java中的接口是类吗
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2023-07-21
Java棋类游戏实践之单机版五子棋
本文实例讲述了java实现的五子棋游戏代码,分享给大家供大家参考,具体代码如下
一、实践目标
1.掌握JavaGUI界面设计
2.掌握鼠标事件的监听(MouseListener,MouseMotionListener)
二、实践内容
设计一个简单的五子棋程序,能够实现五子棋下棋过程。如下图所示
1.五子棋棋盘类
package cn.edu.ouc.fiveChess;
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RadialGradientPaint;
import java.awt.RenderingHints;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.geom.Ellipse2D;
import javax.swing.*;
/**
* 五子棋--棋盘类
*/
public class ChessBoard extends JPanel implements MouseListener {
public static final int MARGIN=30;//边距
public static final int GRID_SPAN=35;//网格间距
public static final int ROWS=15;//棋盘行数
public static final int COLS=15;//棋盘列数
Point[] chessList=new Point[(ROWS+1)*(COLS+1)];//初始每个数组元素为null
boolean isBlack=true;//默认开始是黑棋先
boolean gameOver=false;//游戏是否结束
int chessCount;//当前棋盘棋子的个数
int xIndex,yIndex;//当前刚下棋子的索引
Image img;
Image shadows;
Color colortemp;
public ChessBoard(){
// setBackground(Color.blue);//设置背景色为橘黄色
img=Toolkit.getDefaultToolkit().getImage("board.jpg");
shadows=Toolkit.getDefaultToolkit().getImage("shadows.jpg");
addMouseListener(this);
addMouseMotionListener(new MouseMotionListener(){
public void mouseDragged(MouseEvent e){
}
public void mouseMoved(MouseEvent e){
int x1=(e.getX()-MARGIN+GRID_SPAN/2)/GRID_SPAN;
//将鼠标点击的坐标位置转成网格索引
int y1=(e.getY()-MARGIN+GRID_SPAN/2)/GRID_SPAN;
//游戏已经结束不能下
//落在棋盘外不能下
//x,y位置已经有棋子存在,不能下
if(x1<0||x1>ROWS||y1<0||y1>COLS||gameOver||findChess(x1,y1))
setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
//设置成默认状态
else setCursor(new Cursor(Cursor.HAND_CURSOR));
}
});
}
//绘制
public void paintComponent(Graphics g){
super.paintComponent(g);//画棋盘
int imgWidth= img.getWidth(this);
int imgHeight=img.getHeight(this);//获得图片的宽度与高度
int FWidth=getWidth();
int FHeight=getHeight();//获得窗口的宽度与高度
int x=(FWidth-imgWidth)/2;
int y=(FHeight-imgHeight)/2;
g.drawImage(img, x, y, null);
for(int i=0;i<=ROWS;i++){//画横线
g.drawLine(MARGIN, MARGIN+i*GRID_SPAN, MARGIN+COLS*GRID_SPAN, MARGIN+i*GRID_SPAN);
}
for(int i=0;i<=COLS;i++){//画竖线
g.drawLine(MARGIN+i*GRID_SPAN, MARGIN, MARGIN+i*GRID_SPAN, MARGIN+ROWS*GRID_SPAN);
}
//画棋子
for(int i=0;i //网格交叉点x,y坐标 int xPos=chessList[i].getX()*GRID_SPAN+MARGIN; int yPos=chessList[i].getY()*GRID_SPAN+MARGIN; g.setColor(chessList[i].getColor());//设置颜色 // g.fillOval(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2, //Point.DIAMETER, Point.DIAMETER); //g.drawImage(shadows, xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2, Point.DIAMETER, Point.DIAMETER, null); colortemp=chessList[i].getColor(); if(colortemp==Color.black){ RadialGradientPaint paint = new RadialGradientPaint(xPos-Point.DIAMETER/2+25, yPos-Point.DIAMETER/2+10, 20, new float[]{0f, 1f} , new Color[]{Color.WHITE, Color.BLACK}); ((Graphics2D) g).setPaint(paint); ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT); } else if(colortemp==Color.white){ RadialGradientPaint paint = new RadialGradientPaint(xPos-Point.DIAMETER/2+25, yPos-Point.DIAMETER/2+10, 70, new float[]{0f, 1f} , new Color[]{Color.WHITE, Color.BLACK}); ((Graphics2D) g).setPaint(paint); ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT); } Ellipse2D e = new Ellipse2D.Float(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2, 34, 35); ((Graphics2D) g).fill(e); //标记最后一个棋子的红矩形框 if(i==chessCount-1){//如果是最后一个棋子 g.setColor(Color.red); g.drawRect(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2, 34, 35); } } } public void mousePressed(MouseEvent e){//鼠标在组件上按下时调用 //游戏结束时,不再能下 if(gameOver) return; String colorName=isBlack?"黑棋":"白棋"; //将鼠标点击的坐标位置转换成网格索引 xIndex=(e.getX()-MARGIN+GRID_SPAN/2)/GRID_SPAN; yIndex=(e.getY()-MARGIN+GRID_SPAN/2)/GRID_SPAN; //落在棋盘外不能下 if(xIndex<0||xIndex>ROWS||yIndex<0||yIndex>COLS) return; //如果x,y位置已经有棋子存在,不能下 if(findChess(xIndex,yIndex))return; //可以进行时的处理 Point ch=new Point(xIndex,yIndex,isBlack?Color.black:Color.white); chessList[chessCount++]=ch; repaint();//通知系统重新绘制 //如果胜出则给出提示信息,不能继续下棋 if(isWin()){ String msg=String.format("恭喜,%s赢了!", colorName); JOptionPane.showMessageDialog(this, msg); gameOver=true; } isBlack=!isBlack; } //覆盖mouseListener的方法 public void mouseClicked(MouseEvent e){ //鼠标按键在组件上单击时调用 } public void mouseEntered(MouseEvent e){ //鼠标进入到组件上时调用 } public void mouseExited(MouseEvent e){ //鼠标离开组件时调用 } public void mouseReleased(MouseEvent e){ //鼠标按钮在组件上释放时调用 } //在棋子数组中查找是否有索引为x,y的棋子存在 private boolean findChess(int x,int y){ for(Point c:chessList){ if(c!=null&&c.getX()==x&&c.getY()==y) return true; } return false; } private boolean isWin(){ int continueCount=1;//连续棋子的个数 //横向向西寻找 for(int x=xIndex-1;x>=0;x--){ Color c=isBlack?Color.black:Color.white; if(getChess(x,yIndex,c)!=null){ continueCount++; }else break; } //横向向东寻找 for(int x=xIndex+1;x<=COLS;x++){ Color c=isBlack?Color.black:Color.white; if(getChess(x,yIndex,c)!=null){ continueCount++; }else break; } if(continueCount>=5){ return true; }else continueCount=1; //继续另一种搜索纵向 //向上搜索 for(int y=yIndex-1;y>=0;y--){ Color c=isBlack?Color.black:Color.white; if(getChess(xIndex,y,c)!=null){ continueCount++; }else break; } //纵向向下寻找 for(int y=yIndex+1;y<=ROWS;y++){ Color c=isBlack?Color.black:Color.white; if(getChess(xIndex,y,c)!=null) continueCount++; else break; } if(continueCount>=5) return true; else continueCount=1; //继续另一种情况的搜索:斜向 //东北寻找 for(int x=xIndex+1,y=yIndex-1;y>=0&&x<=COLS;x++,y--){ Color c=isBlack?Color.black:Color.white; if(getChess(x,y,c)!=null){ continueCount++; } else break; } //西南寻找 for(int x=xIndex-1,y=yIndex+1;x>=0&&y<=ROWS;x--,y++){ Color c=isBlack?Color.black:Color.white; if(getChess(x,y,c)!=null){ continueCount++; } else break; } if(continueCount>=5) return true; else continueCount=1; //继续另一种情况的搜索:斜向 //西北寻找 for(int x=xIndex-1,y=yIndex-1;x>=0&&y>=0;x--,y--){ Color c=isBlack?Color.black:Color.white; if(getChess(x,y,c)!