cocos creator Touch事件应用(触控选择多个子节点的实例)

网友投稿 467 2023-04-06


cocos creator Touch事件应用(触控选择多个子节点的实例)

最近参与了cocos creator的研究,开发小游戏,结果被一个事件坑得不行不行的。现在终于解决了,分享给大家。

原理

1.触控事件是针对节点的

2.触控事件的冒泡,是直接关系冒泡,父子可以,孙子不行,就是不能隔代冒泡

3.父节点不响应触控事件,肯定是被孩子节点遮挡了,只要孩子节点也监听一下事件,父节点就可以响应了

4.触控位置是绝对坐标,相对于整个canvas,节点位置相对于父节点,相对位置可以与绝对坐标相互转化

5.节点是否被触控到,touch start事件可以肯定被触摸到,但是一个节点触摸到必须等待其结束,另一个节点才能响应touch事件

6.判断是否框选中,根据坐标计算相互交叉即是选中。就是说我从触控起点->触控终点 构成的矩形区域,与节点的矩形存在重叠,就是被框选。本例中,采用比较粗略的算法实现,根据横坐标的范围是否包含子节点的横坐标判断是否选中。

7.计算某个数值是否在某一范围内,首先计算出范围的最大值、最小值,然后作比较即可。

核心代码

cc.Class({

extends: cc.Component,

properties: {

// foo: {

// default: null, // The default value will be used only when the component attaching

// to a node for the first time

// url: cc.Texture2D, // optional, default is typeof default

// serializable: true, // optional, default is true

// visible: true, // optionahttp://l, default is true

// displayName: 'Foo', // optional

// readonly: false, // optional, default is false

// },

// ...

poker:{

default:null,

type:cc.Node

},

cardMask:{

default:null,

type: cc.Prefab

}

},

// use this for initialization

onLoad: function () {

//牌

this.cards = this.poker.children;

//牌初始位置

this.cardInitY = this.cards[0].y;

//触摸选择到的牌

this.touchedCards = [];

//选中的牌

this.selectedCards = [];

console.info(this.cards);

},

start: function () {

// this.cards = this.poker.children;

// console.info(this.cards);

this.addTouchEvent();

},

/**

* 添加事件

*/

addTouchEvent:function(){

//父节点监听touch事件(直接子节点必须注册同样的事件方能触发)

this.poker.on(cc.Node.EventType.TOUCH_START, function (event) {

console.log('poker TOUCH_START');

//牌

var card = event.target;

//起始触摸位置(和第一张card一样,相对于poker的位置)

this.touchStartLocation = this.cards[0].convertTouchToNodeSpace(event);

console.log('touch start Location:'+ jsON.stringify(this.touchStartLocation));

//计算牌位置

var index = 0;

for(var i=0;i

var c = this.cards[i];

if(c.name == card.name){

index = i;

break;

}

}

//暂存第一次触摸到的牌

var touchedCard = {

index:index,

card:card

};

this.firstTouchedCard = touchedCard;

//暂存

this.pushTouchedCards(touchedCard.index,touchedCard.card);

}, this);

//父节点监听touch事件(直接子节点必须注册同样的事件方能触发)

this.poker.on(cc.Node.EventType.TOUCH_MOVE, function (event) {

console.log('poker TOUCH_MOVE');

//先清除原先触摸到的牌

this.clearTouchedCards();

//保存第一张牌

this.pushTouchedCards(this.firstTouchedCard.index,this.firstTouchedCard.card);

//触摸点转换为card节点坐标

var nodeLocation = this.cards[0].convertTouchToNodeSpace(event);

console.log('touch nodeLocation:'+ JSON.stringify(nodeLocation));

var x = nodeLocation.x;

var y = nodeLocation.y;

//找到当前选中的牌

var currentCard = null;

for(var i=0;i< this.cards.length;i++){

var card = this.cards[i];

var cardX = card.x;

var cardY = card.y;

console.log('card x='+cardX+',y='+cardY);

//某张牌范围包括了鼠标位置,选中此牌与触摸开头的所有牌

var cardWidth = i==5 ? card.width:19;

var cardHeight = card.height;

if(cardX<=x && x <= cardX+cardWidth && cardY<=y && y<= cardY+cardHeight){

currentCard = card;

//暂存触摸到的牌

this.pushTouchedCards(i,card);

break;

}

}

//添加开头与此牌直接的所有牌

var startTouchLoDcIgToWcation = this.touchStartLocation;

for(var i=0;i< this.cards.length;i++){

var card = this.cards[i];

var cardX = card.x;

//框选的范围包括了的牌

var min,max;

if(startTouchLocation.x < nodeLocation.x){

min = startTouchLocation.x;

max = nodeLocation.x;

}else{

min = nodeLocation.x;

max = startTouchLocation.x;

}

console.log('min='+min+', max='+max);

if(min <= cardX && cardX <= max){

//暂存触摸到的牌

this.pushTouchedCards(i,card);

}

}

}, this);

