多平台统一管理软件接口,如何实现多平台统一管理软件接口
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2022-06-19
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注意:句柄的操作
1、创建 代码如下:
Metafile metafile;
using(Graphics offScreenGraphics = Graphics.FromHwndInternal(IntPtr.Zero))
{
IntPtr hDC = offScreenGraphics.GetHdc();
metafile = new Metafile(hDC,
new Rectangle(0, 0, metafileWidth, metafileHeight),
MetafileFrameUnit.Pixel,
EmfType.EmfPlusOnly);
offScreenGraphics.ReleaseHdc();
}
return metafile;
2、GDI Graphics 创建
var graphics = Graphics.FromImage(metafile); //也可以使用句柄
//有时大小可能设置的不好使 需进行特殊处理
var width=height=0;
graphics.SetClip(new RectangleF(0, 0, width, height));
3、非托管调用代码
///
/// 获取矢量图的byte
///
///
///
///
///
[DllImport("gdi32.dll")]
public static extern uint GetEnhMetaFileBits(IntPtr hemf, uint cbBuffer, byte[] lpbBuffer);
///
/// byte转换矢量图
///
///
///
///
[DllImport("gdi32.dll")]
public static extern IntPtr SetEnhMetaFileBits(uint cbBuffer, byte[] lpBuffer);
///
/// 删除矢量图
///
///
///
[DllImport("gdi32.dll")]
public static extern bool DeleteEnhMetaFile(IntPtr hemf);
///
/// Copy EMF to file
///
/// Handle to EMF
/// File
///
[DllImport("gdi32.dll")]
private static extern IntPtr CopyEnhMetaFile(IntPtr hemfSrc, string lpszFile);
4、矢量图 转换 byte[]
private byte[] ConvertMetaFileToByteArray(Image image)
{
byte[] dataArray = null;
Metafile mf = (Metafile)image;
IntPtr enhMetafileHandle = mf.GetHenhmetafile();
uint bufferSize = GetEnhMetaFileBits(enhMetafileHandle, 0, null);
if (enhMetafileHandle != IntPtr.Zero)
{
dataArray = new byte[bufferSize];
GetEnhMetaFileBits(enhMetafileHandle, bufferSize, dataArray);
}
DeleteEnhMetaFile(enhMetafileHandle);
return dataArray;
}
5、byte[] 转换 矢量图
public static Image ConvertByteArrayToMetafile(byte[] data)
{
Metafile mf = null;
IntPtr hemf = SetEnhMetaFileBits((uint)data.Length, data);
mf = new Metafile(hemf, true);
//DeleteEnhMetaFile(hemf); //如若后续对图像进行操作不能进行删除句柄
return (Image)mf;
}
6、矢量图保存
public static void SaveMetafile(Metafile file, string emfName)
{
//MetafileHeader metafileHeader = file.GetMetafileHeader(); //这句话可要可不要
IntPtr iptrMetafileHandle = file.GetHenhmetafile();
CopyEnhMetaFile(iptrMetafileHandle, emfName);
DeleteEnhMetaFile(iptrMetafileHandle);
}
7、转换base64 字符
var m = (Metafile)Metafile.FromFile(@"EMF.emf"); //加载矢量图
var by = ConvertMetaFileToByteArray(m); //转换数组
var ls = Convert.ToBase64String(by); //转字符串
8、base64转 byte[]
var bt = Convert.FromBase64String(ls);
9、图像的通过字符生长之后、可保存操作、不能进行绘制操作、这时需要进行 创建一个新的对象接受这个生成对象、然后操作
var imz = (Metafile)ConvertByteArrayToMetafile(bt);
var jbhtr = imz.GetHenhmetafile();
Metafile mmmmm = new Metafile(jbhtr, true); //new 新对象接收
10、矢量图的结构播放主要使用:EnumerateMetafileProc 代码如下
public partial class MetafilePlayRecord : Form
{
private Metafile metafile1;
private Graphics.EnumerateMetafileProc metafileDelegate;
public MetafilePlayRecord(Metafile metafile )
{
InitializeComponent();
metafile1 = metafile;
metafileDelegate = new Graphics.EnumerateMetafileProc(MetafileCallback);
}
private bool MetafileCallback(EmfPlusRecordType recordType, int flags, int dataSize, IntPtr data, PlayRecordCallback callbackData)
{
byte[] dataArray = null;
if (data != IntPtr.Zero)
{
dataArray = new byte[dataSize];
Marshal.Copy(data, dataArray, 0, dataSize);
//GdipComment
metafile1.PlayRecord(recordType, flags, dataSize, dataArray);
switch (recordType) //记录类型
{
case EmfPlusRecordType.Object: //对象
case EmfPlusRecordType.DrawLines: //线
case EmfPlusRecordType.SetPageTransform: //设置页变换
break;
}
}
Console.WriteLine(recordType.ToString());
return true;
}
protected override void OnPaint(PaintEventArgs e)
{
e.Graphics.EnumerateMetafile(metafile1, destPoint, metafileDelegate);
}
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
metafile1.Dispose();
}
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