java实现简单扫雷小游戏

网友投稿 291 2023-01-27


java实现简单扫雷小游戏

本文实例为大家分享了java实现扫雷游戏的具体代码,供大家参考,具体内容如下

import java.awt.BorderLayout;

import java.awt.Color;

import java.awt.Container;

import java.awt.GridLayout;

import java.awt.Insets;

import java.awt.Label;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.ItemEvent;

import java.awt.event.ItemListener;

import java.awt.event.MouseEvent;

import java.awt.event.MouseListener;

import java.util.Random;

import javax.swing.JButton;

import javax.swing.JComboBox;

import javax.swing.JFrame;

import javax.swing.JOptionPane;

import javax.swing.JPanel;

public class SaoLei implements MouseListener,ActionListener{

JPanel p=new JPanel();

JFrame frame = new JFrame("扫雷");

@SuppressWarnings("rawtypes")

JComboBox combobox = new JComboBox();

JButton reset = new JButton("重新开始");

Container container = new Conhttp://tainer();

//游戏数据结构

SaoLeiConstant constant = new SaoLeiConstant();

JButton[][] buttons = new JButton[constant.row][constant.col];//定义按钮

int[][] counts = new int [constant.row][constant.col];//定义整型数组保存按钮下方雷数

//创建构造方法

public SaoLei() {

//显示窗口

frame.setSize(600,700);//600*700

frame.setResizable(false);

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

frame.setLayout(new BorderLayout());

//添加重来、选择难度按钮

addtopButton();

//添加雷区按钮

addButtons();

//埋雷

addLei();

//添加雷的计数

calcNeiboLei();

frame.setVisible(true);

}

void addtopButton() {

p.removeAll();

p.add(reset);

reset.setBackground(Color.green);

reset.setOpaque(true);

reset.addActionListener(this);

//combobox.addItem("选择难度");

combobox.addItem("新手难度");

combobox.addItem("初级难度");

combobox.addItem("中级难度");

combobox.addItem("高级难度");

combobox.addItem("大师难度");

combobox.setBackground(Color.GREEN);

combobox.setOpaque(true);

combobox.addItemListener(new ItemListener(){

@Override

public void itemStateChanged(ItemEvent e) {

String item = e.getItem().toString();

if(item == "新手难度") {

constant.leiCount = 20;

ResetGame();

} else if(item == "初级难度") {

constant.leiCount = 43;

ResetGame();

} else if(item == "中级难度"){

constant.leiCount = 63;

ResetGame();

} else if(item == "高级难度"){

constant.leiCount = 99;

ResetGame();

} else if(item == "大师难度") {

constant.leiCount = 119;

ResetGame();

}

}

});

p.add(combobox);

frame.add(p,BorderLayout.NORTH);

//p.add(new Label("总雷数:"+constant.leiCount,Label.CENTER));

//p.add(new Label("总雷数:"+constant.leiCount,Label.RIGHT));

}

/*

void addnanduButton() {

nandu.setBackground(Color.green);

nandu.setOpaque(true);

nandu.addActionListener(this);

frame.add(nandu,BorderLayout.WEST);

}

void addResetButton() {

reset.setBackground(Color.green);

reset.setOpaque(true);

reset.addActionListener(this);

//reset.addMouseListener(this);

frame.add(reset,BorderLayout.NORTH);

}

*/

void addLei() {

Random rand = new Random();

int randRow,randCol;

for(int i=0; i

randRow = rand.nextInt(constant.row);

randCol = rand.nextInt(constant.col);

if(counts[randRow][randCol] == constant.LEICODE) {

i--;

} else {

counts[randRow][randCol] = constant.LEICODE;

//buttons[randRow][randCol].setText("X");

}

}

}

void addButtons() {

frame.add(container,BorderLayout.CENTER);

container.setLayout(new GridLayout(constant.row,constant.col));

for(int i=0;i

for(int j=0;j

JButton button = new JButton();

button.setBackground(Color.white);

button.setOpaque(true);

button.addActionListener(this);

button.addMouseListener((MouseListener) this);

buttons[i][j] = button;

container.add(button);

}

}

}

void calcNeiboLei() {

int count;

for(int i=0;i

for(int j=0;j

count =0;

if(counts[i][j] == constant.LEICODE) continue;

if(i>0 && j>0 && counts[i-1][j-1] == constant.LEICODE) count++;

if(i>0 && counts[i-1][j] == constant.LEICODE) count++;

if(i>0 && j<19 &&counts[i-1][j+1] == constant.LEICODE) count++;

if(j>0 && counts[i][j-1] == constant.LEICODE) count++;

if(j<19 && counts[i][j+1] == constant.LEICODE) count++;

if(i<19 && j>0 && counts[i+1][j-1] == constant.LEICODE) count++;

if(i<19 && counts[i+1][j] == constant.LEICODE) count++;

if(i<19 && j<19 && counts[i+1][j+1] == constant.LEICODE) count++;

counts[i][j] = count;

buttons[i][j].setMargin(new Insets(0,0,0,0));//让按钮随按钮上的图案变化

//buttons[i][j].setText(counts[i][j] + "");