//父节点监听touch事件(直接子节点必须注册同样的事件方能触发)

this.poker.on(cc.Node.EventType.TOUCH_END, function (event) {

console.log('poker TOUCH_END');

this.doSelectCard();

}, this);

//父节点监听touch事件(直接子节点必须注册同样的事件方能触发)

this.poker.on(cc.Node.EventType.TOUCH_CANCEL, function (event) {

console.log('poker TOUCH_CANCEL');

this.doSelectCard();

}, this);

//给所有的牌注册事件,会自动冒泡到poker节点

for(var i=0;i< this.cards.length;i++){

var cards = this.cards;

//闭包传递i值

(function(i){

var card = cards[i];

card.on(cc.Node.EventType.TOUCH_START, function (event) {

console.log('card TOUCH_START');

}, card);

card.on(cc.Node.EventType.TOUCH_MOVE, function (event) {

console.log('card TOUCH_MOVE');

}, card);

card.on(cc.Node.EventType.TOUCH_END, function (event) {

console.log('card TOUCH_END');

}, card);

card.on(cc.Node.EventType.TOUCH_CANCEL, function (event) {

console.log('card TOUCH_CANCEL');

}, card);

})(i)

}

},

/**

* 暂存触摸到的牌

*/

pushTouchedCards:function(index,card){

//构造牌对象

var cardObj = {

index:index,

name:card.name,

isSelected:card.y==this.cardInitY?false:true //高度不一样,表示选中

};

//防止重复添加

var existCard = this.touchedCards.find(function(obj){

if(obj.name == card.name){

return obj;

}else{

return null;

}

});

if(!existCard){

//添加暂存

this.touchedCards.push(cardObj);

//包含提示

this.addCardMask(card);

}

},

/**

* 清除原先暂存的触摸到的牌

*/

clearTouchedCards:function(){

for(var i=0;i

var cardIndex = this.touchedCards[i].index;

var card = this.cards[cardIndex];

card.removeChild(card.children[0]);

}

this.touchedCards = [];

},

/**

* 选择牌

*/

doSelectCard:function(){

this.selectedCards = [];

console.log(this.touchedCards);

//改变牌状态

for(vhttp://ar i = 0; i< this.touchedCards.length;i++){

var cardObj = this.touchedCards[i];

var card = this.cards[cardObj.index];

if(cardObj.isSelected){ //如果是选中改为不选中

card.y = card.y - 30;

}else{ //不选中改为选中状态

card.y = card.y + 30;

}

}

//重置

this.clearTouchedCards();

//显示选中的牌

this.showSelectedCards();

},

/**

* 包含牌遮罩

*/

addCardMask:function(card){

var cardMask = cc.instantiate(this.cardMask);

cardMask.setPosition(cc.p(0, 0));

card.addChild(cardMask);

},

/**

* 显示选中的牌

*/

showSelectedCards:function(){

this.selectedCards = [];

for(var i=0;i< this.cards.length;i++){

var card = this.cards[i];

var isSelected = card.y==this.cardInitY?false:true;

if(isSelected){

this.selectedCards.push(card.name);

}

}

//输出

console.info("selected cards is: "+ JSON.stringify(this.selectedCards));

},

// called every frame, uncomment this function to activate update callback

// update: function (dt) {

// },

});

效果

var c = this.cards[i];

if(c.name == card.name){

index = i;

break;

}

}

//暂存第一次触摸到的牌

var touchedCard = {

index:index,

card:card

};

this.firstTouchedCard = touchedCard;

//暂存

this.pushTouchedCards(touchedCard.index,touchedCard.card);

}, this);

//父节点监听touch事件(直接子节点必须注册同样的事件方能触发)

this.poker.on(cc.Node.EventType.TOUCH_MOVE, function (event) {

console.log('poker TOUCH_MOVE');

//先清除原先触摸到的牌

this.clearTouchedCards();

//保存第一张牌

this.pushTouchedCards(this.firstTouchedCard.index,this.firstTouchedCard.card);

//触摸点转换为card节点坐标

var nodeLocation = this.cards[0].convertTouchToNodeSpace(event);

console.log('touch nodeLocation:'+ JSON.stringify(nodeLocation));

var x = nodeLocation.x;

var y = nodeLocation.y;

//找到当前选中的牌

var currentCard = null;

for(var i=0;i< this.cards.length;i++){

var card = this.cards[i];

var cardX = card.x;

var cardY = card.y;

console.log('card x='+cardX+',y='+cardY);

//某张牌范围包括了鼠标位置,选中此牌与触摸开头的所有牌

var cardWidth = i==5 ? card.width:19;

var cardHeight = card.height;

if(cardX<=x && x <= cardX+cardWidth && cardY<=y && y<= cardY+cardHeight){

currentCard = card;

//暂存触摸到的牌

this.pushTouchedCards(i,card);

break;

}

}

//添加开头与此牌直接的所有牌

var startTouchLoDcIgToWcation = this.touchStartLocation;

for(var i=0;i< this.cards.length;i++){

var card = this.cards[i];

var cardX = card.x;