=null) continueCount++; else break; } //东南寻找 for(int x=xIndex+1,y=yIndex+1;x<=COLS&&y<=ROWS;x++,y++){ Color c=isBlack?Color.black:Color.white; if(getChess(x,y,c)!=null) continueCount++; else break; } if(continueCount>=5) return true; else continueCount=1; return false; } private Point getChess(int xIndex,int yIndex,Color color){ for(Point p:chessList){ if(p!=null&&p.getX()==xIndex&&p.getY()==yIndex &&p.getColor()==color) return p; } return null; } public void restartGame(){ //清除棋子 for(int i=0;i chessList[i]=null; } //恢复游戏相关的变量值 isBlack=true; gameOver=false; //游戏是否结束 chessCount =0; //当前棋盘棋子个数 repaint(); } //悔棋 public void goback(){ if(chessCount==0) return ; chessList[chessCount-1]=null; chessCount--; if(chessCount>0){ xIndex=chessList[chessCount-1].getX(); yIndex=chessList[chessCount-1].getY(); } isBlack=!isBlack; repaint(); } //矩形Dimension public Dimension getPreferredSize(){ return new Dimension(MARGIN*2+GRID_SPAN*COLS,MARGIN*2 +GRID_SPAN*ROWS); } } 2.棋子类 package cn.edu.ouc.fiveChess; import java.awt.Color; /** * 棋子类 */ public class Point { private int x;//棋盘中的x索引 private int y;//棋盘中的y索引 private Color color;//颜色 public static final int DIAMETER=30;//直径 public Point(int x,int y,Color color){ this.x=x; this.y=y; this.color=color; } public int getX(){//拿到棋盘中x的索引 return x; } public int getY(){ return y; } public Color getColor(){//获得棋子的颜色 return color; } } 3.五子棋主框架类 package cn.edu.ouc.fiveChess; import java.awt.event.*; import java.awt.*; import javax.swing.*; /* 五子棋主框架類,程序啟動類 */ public class StartChessJFrame extends JFrame { private ChessBoard chessBoard; private JPanel toolbar; private JButton startButton,backButton,exitButton; private JMenuBar menuBar; private JMenu sysMenu; private JMenuItem startMenuItem,exitMenuItem,backMenuItem; //重新开始,退出,和悔棋菜单项 public StartChessJFrame(){ setTitle("单机版五子棋");//设置标题 chessBoard=new ChessBoard(); Container contentPane=getContentPane(); contentPane.add(chessBoard); chessBoard.setOpaque(true); //创建和添加菜单 menuBar =new JMenuBar();//初始化菜单栏 sysMenu=new JMenu("系统");//初始化菜单 //初始化菜单项 startMenuItem=new JMenuItem("重新开始"); exitMenuItem =new JMenuItem("退出"); backMenuItem =new JMenuItem("悔棋"); //将三个菜单项添加到菜单上 sysMenu.add(startMenuItem); sysMenu.add(exitMenuItem); sysMenu.add(backMenuItem); //初始化按钮事件监听器内部类 MyItemListener lis=new MyItemListener(); //将三个菜单注册到事件监听器上 this.startMenuItem.addActionListener(lis); backMenuItem.addActionListener(lis); exitMenuItem.addActionListener(lis); menuBar.add(sysMenu);//将系统菜单添加到菜单栏上 setJMenuBar(menuBar);//将menuBar设置为菜单栏 toolbar=new JPanel();//工具面板实例化 //三个按钮初始化 startButton=new JButton("重新开始"); exitButton=new JButton("退出"); backButton=new JButton("悔棋"); //将工具面板按钮用FlowLayout布局 toolbar.setLayout(new FlowLayout(FlowLayout.LEFT)); //将三个按钮添加到工具面板 toolbar.add(startButton); toolbar.add(exitButton); toolbar.add(backButton); //将三个按钮注册监听事件 startButton.addActionListener(lis); exitButton.addActionListener(lis); backButton.addActionListener(lis); //将工具面板布局到界面”南方“也就是下方 