canvas基础绘制

网友投稿 259 2023-04-03


canvas基础绘制

效果图:

html:

digit_1.js在之前的 canvas基础绘制-倒计时 中有贴

countdown.js:

var WINDOW_WIDTH = 1024;

var WINDOW_HEIGHT = 768;

var RADIUS = 8;

var MARGIN_TOP = 60;

var MARGIN_LEFT = 30;

var endTime = new Date();//const声明变量,不可修改,必须声明时赋值;

endTime.setTime( endTime.getTime() + 3600*1000);//当前时间向后一小时;

var curShowTimeSeconds = 0;

var balls =[];

const colors = ["#33B5E5","#0099CC","#AA66CC","#9933CC","#99CC00","#669900","#FFBB33","#FF8800","#FF4444","#CC0000"];

window.onload = function () {

//屏幕自适应

WINDOW_WIDTH = document.body.clientWidth;

WINDOW_HEIGHT = document.body.clientHeight;

RADIUS = Math.round(WINDOW_WIDTH*4/5/108)-1;

MARGIN_TOP = Math.round(WINDOW_HEIGHT/5);

MARGIN_LEFT = Math.round(WINDOW_WIDTH/10);

var canvas = document.getElementById("canvas");

var context = canvas.getContext("2d");

canvas.width = WINDOW_WIDTH;

canvas.height = WINDOW_HEIGHT;

curShowTimeSeconds = getCurrentShowTimeSeconds();

setInterval(

function () {

update();

render(context);

},50)

};

function getCurrentShowTimeSeconds() {

var curTime = new Date();//获取目前时间;

var ret = endTime.getTime()-curTime.getTime();

ret = Math.round(ret/1000);//获取秒数差值;

return ret>=0?ret:0;

}

function update() {

var nextShowTimeSeconds = getCurrentShowTimeSeconds();

var nextHours = parseInt(nextShowTimeSeconds/3600);

var nextMinutes = parseInt((nextShowTimeSeconds-nextHours*3600)/60);

var nextSeconds = nextShowTimeSeconds%60;

var curHours = parseInt(curShowTimeSeconds/3600);

var curMinutes = parseInt((curShowTimeSeconds-curHours*3600)/60);

var curSeconds = curShowTimeSeconds%60;

if(nextSeconds!=curSeconds){

if(parseInt(curHours/10)!=parseInt(nextHours/10)){

addBalls(MARGIN_LEFT+0,MARGIN_TOP,parseInt(curHours/10));

}

if(parseInt(curHours%10)!=parseInt(nextHours%10)){

addBalls(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(curHours%10));

}

if(parseInt(curMinutes/10)!=parseInt(nextMinutes/10)){

addBalls(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes/10));

}

if(parseInt(curMinutes%10)!=parseInt(nextMinutes%10)){

addBalls(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes%10));

}

if(parseInt(curSeconds/10)!=parseInt(nextSeconds/10)){

addBalls(MARGIN_LEFT+78*(RADIUS+1),MARGIN_TOP,parseInt(curSeconds/10));

}

if(parseInt(curSeconds%10)!=parseInt(nextSeconds%10)){

addBalls(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(curSeconds%10));

}

curShowTimeSeconds = nextShowTimeSeconds;

}

updateBalls();

}

function updateBalls() {

//循环遍历每一个彩色动画小球

for(var i=0;i

balls[i].x+=balls[i].vx;

balls[i].y+=balls[i].vy;

balls[i].vy+=balls[i].g;

//落到画布最底部时反弹起来

if(balls[i].y>=WINDOW_HEIGHT){

balls[i].y = WINDOW_HEIGHT-RADIUS;

balls[i].vy = -balls[i].vy*0.75;

}

}

// 如果小球出了画布,就清除小球,性能优化

var cnt = 0;

for(var i=0;i

if(balls[i].x-RADIUS>0&&balls[i].x+RADIUS

balls[cnt++] = balls[i];

}

}

while (balls.length>Math.min(300,cnt)){

balls.pop();

