pic;

chessboard[i][j+1]=pic;

}

}

}

//打乱棋盘,只能对中间的值打乱,而不能打扰边框

//交换数组的两个值 ,随机生成的四个下标,每个下标表示一个数 x1,y1 x2,y2 =》 chessboard【x2】【y1】 将上面两个数交换

//概率:棋盘越大,交换越多

public static void shuffle(int[][] chessboard ){

Random r=new Random();

int x1=0;

int y1=0;

int x2=0;

int y2=0;

int temp=0;

for(int i=0;i

//生成的四个下标,不能为0,也不能为 length-1

x1=r.nextInt( chessboard.length-2 )+1;

y1=r.nextInt( chessboard[0].length-2 )+1;

x2=r.nextInt( chessboard.length-2 )+1;

y2=r.nextInt( chessboard[0].length-2 )+1;

//完成交换

temp=chessboard[x1][y1];

chessboard[x1][y1]=chessboard[x2][y2];

chessboard[x2][y2]=temp;

}

}

//简单的输出

public static void showBoard(int[][] chessboard){

for(int i=0;i

for(int j=0;j

System.out.print(chessboard[i][j]+"\t");

}

System.out.println();

}

}

//私有方法:专门用来输出棋盘最上面和最下面要出现的列号

private static void showColsNum( int[][] chessboard ){

for(int i=0;i

if( i==0 || i==chessboard[i].length-1){

System.out.print("\t");

}else{

System.out.print("*"+i+"\t");

}

}

System.out.println();

}

//带行列提示的输出

public static void showBoard2( int[][] chessboard){

showColsNum( chessboard );//输出error:列号

//中间完成棋盘

for(intYcuJwPeiJa i=0;i

//加入前面行号的输出

if( i==0 || i==chessboard[i].length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

for(int j=0;j

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。

for(int j=1;i

if( chessboard[i][j]!=0 ){

return false;

}

}

}

return true;

}

public static void initBoard(int[][] chessboard,int picnum){

Random r=new Random();

for( int i=1;i

for(int j=1;j

int pic=r.nextInt( picnum )+1;

chessboard[i][j]=pic;

chessboard[i][j+1]=pic;

}

}

}

//打乱棋盘,只能对中间的值打乱,而不能打扰边框

//交换数组的两个值 ,随机生成的四个下标,每个下标表示一个数 x1,y1 x2,y2 =》 chessboard【x2】【y1】 将上面两个数交换

//概率:棋盘越大,交换越多

public static void shuffle(int[][] chessboard ){

Random r=new Random();

int x1=0;

int y1=0;

int x2=0;

int y2=0;

int temp=0;

for(int i=0;i

//生成的四个下标,不能为0,也不能为 length-1

x1=r.nextInt( chessboard.length-2 )+1;

y1=r.nextInt( chessboard[0].length-2 )+1;

x2=r.nextInt( chessboard.length-2 )+1;

y2=r.nextInt( chessboard[0].length-2 )+1;

//完成交换

temp=chessboard[x1][y1];

chessboard[x1][y1]=chessboard[x2][y2];

chessboard[x2][y2]=temp;

}

}

//简单的输出

public static void showBoard(int[][] chessboard){

for(int i=0;i

for(int j=0;j

System.out.print(chessboard[i][j]+"\t");

}

System.out.println();

}

}

//私有方法:专门用来输出棋盘最上面和最下面要出现的列号

private static void showColsNum( int[][] chessboard ){

for(int i=0;i

if( i==0 || i==chessboard[i].length-1){

System.out.print("\t");

}else{

System.out.print("*"+i+"\t");

}

}

System.out.println();

}

//带行列提示的输出

public static void showBoard2( int[][] chessboard){

showColsNum( chessboard );//输出error:列号

//中间完成棋盘

for(intYcuJwPeiJa i=0;i

//加入前面行号的输出

if( i==0 || i==chessboard[i].length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

for(int j=0;j

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。

if( chessboard[i][j]!=0 ){

return false;

}

}

}

return true;

}

public static void initBoard(int[][] chessboard,int picnum){

Random r=new Random();

for( int i=1;i

for(int j=1;j

int pic=r.nextInt( picnum )+1;

chessboard[i][j]=pic;

chessboard[i][j+1]=pic;

}

}

}

//打乱棋盘,只能对中间的值打乱,而不能打扰边框

//交换数组的两个值 ,随机生成的四个下标,每个下标表示一个数 x1,y1 x2,y2 =》 chessboard【x2】【y1】 将上面两个数交换

//概率:棋盘越大,交换越多

public static void shuffle(int[][] chessboard ){

Random r=new Random();

int x1=0;

int y1=0;

int x2=0;

int y2=0;

int temp=0;

for(int i=0;i

//生成的四个下标,不能为0,也不能为 length-1

x1=r.nextInt( chessboard.length-2 )+1;

y1=r.nextInt( chessboard[0].length-2 )+1;

x2=r.nextInt( chessboard.length-2 )+1;

y2=r.nextInt( chessboard[0].length-2 )+1;

