vue项目接口域名动态的获取方法
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2023-06-18
Java中CountDownLatch用法解析
CountDownLatch类是一个同步计数器,构造时传入int参数,该参数就是计数器的初始值,每调用一次countDown()方法,计数器减1,计数器大于0 时,await()方法会阻塞程序继续执行
CountDownLatch如其所写,是一个倒计数的锁存器,当计数减至0时触发特定的事件。利用这种特性,可以让主线程等待子线程的结束。下面以一个模拟运动员比赛的例子加以说明。
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.Executor;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class CountDownLatchDemo {
private static final int PLAYER_AMOUNT = 5;
public CountDownLatchDemo() {
// TODO Auto-generated constructor sthttp://ub
}
/**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
//对于每位运动员,CountDownLatch减1后即结束比赛
CountDownLatch begin = new CountDownLatch(1);
//对于整个比赛,所有运动员结束后才算结束
CountDownLatch end = new CountDownLatch(PLAYER_AMOUNT);
Player[] plays = new Player[PLAYER_AMOUNT];
for(int i=0;i plays[i] = new Player(i+1,begin,end); //设置特定的线程池,大小为5 ExecutorService exe = Executors.newFixedThreadPool(PLAYER_AMOUNT); for(Player p:plays) exe.execute(p); //分配线程 System.out.println("Race begins!"); begin.countDown(); try{ end.await(); //等待end状态变为0,即为比赛结束 }catch (InterruptedException e) { // TODO: handle exception e.printStackTrace(); }finally{ System.out.println("Race ends!"); } exe.shutdown(); } } 接下来是Player类 import java.util.concurrent.CountDownLatch; public class Player implements Runnable { private int id; private CountDownLatch begin; private CountDownLatch end; public Player(int i, CountDownLatch begin, CountDownLatch end) { // TODO Auto-generated constructor stub super(); this.id = i; this.begin = begin; this.end = end; } @Override public void run() { // TODO Auto-generated method stub try{ begin.await(); //等待begin的状态为0 Thread.sleep((long)(Math.random()*100)); //随机分配时间,即运动员完成时间 System.out.println("Play"+id+" arrived."); }catch (InterruptedException e) { // TODO: handle exception e.printStackTrace(); }finally{ end.countDown(); //使end状态减1,最终减至0 } } }
plays[i] = new Player(i+1,begin,end);
//设置特定的线程池,大小为5
ExecutorService exe = Executors.newFixedThreadPool(PLAYER_AMOUNT);
for(Player p:plays)
exe.execute(p); //分配线程
System.out.println("Race begins!");
begin.countDown();
try{
end.await(); //等待end状态变为0,即为比赛结束
}catch (InterruptedException e) {
// TODO: handle exception
e.printStackTrace();
}finally{
System.out.println("Race ends!");
}
exe.shutdown();
}
}
接下来是Player类
import java.util.concurrent.CountDownLatch;
public class Player implements Runnable {
private int id;
private CountDownLatch begin;
private CountDownLatch end;
public Player(int i, CountDownLatch begin, CountDownLatch end) {
// TODO Auto-generated constructor stub
super();
this.id = i;
this.begin = begin;
this.end = end;
}
@Override
public void run() {
// TODO Auto-generated method stub
try{
begin.await(); //等待begin的状态为0
Thread.sleep((long)(Math.random()*100)); //随机分配时间,即运动员完成时间
System.out.println("Play"+id+" arrived.");
}catch (InterruptedException e) {
// TODO: handle exception
e.printStackTrace();
}finally{
end.countDown(); //使end状态减1,最终减至0
}
}
}
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