}

}

function addBalls(x,y,num) {

for (var i = 0; i < digit[num].length; i++) {//数组行

for (var j = 0; j < digit[num][i].length; j++) {//数组列

if (digit[num][i][j] == 1) {

var aBall = {

x: x + j * 2 * (RADIUS + 1) + (RADIUS + 1),

y: y + i * 2 * (RADIUS + 1) + (RADIUS + 1),

g: 1.5 + Math.random(),

vx: Math.pow(-1, Math.ceil(Math.random() * 1000)) * 4,//pow(x,y),x 的 y 次幂;ceil()可对一个数进行上舍入;

vy: -5,

color: colors[Math.floor(Math.random() * colors.length)]//floor()对一个数进行下舍入

};

balls.push(aBall);

}

}

}

}

function render(cxt) {

//每一帧都要对动画进行刷新,不然就会新的旧的叠在一起;

cxt.clearRect(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);//对一个矩形空间里的动画进行刷新;

//倒计时的时间绘制

var hours = parseInt(curShowTimeSeconds/3600);

var minutes = parseInt((curShowTimeSeconds-hours*3600)/60);

var seconds = curShowTimeSeconds%60;

renderDigit(MARGIN_LEFT,MARGIN_TOP,parseInt(hours/10),cxt);

renderDigit(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(hours%10),cxt);

renderDigit(MARGIN_LEFT+30*(RADIUS+1),MARGIN_TOP,10,cxt);

renderDigit(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(minutes/10),cxt);

renderDigit(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(minutes%10),cxt);

renderDigit(MARGIN_LEFT+69*(RADIUS+1),MARGIN_TOP,10,cxt);

renderDigit(MARGIN_LEFT+78*(Rhttp://ADIUS+1),MARGIN_TOP,parseInt(seconds/10),cxt);

renderDigit(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(seconds%10),cxt);

//彩色动画小球的绘制

for(var i=0;i

cxt.fillStyle = balls[i].color;

cxt.beginPath();

cxt.arc(balls[i].x,balls[i].y,RADIUS,0,2*Math.PI,true);

cxt.closePath();

cxt.fill();

}

}

function renderDigit(x,y,num,cxt) {

cxt.fillStyle = "rgb(0,102,153)";

for (var i = 0; i < digit[num].length; i++) {//数组行

for (var j = 0; j < digit[num][i].length; j++) {//数组列

if (digit[num][i][j] == 1) {

cxt.beginPath();

cxt.arc(x + j * 2 * (RADIUS + 1) + (RADIUS + 1), y + i * 2 * (RADIUS + 1) + (RADIUS + 1), RADIUS, 0, 2 * Math.PI);

cxt.closePath();

cxt.fill();

}

}

}

}

balls[i].x+=balls[i].vx;

balls[i].y+=balls[i].vy;

balls[i].vy+=balls[i].g;

//落到画布最底部时反弹起来

if(balls[i].y>=WINDOW_HEIGHT){

balls[i].y = WINDOW_HEIGHT-RADIUS;

balls[i].vy = -balls[i].vy*0.75;

}

}

// 如果小球出了画布,就清除小球,性能优化

var cnt = 0;

for(var i=0;i

if(balls[i].x-RADIUS>0&&balls[i].x+RADIUS

balls[cnt++] = balls[i];

}

}

while (balls.length>Math.min(300,cnt)){

balls.pop();

}

}

function addBalls(x,y,num) {

for (var i = 0; i < digit[num].length; i++) {//数组行

for (var j = 0; j < digit[num][i].length; j++) {//数组列

if (digit[num][i][j] == 1) {

var aBall = {

x: x + j * 2 * (RADIUS + 1) + (RADIUS + 1),

y: y + i * 2 * (RADIUS + 1) + (RADIUS + 1),

g: 1.5 + Math.random(),

vx: Math.pow(-1, Math.ceil(Math.random() * 1000)) * 4,//pow(x,y),x 的 y 次幂;ceil()可对一个数进行上舍入;

vy: -5,

color: colors[Math.floor(Math.random() * colors.length)]//floor()对一个数进行下舍入

};

balls.push(aBall);

}

}

}

}

function render(cxt) {

//每一帧都要对动画进行刷新,不然就会新的旧的叠在一起;

cxt.clearRect(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);//对一个矩形空间里的动画进行刷新;