//完成交换

temp=chessboard[x1][y1];

chessboard[x1][y1]=chessboard[x2][y2];

chessboard[x2][y2]=temp;

}

}

//简单的输出

public static void showBoard(int[][] chessboard){

for(int i=0;i

for(int j=0;j

System.out.print(chessboard[i][j]+"\t");

}

System.out.println();

}

}

//私有方法:专门用来输出棋盘最上面和最下面要出现的列号

private static void showColsNum( int[][] chessboard ){

for(int i=0;i

if( i==0 || i==chessboard[i].length-1){

System.out.print("\t");

}else{

System.out.print("*"+i+"\t");

}

}

System.out.println();

}

//带行列提示的输出

public static void showBoard2( int[][] chessboard){

showColsNum( chessboard );//输出error:列号

//中间完成棋盘

for(intYcuJwPeiJa i=0;i

//加入前面行号的输出

if( i==0 || i==chessboard[i].length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

for(int j=0;j

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。

for(int j=1;j

int pic=r.nextInt( picnum )+1;

chessboard[i][j]=pic;

chessboard[i][j+1]=pic;

}

}

}

//打乱棋盘,只能对中间的值打乱,而不能打扰边框

//交换数组的两个值 ,随机生成的四个下标,每个下标表示一个数 x1,y1 x2,y2 =》 chessboard【x2】【y1】 将上面两个数交换

//概率:棋盘越大,交换越多

public static void shuffle(int[][] chessboard ){

Random r=new Random();

int x1=0;

int y1=0;

int x2=0;

int y2=0;

int temp=0;

for(int i=0;i

//生成的四个下标,不能为0,也不能为 length-1

x1=r.nextInt( chessboard.length-2 )+1;

y1=r.nextInt( chessboard[0].length-2 )+1;

x2=r.nextInt( chessboard.length-2 )+1;

y2=r.nextInt( chessboard[0].length-2 )+1;

//完成交换

temp=chessboard[x1][y1];

chessboard[x1][y1]=chessboard[x2][y2];

chessboard[x2][y2]=temp;

}

}

//简单的输出

public static void showBoard(int[][] chessboard){

for(int i=0;i

for(int j=0;j

System.out.print(chessboard[i][j]+"\t");

}

System.out.println();

}

}

//私有方法:专门用来输出棋盘最上面和最下面要出现的列号

private static void showColsNum( int[][] chessboard ){

for(int i=0;i

if( i==0 || i==chessboard[i].length-1){

System.out.print("\t");

}else{

System.out.print("*"+i+"\t");

}

}

System.out.println();

}

//带行列提示的输出

public static void showBoard2( int[][] chessboard){

showColsNum( chessboard );//输出error:列号

//中间完成棋盘

for(intYcuJwPeiJa i=0;i

//加入前面行号的输出

if( i==0 || i==chessboard[i].length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

for(int j=0;j

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。

int pic=r.nextInt( picnum )+1;

chessboard[i][j]=pic;

chessboard[i][j+1]=pic;

}

}

}

//打乱棋盘,只能对中间的值打乱,而不能打扰边框

//交换数组的两个值 ,随机生成的四个下标,每个下标表示一个数 x1,y1 x2,y2 =》 chessboard【x2】【y1】 将上面两个数交换

//概率:棋盘越大,交换越多

public static void shuffle(int[][] chessboard ){

Random r=new Random();

int x1=0;

int y1=0;

int x2=0;

int y2=0;

int temp=0;

for(int i=0;i

//生成的四个下标,不能为0,也不能为 length-1

x1=r.nextInt( chessboard.length-2 )+1;

y1=r.nextInt( chessboard[0].length-2 )+1;

x2=r.nextInt( chessboard.length-2 )+1;

y2=r.nextInt( chessboard[0].length-2 )+1;

//完成交换

temp=chessboard[x1][y1];

chessboard[x1][y1]=chessboard[x2][y2];

chessboard[x2][y2]=temp;

}

}

//简单的输出

public static void showBoard(int[][] chessboard){

for(int i=0;i

for(int j=0;j

System.out.print(chessboard[i][j]+"\t");

}

System.out.println();

}

}

//私有方法:专门用来输出棋盘最上面和最下面要出现的列号

private static void showColsNum( int[][] chessboard ){

for(int i=0;i

if( i==0 || i==chessboard[i].length-1){

System.out.print("\t");

}else{

System.out.print("*"+i+"\t");

}

}

System.out.println();