add(toolbar,BorderLayout.SOUTH); add(chessBoard);//将面板对象添加到窗体上 //设置界面关闭事件 setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //setSize(800,800); pack();//自适应大小 } private class MyItemListener implements ActionListener{ public void actionPerformed(ActionEvent e){ Object obj=e.getSource();//获得事件源 if(obj==StartChessJFrame.this.startMenuItem||obj==startButton){ //重新开始 //JFiveFrame.this内部类引用外部类 System.out.println("重新开始"); chessBoard.restartGame(); } else if (obj==exitMenuItem||obj==exitButton) System.exit(0); else if (obj==backMenuItem||obj==backButton){ System.out.println("悔棋..."); chessBoard.goback(); } } } public static void main(String[] args){ StartChessJFrame f=new StartChessJFrame();//创建主框架 f.setVisible(true);//显示主框架 } } 三、总结 1.菜单的设计与实现? 2.鼠标点击棋盘后,如何绘制棋子?如何为刚下的棋子绘制一个红色框? 3.棋谱是如何一个数据结构? 以上就是本文的全部内容,希望对大家学习java程序设计有所帮助。
//网格交叉点x,y坐标
int xPos=chessList[i].getX()*GRID_SPAN+MARGIN;
int yPos=chessList[i].getY()*GRID_SPAN+MARGIN;
g.setColor(chessList[i].getColor());//设置颜色
// g.fillOval(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2,
//Point.DIAMETER, Point.DIAMETER);
//g.drawImage(shadows, xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2, Point.DIAMETER, Point.DIAMETER, null);
colortemp=chessList[i].getColor();
if(colortemp==Color.black){
RadialGradientPaint paint = new RadialGradientPaint(xPos-Point.DIAMETER/2+25, yPos-Point.DIAMETER/2+10, 20, new float[]{0f, 1f}
, new Color[]{Color.WHITE, Color.BLACK});
((Graphics2D) g).setPaint(paint);
((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT);
}
else if(colortemp==Color.white){
RadialGradientPaint paint = new RadialGradientPaint(xPos-Point.DIAMETER/2+25, yPos-Point.DIAMETER/2+10, 70, new float[]{0f, 1f}
, new Color[]{Color.WHITE, Color.BLACK});
((Graphics2D) g).setPaint(paint);
((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT);
}
Ellipse2D e = new Ellipse2D.Float(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2, 34, 35);
((Graphics2D) g).fill(e);
//标记最后一个棋子的红矩形框
if(i==chessCount-1){//如果是最后一个棋子
g.setColor(Color.red);
g.drawRect(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2,
34, 35);
}
}
}
public void mousePressed(MouseEvent e){//鼠标在组件上按下时调用
//游戏结束时,不再能下
if(gameOver) return;
String colorName=isBlack?"黑棋":"白棋";
//将鼠标点击的坐标位置转换成网格索引
xIndex=(e.getX()-MARGIN+GRID_SPAN/2)/GRID_SPAN;
yIndex=(e.getY()-MARGIN+GRID_SPAN/2)/GRID_SPAN;
//落在棋盘外不能下
if(xIndex<0||xIndex>ROWS||yIndex<0||yIndex>COLS)
return;
//如果x,y位置已经有棋子存在,不能下
if(findChess(xIndex,yIndex))return;
//可以进行时的处理
Point ch=new Point(xIndex,yIndex,isBlack?Color.black:Color.white);
chessList[chessCount++]=ch;
repaint();//通知系统重新绘制
//如果胜出则给出提示信息,不能继续下棋
if(isWin()){
String msg=String.format("恭喜,%s赢了!", colorName);
JOptionPane.showMessageDialog(this, msg);
gameOver=true;
}
isBlack=!isBlack;
}
//覆盖mouseListener的方法
public void mouseClicked(MouseEvent e){
//鼠标按键在组件上单击时调用
}
public void mouseEntered(MouseEvent e){