//倒计时的时间绘制

var hours = parseInt(curShowTimeSeconds/3600);

var minutes = parseInt((curShowTimeSeconds-hours*3600)/60);

var seconds = curShowTimeSeconds%60;

renderDigit(MARGIN_LEFT,MARGIN_TOP,parseInt(hours/10),cxt);

renderDigit(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(hours%10),cxt);

renderDigit(MARGIN_LEFT+30*(RADIUS+1),MARGIN_TOP,10,cxt);

renderDigit(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(minutes/10),cxt);

renderDigit(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(minutes%10),cxt);

renderDigit(MARGIN_LEFT+69*(RADIUS+1),MARGIN_TOP,10,cxt);

renderDigit(MARGIN_LEFT+78*(Rhttp://ADIUS+1),MARGIN_TOP,parseInt(seconds/10),cxt);

renderDigit(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(seconds%10),cxt);

//彩色动画小球的绘制

for(var i=0;i

cxt.fillStyle = balls[i].color;

cxt.beginPath();

cxt.arc(balls[i].x,balls[i].y,RADIUS,0,2*Math.PI,true);

cxt.closePath();

cxt.fill();

}

}

function renderDigit(x,y,num,cxt) {

cxt.fillStyle = "rgb(0,102,153)";

for (var i = 0; i < digit[num].length; i++) {//数组行

for (var j = 0; j < digit[num][i].length; j++) {//数组列

if (digit[num][i][j] == 1) {

cxt.beginPath();

cxt.arc(x + j * 2 * (RADIUS + 1) + (RADIUS + 1), y + i * 2 * (RADIUS + 1) + (RADIUS + 1), RADIUS, 0, 2 * Math.PI);

cxt.closePath();

cxt.fill();

}

}

}

}

if(balls[i].x-RADIUS>0&&balls[i].x+RADIUS

balls[cnt++] = balls[i];

}

}

while (balls.length>Math.min(300,cnt)){

balls.pop();

}

}

function addBalls(x,y,num) {

for (var i = 0; i < digit[num].length; i++) {//数组行

for (var j = 0; j < digit[num][i].length; j++) {//数组列

if (digit[num][i][j] == 1) {

var aBall = {

x: x + j * 2 * (RADIUS + 1) + (RADIUS + 1),

y: y + i * 2 * (RADIUS + 1) + (RADIUS + 1),

g: 1.5 + Math.random(),

vx: Math.pow(-1, Math.ceil(Math.random() * 1000)) * 4,//pow(x,y),x 的 y 次幂;ceil()可对一个数进行上舍入;

vy: -5,

color: colors[Math.floor(Math.random() * colors.length)]//floor()对一个数进行下舍入

};

balls.push(aBall);

}

}

}

}

function render(cxt) {

//每一帧都要对动画进行刷新,不然就会新的旧的叠在一起;

cxt.clearRect(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);//对一个矩形空间里的动画进行刷新;

//倒计时的时间绘制

var hours = parseInt(curShowTimeSeconds/3600);

var minutes = parseInt((curShowTimeSeconds-hours*3600)/60);

var seconds = curShowTimeSeconds%60;

renderDigit(MARGIN_LEFT,MARGIN_TOP,parseInt(hours/10),cxt);

renderDigit(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(hours%10),cxt);

renderDigit(MARGIN_LEFT+30*(RADIUS+1),MARGIN_TOP,10,cxt);

renderDigit(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(minutes/10),cxt);

renderDigit(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(minutes%10),cxt);

renderDigit(MARGIN_LEFT+69*(RADIUS+1),MARGIN_TOP,10,cxt);

renderDigit(MARGIN_LEFT+78*(Rhttp://ADIUS+1),MARGIN_TOP,parseInt(seconds/10),cxt);

renderDigit(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(seconds%10),cxt);

//彩色动画小球的绘制

for(var i=0;i

cxt.fillStyle = balls[i].color;

cxt.beginPath();

cxt.arc(balls[i].x,balls[i].y,RADIUS,0,2*Math.PI,true);

cxt.closePath();

cxt.fill();