}

}

}

@Override

public void actionPerformed(ActionEvent e) {

JButton button = (JButton)e.getSource();

if(button.equals(reset)) {

ResetGame();//重新开始游戏

} else {

int count = 0;

for(int i=0;i

for(int j=0;j

if(button.equals(buttons[i][j])) {

count = counts[i][j];

if(count == constant.LEICODE) {

loseGame();

} else {

openCell(i,j);

checkWin();

}

return;

}

}

}

}

}

public void mouseClicked(MouseEvent e) {

JButton button = (JButton)e.getSource();

if (e.getButton() == MouseEvent.BUTTON3) {//判断鼠标右击动作

for(int i=0;i

for(int j=0;j

if(button.equals(buttons[i][j])) {

if((buttons[i][j].isEnabled() == true)) {

//buttons[i][j].setEnabled(false);

buttons[i][j].setMargin(new Insets(0,0,0,0));//让按钮随按钮上的图案变化

buttons[i][j].setText("?");

return;

}

}

}

LnNljuty }

}

}

void ResetGame() {

for(int i=0;i

for(int j=0;j

buttons[i][j].setText("");

buttons[i][j].setEnabled(true);

buttons[i][j].setBackground(Color.white);

counts[i][j] = 0;

}

}

addLei();

calcNeiboLei();

}

void checkWin() {

for(int i=0;i

for(int j=0;j

if(buttons[i][j].isEnabled() == true && counts[i][j] != constant.LEICODE ) return;

}

}

JOptionPane.showMessageDialog(frame,"Yeah,你赢了!");

}

//使用递归方法打开格子

void openCell(int i, int j) {

if(buttons[i][j].isEnabled() == false) return;

buttons[i][j].setBackground(Color.yellow);

buttons[i][j].setOpaque(true);

buttons[i][j].setEnabled(false);

if(counts[i][j] == 0) {

if(i>0 && j>0 && counts[i-1][j-1] != constant.LEICODE) openCell(i-1,j-1);

if(i>0 && j<19 && counts[i-1][j] != constant.LEICODE) openCell(i-1,j);

if(i>0 && j<19 &&counts[i-1][j+1] != constant.LEICODE) openCell(i-1,j+1);

if(j>0 && counts[i][j-1] != constant.LEICODE) openCell(i,j-1);

if(j<19 && counts[i][j+1] != constant.LEICODE) openCell(i,j+1);

if(i<19 && j>0 && counts[i+1][j-1] != constant.LEICODE) openCell(i+1,j-1);

if(i<19 && counthttp://s[i+1][j] != constant.LEICODE) openCell(i+1,j);

if(i<19 && j<19 && counts[i+1][j+1] != constant.LEICODE) openCell(i+1,j+1);

} else {

buttons[i][j].setMargin(new Insets(0,0,0,0));

buttons[i][j].setText(counts[i][j] + "");

}

}

void loseGame() {

for(int i=0;i

for(int j=0;j

int count = counts[i][j];

if(count == constant.LEICODE) {

buttons[i][j].setMargin(new Insets(0,0,0,0));

buttons[i][j].setText("雷");

buttons[i][j].setBackground(Color.red);

buttons[i][j].setEnabled(false);

} else {

buttons[i][j].setMargin(new Insets(0,0,0,0));

buttons[i][j].setText(count + "");

buttons[i][j].setEnabled(false);

}

}

}

JOptionPane.showMessageDialog(frame,"error,你输了!");

}

public static void main(String[] args) {

new SaoLei();

}

@Override

public void mousePressed(MouseEvent e) {

// TODO Auto-generated method stub

}

@Override

public void mouseReleased(MouseEvent e) {

// TODO Auto-generated method stub

}

@Override

public void mouseEntered(MouseEvent e) {

// TODO Auto-generated method stub

}

@Override

public void mouseExited(MouseEvent e) {

// TODO Auto-generated method stub

}

}

常量类

public class SaoLeiConstant {

final int row = 20;//行数30

final int col = 20;//列数30

final int LEICODE = 10;//定义雷下方的数字

protected int temp = 20;

protected int leiCount = temp;//雷数30

}

效果图


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