//鼠标进入到组件上时调用
}
public void mouseExited(MouseEvent e){
//鼠标离开组件时调用
}
public void mouseReleased(MouseEvent e){
//鼠标按钮在组件上释放时调用
}
//在棋子数组中查找是否有索引为x,y的棋子存在
private boolean findChess(int x,int y){
for(Point c:chessList){
if(c!=null&&c.getX()==x&&c.getY()==y)
return true;
}
return false;
}
private boolean isWin(){
int continueCount=1;//连续棋子的个数
//横向向西寻找
for(int x=xIndex-1;x>=0;x--){
Color c=isBlack?Color.black:Color.white;
if(getChess(x,yIndex,c)!=null){
continueCount++;
}else
break;
}
//横向向东寻找
for(int x=xIndex+1;x<=COLS;x++){
Color c=isBlack?Color.black:Color.white;
if(getChess(x,yIndex,c)!=null){
continueCount++;
}else
break;
}
if(continueCount>=5){
return true;
}else
continueCount=1;
//继续另一种搜索纵向
//向上搜索
for(int y=yIndex-1;y>=0;y--){
Color c=isBlack?Color.black:Color.white;
if(getChess(xIndex,y,c)!=null){
continueCount++;
}else
break;
}
//纵向向下寻找
for(int y=yIndex+1;y<=ROWS;y++){
Color c=isBlack?Color.black:Color.white;
if(getChess(xIndex,y,c)!=null)
continueCount++;
else
break;
}
if(continueCount>=5)
return true;
else
continueCount=1;
//继续另一种情况的搜索:斜向
//东北寻找
for(int x=xIndex+1,y=yIndex-1;y>=0&&x<=COLS;x++,y--){
Color c=isBlack?Color.black:Color.white;
if(getChess(x,y,c)!=null){
continueCount++;
}
else break;
}
//西南寻找
for(int x=xIndex-1,y=yIndex+1;x>=0&&y<=ROWS;x--,y++){
Color c=isBlack?Color.black:Color.white;
if(getChess(x,y,c)!=null){
continueCount++;
}
else break;
}
if(continueCount>=5)
return true;
else continueCount=1;
//继续另一种情况的搜索:斜向
//西北寻找
for(int x=xIndex-1,y=yIndex-1;x>=0&&y>=0;x--,y--){
Color c=isBlack?Color.black:Color.white;
if(getChess(x,y,c)!=null)
continueCount++;
else break;
}
//东南寻找
for(int x=xIndex+1,y=yIndex+1;x<=COLS&&y<=ROWS;x++,y++){
Color c=isBlack?Color.black:Color.white;
if(getChess(x,y,c)!=null)
continueCount++;
else break;
}
if(continueCount>=5)
return true;
else continueCount=1;
return false;
}
private Point getChess(int xIndex,int yIndex,Color color){
for(Point p:chessList){
if(p!=null&&p.getX()==xIndex&&p.getY()==yIndex
&&p.getColor()==color)
return p;
}
return null;
}
public void restartGame(){
//清除棋子
for(int i=0;i chessList[i]=null; } //恢复游戏相关的变量值 isBlack=true; gameOver=false; //游戏是否结束 chessCount =0; //当前棋盘棋子个数 repaint(); } //悔棋 public void goback(){ if(chessCount==0) return ; chessList[chessCount-1]=null; chessCount--; if(chessCount>0){ xIndex=chessList[chessCount-1].getX(); yIndex=chessList[chessCount-1].getY(); } isBlack=!isBlack; repaint(); } //矩形Dimension public Dimension getPreferredSize(){ return new Dimension(MARGIN*2+GRID_SPAN*COLS,MARGIN*2 +GRID_SPAN*ROWS); } } 2.棋子类 package cn.edu.ouc.fiveChess; import java.awt.Color; /** * 棋子类 */ public class Point { private int x;//棋盘中的x索引 private int y;//棋盘中的y索引 private Color color;//颜色 public static final int DIAMETER=30;//直径 public Point(int x,int y,Color color){ this.x=x; this.y=y; this.color=color; } public int getX(){//拿到棋盘中x的索引 return x; } public int getY(){ return y; } public Color getColor(){//获得棋子的颜色 return color; } } 3.