}

}

function renderDigit(x,y,num,cxt) {

cxt.fillStyle = "rgb(0,102,153)";

for (var i = 0; i < digit[num].length; i++) {//数组行

for (var j = 0; j < digit[num][i].length; j++) {//数组列

if (digit[num][i][j] == 1) {

cxt.beginPath();

cxt.arc(x + j * 2 * (RADIUS + 1) + (RADIUS + 1), y + i * 2 * (RADIUS + 1) + (RADIUS + 1), RADIUS, 0, 2 * Math.PI);

cxt.closePath();

cxt.fill();

}

}

}

}

balls[cnt++] = balls[i];

}

}

while (balls.length>Math.min(300,cnt)){

balls.pop();

}

}

function addBalls(x,y,num) {

for (var i = 0; i < digit[num].length; i++) {//数组行

for (var j = 0; j < digit[num][i].length; j++) {//数组列

if (digit[num][i][j] == 1) {

var aBall = {

x: x + j * 2 * (RADIUS + 1) + (RADIUS + 1),

y: y + i * 2 * (RADIUS + 1) + (RADIUS + 1),

g: 1.5 + Math.random(),

vx: Math.pow(-1, Math.ceil(Math.random() * 1000)) * 4,//pow(x,y),x 的 y 次幂;ceil()可对一个数进行上舍入;

vy: -5,

color: colors[Math.floor(Math.random() * colors.length)]//floor()对一个数进行下舍入

};

balls.push(aBall);

}

}

}

}

function render(cxt) {

//每一帧都要对动画进行刷新,不然就会新的旧的叠在一起;

cxt.clearRect(0,0,WINDOW_WIDTH,WINDOW_HEIGHT);//对一个矩形空间里的动画进行刷新;

//倒计时的时间绘制

var hours = parseInt(curShowTimeSeconds/3600);

var minutes = parseInt((curShowTimeSeconds-hours*3600)/60);

var seconds = curShowTimeSeconds%60;

renderDigit(MARGIN_LEFT,MARGIN_TOP,parseInt(hours/10),cxt);

renderDigit(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(hours%10),cxt);

renderDigit(MARGIN_LEFT+30*(RADIUS+1),MARGIN_TOP,10,cxt);

renderDigit(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(minutes/10),cxt);

renderDigit(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(minutes%10),cxt);

renderDigit(MARGIN_LEFT+69*(RADIUS+1),MARGIN_TOP,10,cxt);

renderDigit(MARGIN_LEFT+78*(Rhttp://ADIUS+1),MARGIN_TOP,parseInt(seconds/10),cxt);

renderDigit(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(seconds%10),cxt);

//彩色动画小球的绘制

for(var i=0;i

cxt.fillStyle = balls[i].color;

cxt.beginPath();

cxt.arc(balls[i].x,balls[i].y,RADIUS,0,2*Math.PI,true);

cxt.closePath();

cxt.fill();

}

}

function renderDigit(x,y,num,cxt) {

cxt.fillStyle = "rgb(0,102,153)";

for (var i = 0; i < digit[num].length; i++) {//数组行

for (var j = 0; j < digit[num][i].length; j++) {//数组列

if (digit[num][i][j] == 1) {

cxt.beginPath();

cxt.arc(x + j * 2 * (RADIUS + 1) + (RADIUS + 1), y + i * 2 * (RADIUS + 1) + (RADIUS + 1), RADIUS, 0, 2 * Math.PI);

cxt.closePath();

cxt.fill();

}

}

}

}

cxt.fillStyle = balls[i].color;

cxt.beginPath();

cxt.arc(balls[i].x,balls[i].y,RADIUS,0,2*Math.PI,true);

cxt.closePath();

cxt.fill();

}

}

function renderDigit(x,y,num,cxt) {

cxt.fillStyle = "rgb(0,102,153)";

for (var i = 0; i < digit[num].length; i++) {//数组行

for (var j = 0; j < digit[num][i].length; j++) {//数组列

if (digit[num][i][j] == 1) {

cxt.beginPath();

cxt.arc(x + j * 2 * (RADIUS + 1) + (RADIUS + 1), y + i * 2 * (RADIUS + 1) + (RADIUS + 1), RADIUS, 0, 2 * Math.PI);

cxt.closePath();

cxt.fill();

}

}

}

}


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