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2023-02-25
使用栈的迷宫算法java版代码
本文为大家分享了使用栈的迷宫算法java版,主要考察栈的使用,供大家参考,具体内容如下
主要思路如下:
do {
if(当前位置可通过) {
标记此位置已走过;
保存当前位置并入栈;
if(当前位置为终点) {
程序结束;
}
获取下一个位置;
}
else {
if(栈非空) {
出栈;
while(当前位置方向为4且栈非空) {
标记当前位置不可走;
出栈;
}
if(当前位置的方向小于4) {
方向+1;
重新入栈;
获取下一个位置;
}
}
}
}
while (栈非空);
java代码如下:
import java.util.Stack;
public class Maze {
// 栈
private Stack
// 迷宫
private int[][] maze = {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,0,1,0,0,0,1,1,0,0,0,1,1,1,1,1,1},
{1,0,0,0,0,1,1,0,1,1,1,0,0,1,1,1,1},
{1,0,1,1,0,0,0,0,1,1,1,1,0,0,1,1,1},
{1,1,1,0,0,1,1,1,1,1,1,0,1,1,0,0,1},
{1,1,0,0,1,0,0,1,0,1,1,1,1,1,1,1,1},
{1,0,0,1,1,1,1,1,1,0,1,0,0,1,0,1,1},
{1,0,0,1,1,1,1,1,1,0,1,0,0,1,0,1,1},
{1,0,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1},
{1,0,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1},
{1,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1},
{1,1,0,1,1,1,1,1,0,0,0,1,1,1,1,0,1},
{1,0,0,0,0,1,1,1,1,1,0,1,1,1,1,0,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
};
// 标记路径是否已走过
private int[][] mark = new int[MAZE_SIZE_X][MAZE_SIZE_Y];
private static final int MAZE_SIZE_X = 14;
private static final int MAZE_SIZE_Y = 17;
private static final int END_X = 12;
private static final int END_Y = 15;
private void initMark() {
for (int i = 0; i < MAZE_SIZE_X; i++) {
for (int j = 0; j < MAZE_SIZE_Y; j++) {
mark[i][j] = 0;
}
}
}
public void process() {
initMark();
Position curPos = new Position(1, 1);
do {
// 此路径可走
if (maze[curPos.x][curPos.y] == 0 && mark[curPos.x][curPos.y] == 0) {
mark[curPos.x][curPos.y] = 1;
stack.push(new MazeNode(curPos, 1));
// 已到终点
if (curPos.x == END_X && curPos.y == END_Y) {
return;
}
curPos = nextPos(curPos, stack.peek().direction);
}
// 走不通
else {
if (!stack.isEmpty()) {
MazeNode curNoyzoqbwde = stack.pop();
while (curNode.direction == 4 && !stack.isEmpty()) {
// 如果当前位置的4个方向都已试过,那么标记该位置不可走,并出栈
mark[curNode.position.x][curNode.position.y] = 1;
curNode = stack.pop();
}
if (curNode.direction < 4) {
curNode.direction++;// 方向+1
stack.push(curNode);// 重新入栈
curPos = nextPos(curNode.position, curNode.direction);// 获取下一个位置
}
}
}
}
while(!stack.isEmpty());
}
public void drawMaze() {
for (int i = 0; i < maze.length; i++) {
for (int j = 0; j < maze[0].length; j++) {
System.out.print(maze[i][j]);
}
System.out.print("\n");
}
System.out.print("\n");
}
public void drawResult() {
initMark();
MazeNode node;
while (!stack.isEmpty()) {
node = stack.pop();
mark[node.position.x][node.position.y] = 1;
}
for (int i = 0; i < mark.length; i++) {
for (int j = 0; j < mark[0].length; j++) {
System.out.print(mark[i][j]);
}
System.out.print("\n");
}
System.out.print("\n");
}
// 记录迷宫中的点的位置
class Position {
int x;
int y;
public Position(int x, int y) {
this.x = x;
this.y =yzoqbw y;
}
}
// 栈中的结点
class MazeNode {
Position position;
int direction;
public MazeNode(Position pos) {
this.position = pos;
}
public MazeNode(Position pos, int dir) {
this.position = pos;
this.direction = dir;
}
}
// 下一个位置,从右开始,顺时针
public Position nextPos(Position position, int direction) {
Position newPosition = new Position(position.x, position.y);
switch (direction) {
case 1:
newPosition.y += 1;
break;
case 2:
newPosition.x += 1;
break;
case 3:
newPosition.y -= 1;
break;
case 4:
newPosition.x -= 1;
break;
default:
break;
}
return newPosition;
}
public static void main(String[] args) {
Maze maze = new Maze();
maze.drawMaze();
maze.process();
maze.drawResult();
}
}
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