五子棋主框架类 package cn.edu.ouc.fiveChess; import java.awt.event.*; import java.awt.*; import javax.swing.*; /* 五子棋主框架類,程序啟動類 */ public class StartChessJFrame extends JFrame { private ChessBoard chessBoard; private JPanel toolbar; private JButton startButton,backButton,exitButton; private JMenuBar menuBar; private JMenu sysMenu; private JMenuItem startMenuItem,exitMenuItem,backMenuItem; //重新开始,退出,和悔棋菜单项 public StartChessJFrame(){ setTitle("单机版五子棋");//设置标题 chessBoard=new ChessBoard(); Container contentPane=getContentPane(); contentPane.add(chessBoard); chessBoard.setOpaque(true); //创建和添加菜单 menuBar =new JMenuBar();//初始化菜单栏 sysMenu=new JMenu("系统");//初始化菜单 //初始化菜单项 startMenuItem=new JMenuItem("重新开始"); exitMenuItem =new JMenuItem("退出"); backMenuItem =new JMenuItem("悔棋"); //将三个菜单项添加到菜单上 sysMenu.add(startMenuItem); sysMenu.add(exitMenuItem); sysMenu.add(backMenuItem); //初始化按钮事件监听器内部类 MyItemListener lis=new MyItemListener(); //将三个菜单注册到事件监听器上 this.startMenuItem.addActionListener(lis); backMenuItem.addActionListener(lis); exitMenuItem.addActionListener(lis); menuBar.add(sysMenu);//将系统菜单添加到菜单栏上 setJMenuBar(menuBar);//将menuBar设置为菜单栏 toolbar=new JPanel();//工具面板实例化 //三个按钮初始化 startButton=new JButton("重新开始"); exitButton=new JButton("退出"); backButton=new JButton("悔棋"); //将工具面板按钮用FlowLayout布局 toolbar.setLayout(new FlowLayout(FlowLayout.LEFT)); //将三个按钮添加到工具面板 toolbar.add(startButton); toolbar.add(exitButton); toolbar.add(backButton); //将三个按钮注册监听事件 startButton.addActionListener(lis); exitButton.addActionListener(lis); backButton.addActionListener(lis); //将工具面板布局到界面”南方“也就是下方 add(toolbar,BorderLayout.SOUTH); add(chessBoard);//将面板对象添加到窗体上 //设置界面关闭事件 setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //setSize(800,800); pack();//自适应大小 } private class MyItemListener implements ActionListener{ public void actionPerformed(ActionEvent e){ Object obj=e.getSource();//获得事件源 if(obj==StartChessJFrame.this.startMenuItem||obj==startButton){ //重新开始 //JFiveFrame.this内部类引用外部类 System.out.println("重新开始"); chessBoard.restartGame(); } else if (obj==exitMenuItem||obj==exitButton) System.exit(0); else if (obj==backMenuItem||obj==backButton){ System.out.println("悔棋..."); chessBoard.goback(); } } } public static void main(String[] args){ StartChessJFrame f=new StartChessJFrame();//创建主框架 f.setVisible(true);//显示主框架 } } 三、总结 1.菜单的设计与实现? 2.鼠标点击棋盘后,如何绘制棋子?如何为刚下的棋子绘制一个红色框? 3.棋谱是如何一个数据结构? 以上就是本文的全部内容,希望对大家学习java程序设计有所帮助。
chessList[i]=null;
}
//恢复游戏相关的变量值
isBlack=true;
gameOver=false; //游戏是否结束
chessCount =0; //当前棋盘棋子个数
repaint();
}
//悔棋
public void goback(){
if(chessCount==0)
return ;
chessList[chessCount-1]=null;
chessCount--;
if(chessCount>0){
xIndex=chessList[chessCount-1].getX();
yIndex=chessList[chessCount-1].getY();
}
isBlack=!isBlack;
repaint();
}
//矩形Dimension
public Dimension getPreferredSize(){
return new Dimension(MARGIN*2+GRID_SPAN*COLS,MARGIN*2