//框选的范围包括了的牌

var min,max;

if(startTouchLocation.x < nodeLocation.x){

min = startTouchLocation.x;

max = nodeLocation.x;

}else{

min = nodeLocation.x;

max = startTouchLocation.x;

}

console.log('min='+min+', max='+max);

if(min <= cardX && cardX <= max){

//暂存触摸到的牌

this.pushTouchedCards(i,card);

}

}

}, this);

//父节点监听touch事件(直接子节点必须注册同样的事件方能触发)

this.poker.on(cc.Node.EventType.TOUCH_END, function (event) {

console.log('poker TOUCH_END');

this.doSelectCard();

}, this);

//父节点监听touch事件(直接子节点必须注册同样的事件方能触发)

this.poker.on(cc.Node.EventType.TOUCH_CANCEL, function (event) {

console.log('poker TOUCH_CANCEL');

this.doSelectCard();

}, this);

//给所有的牌注册事件,会自动冒泡到poker节点

for(var i=0;i< this.cards.length;i++){

var cards = this.cards;

//闭包传递i值

(function(i){

var card = cards[i];

card.on(cc.Node.EventType.TOUCH_START, function (event) {

console.log('card TOUCH_START');

}, card);

card.on(cc.Node.EventType.TOUCH_MOVE, function (event) {

console.log('card TOUCH_MOVE');

}, card);

card.on(cc.Node.EventType.TOUCH_END, function (event) {

console.log('card TOUCH_END');

}, card);

card.on(cc.Node.EventType.TOUCH_CANCEL, function (event) {

console.log('card TOUCH_CANCEL');

}, card);

})(i)

}

},

/**

* 暂存触摸到的牌

*/

pushTouchedCards:function(index,card){

//构造牌对象

var cardObj = {

index:index,

name:card.name,

isSelected:card.y==this.cardInitY?false:true //高度不一样,表示选中

};

//防止重复添加

var existCard = this.touchedCards.find(function(obj){

if(obj.name == card.name){

return obj;

}else{

return null;

}

});

if(!existCard){

//添加暂存

this.touchedCards.push(cardObj);

//包含提示

this.addCardMask(card);

}

},

/**

* 清除原先暂存的触摸到的牌

*/

clearTouchedCards:function(){

for(var i=0;i

var cardIndex = this.touchedCards[i].index;

var card = this.cards[cardIndex];

card.removeChild(card.children[0]);

}

this.touchedCards = [];

},

/**

* 选择牌

*/

doSelectCard:function(){

this.selectedCards = [];

console.log(this.touchedCards);

//改变牌状态

for(vhttp://ar i = 0; i< this.touchedCards.length;i++){

var cardObj = this.touchedCards[i];

var card = this.cards[cardObj.index];

if(cardObj.isSelected){ //如果是选中改为不选中

card.y = card.y - 30;

}else{ //不选中改为选中状态

card.y = card.y + 30;

}

}

//重置

this.clearTouchedCards();

//显示选中的牌

this.showSelectedCards();

},

/**

* 包含牌遮罩

*/

addCardMask:function(card){

var cardMask = cc.instantiate(this.cardMask);

cardMask.setPosition(cc.p(0, 0));

card.addChild(cardMask);

},

/**

* 显示选中的牌

*/

showSelectedCards:function(){

this.selectedCards = [];

for(var i=0;i< this.cards.length;i++){

var card = this.cards[i];

var isSelected = card.y==this.cardInitY?false:true;

if(isSelected){

this.selectedCards.push(card.name);

}

}

//输出

console.info("selected cards is: "+ JSON.stringify(this.selectedCards));

},

// called every frame, uncomment this function to activate update callback

// update: function (dt) {

// },

});

效果

var cardIndex = this.touchedCards[i].index;

var card = this.cards[cardIndex];

card.removeChild(card.children[0]);

}

this.touchedCards = [];

},

/**

* 选择牌

*/

doSelectCard:function(){

this.selectedCards = [];

console.log(this.touchedCards);

//改变牌状态

for(vhttp://ar i = 0; i< this.touchedCards.length;i++){

var cardObj = this.touchedCards[i];

var card = this.cards[cardObj.index];

if(cardObj.isSelected){ //如果是选中改为不选中

card.y = card.y - 30;

}else{ //不选中改为选中状态

card.y = card.y + 30;

}

}

//重置

this.clearTouchedCards();

//显示选中的牌

this.showSelectedCards();

},

/**

* 包含牌遮罩

*/

addCardMask:function(card){

var cardMask = cc.instantiate(this.cardMask);

cardMask.setPosition(cc.p(0, 0));

card.addChild(cardMask);

},

/**

* 显示选中的牌

*/

showSelectedCards:function(){

this.selectedCards = [];

for(var i=0;i< this.cards.length;i++){

var card = this.cards[i];

var isSelected = card.y==this.cardInitY?false:true;

if(isSelected){

this.selectedCards.push(card.name);

}

}

//输出

console.info("selected cards is: "+ JSON.stringify(this.selectedCards));

},

// called every frame, uncomment this function to activate update callback

// update: function (dt) {

// },

});

效果


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