}

//带行列提示的输出

public static void showBoard2( int[][] chessboard){

showColsNum( chessboard );//输出error:列号

//中间完成棋盘

for(intYcuJwPeiJa i=0;i

//加入前面行号的输出

if( i==0 || i==chessboard[i].length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

for(int j=0;j

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。

//生成的四个下标,不能为0,也不能为 length-1

x1=r.nextInt( chessboard.length-2 )+1;

y1=r.nextInt( chessboard[0].length-2 )+1;

x2=r.nextInt( chessboard.length-2 )+1;

y2=r.nextInt( chessboard[0].length-2 )+1;

//完成交换

temp=chessboard[x1][y1];

chessboard[x1][y1]=chessboard[x2][y2];

chessboard[x2][y2]=temp;

}

}

//简单的输出

public static void showBoard(int[][] chessboard){

for(int i=0;i

for(int j=0;j

System.out.print(chessboard[i][j]+"\t");

}

System.out.println();

}

}

//私有方法:专门用来输出棋盘最上面和最下面要出现的列号

private static void showColsNum( int[][] chessboard ){

for(int i=0;i

if( i==0 || i==chessboard[i].length-1){

System.out.print("\t");

}else{

System.out.print("*"+i+"\t");

}

}

System.out.println();

}

//带行列提示的输出

public static void showBoard2( int[][] chessboard){

showColsNum( chessboard );//输出error:列号

//中间完成棋盘

for(intYcuJwPeiJa i=0;i

//加入前面行号的输出

if( i==0 || i==chessboard[i].length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

for(int j=0;j

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。

for(int j=0;j

System.out.print(chessboard[i][j]+"\t");

}

System.out.println();

}

}

//私有方法:专门用来输出棋盘最上面和最下面要出现的列号

private static void showColsNum( int[][] chessboard ){

for(int i=0;i

if( i==0 || i==chessboard[i].length-1){

System.out.print("\t");

}else{

System.out.print("*"+i+"\t");

}

}

System.out.println();

}

//带行列提示的输出

public static void showBoard2( int[][] chessboard){

showColsNum( chessboard );//输出error:列号

//中间完成棋盘

for(intYcuJwPeiJa i=0;i

//加入前面行号的输出

if( i==0 || i==chessboard[i].length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

for(int j=0;j

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。

System.out.print(chessboard[i][j]+"\t");

}

System.out.println();

}

}

//私有方法:专门用来输出棋盘最上面和最下面要出现的列号

private static void showColsNum( int[][] chessboard ){

for(int i=0;i

if( i==0 || i==chessboard[i].length-1){

System.out.print("\t");

}else{

System.out.print("*"+i+"\t");

}

}

System.out.println();

}

//带行列提示的输出

public static void showBoard2( int[][] chessboard){

showColsNum( chessboard );//输出error:列号

//中间完成棋盘

for(intYcuJwPeiJa i=0;i

//加入前面行号的输出

if( i==0 || i==chessboard[i].length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

for(int j=0;j

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。

if( i==0 || i==chessboard[i].length-1){

System.out.print("\t");

}else{

System.out.print("*"+i+"\t");

}

}

System.out.println();

}

//带行列提示的输出

public static void showBoard2( int[][] chessboard){

showColsNum( chessboard );//输出error:列号

//中间完成棋盘

for(intYcuJwPeiJa i=0;i

//加入前面行号的输出

if( i==0 || i==chessboard[i].length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

for(int j=0;j

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。

//加入前面行号的输出

if( i==0 || i==chessboard[i].length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

for(int j=0;j

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。

//边框要用 * 来修饰

if( i==0 || j==0 || i==chessboard.length-1 || j==chessboard[i].length-1){

if( j==chessboard[i].length-1){

System.out.print(" # ");

}else{

System.out.print(" #\t");

}

}else{//不是边框,就输出数组中对应的数字

if( chessboard[i][j]==0){

System.out.print(" \t");

}else{

System.out.print(" "+chessboard[i][j]+"\t");

}

}

}

//加入后面的行号

if( i==0 || i==chessboard.length-1){

System.out.print(" ");

}else{

System.out.print(""+i);

}

System.out.println();

}

showColsNum( chessboard );//输出列号

}

}

Point类没有写出来了,比较简单,里面就存了两个数据,表示数字的行和列,就不上图了。


版权声明:本文内容由网络用户投稿,版权归原作者所有,本站不拥有其著作权,亦不承担相应法律责任。如果您发现本站中有涉嫌抄袭或描述失实的内容,请联系我们jiasou666@gmail.com 处理,核实后本网站将在24小时内删除侵权内容。

上一篇:小程序实现接口代码(小程序实现接口代码命令)
下一篇:支持私有化的接口管理工具(接口管理工具有哪些)
相关文章

 发表评论

暂时没有评论,来抢沙发吧~