+GRID_SPAN*ROWS);
}
}
2.棋子类
package cn.edu.ouc.fiveChess;
import java.awt.Color;
/**
* 棋子类
*/
public class Point {
private int x;//棋盘中的x索引
private int y;//棋盘中的y索引
private Color color;//颜色
public static final int DIAMETER=30;//直径
public Point(int x,int y,Color color){
this.x=x;
this.y=y;
this.color=color;
}
public int getX(){//拿到棋盘中x的索引
return x;
}
public int getY(){
return y;
}
public Color getColor(){//获得棋子的颜色
return color;
}
}
3.五子棋主框架类
package cn.edu.ouc.fiveChess;
import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
/*
五子棋主框架類,程序啟動類
*/
public class StartChessJFrame extends JFrame {
private ChessBoard chessBoard;
private JPanel toolbar;
private JButton startButton,backButton,exitButton;
private JMenuBar menuBar;
private JMenu sysMenu;
private JMenuItem startMenuItem,exitMenuItem,backMenuItem;
//重新开始,退出,和悔棋菜单项
public StartChessJFrame(){
setTitle("单机版五子棋");//设置标题
chessBoard=new ChessBoard();
Container contentPane=getContentPane();
contentPane.add(chessBoard);
chessBoard.setOpaque(true);
//创建和添加菜单
menuBar =new JMenuBar();//初始化菜单栏
sysMenu=new JMenu("系统");//初始化菜单
//初始化菜单项
startMenuItem=new JMenuItem("重新开始");
exitMenuItem =new JMenuItem("退出");
backMenuItem =new JMenuItem("悔棋");
//将三个菜单项添加到菜单上
sysMenu.add(startMenuItem);
sysMenu.add(exitMenuItem);
sysMenu.add(backMenuItem);
//初始化按钮事件监听器内部类
MyItemListener lis=new MyItemListener();
//将三个菜单注册到事件监听器上
this.startMenuItem.addActionListener(lis);
backMenuItem.addActionListener(lis);
exitMenuItem.addActionListener(lis);
menuBar.add(sysMenu);//将系统菜单添加到菜单栏上
setJMenuBar(menuBar);//将menuBar设置为菜单栏
toolbar=new JPanel();//工具面板实例化
//三个按钮初始化
startButton=new JButton("重新开始");
exitButton=new JButton("退出");
backButton=new JButton("悔棋");
//将工具面板按钮用FlowLayout布局
toolbar.setLayout(new FlowLayout(FlowLayout.LEFT));
//将三个按钮添加到工具面板
toolbar.add(startButton);
toolbar.add(exitButton);
toolbar.add(backButton);
//将三个按钮注册监听事件
startButton.addActionListener(lis);
exitButton.addActionListener(lis);
backButton.addActionListener(lis);
//将工具面板布局到界面”南方“也就是下方
add(toolbar,BorderLayout.SOUTH);
add(chessBoard);//将面板对象添加到窗体上
//设置界面关闭事件
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//setSize(800,800);
pack();//自适应大小
}
private class MyItemListener implements ActionListener{
public void actionPerformed(ActionEvent e){
Object obj=e.getSource();//获得事件源
if(obj==StartChessJFrame.this.startMenuItem||obj==startButton){
//重新开始
//JFiveFrame.this内部类引用外部类
System.out.println("重新开始");
chessBoard.restartGame();
}
else if (obj==exitMenuItem||obj==exitButton)
System.exit(0);
else if (obj==backMenuItem||obj==backButton){
System.out.println("悔棋...");
chessBoard.goback();
}
}
}
public static void main(String[] args){
StartChessJFrame f=new StartChessJFrame();//创建主框架
f.setVisible(true);//显示主框架
}
}
三、总结
1.菜单的设计与实现?
2.鼠标点击棋盘后,如何绘制棋子?如何为刚下的棋子绘制一个红色框?
3.棋谱是如何一个数据结构?
以上就是本文的全部内容,希望对大家学习java程序设计有所帮助。
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